1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87
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-- ____ _ __
-- / __ )____ _____ | | / /___ ___________
-- / __ / __ \/ ___/ | | /| / / __ `/ ___/ ___/
-- / /_/ / /_/ (__ ) | |/ |/ / /_/ / / (__ )
-- /_____/\____/____/ |__/|__/\__,_/_/ /____/
--
-- A futuristic real-time strategy game.
-- This file is part of Bos Wars.
--
-- unit-tree.lua - Define the tree unit.
--
-- (c) Copyright 2005-2007 by Francois Beerten.
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--
DefineAnimations("animations-tree", {
Still = {"frame 0", "random-wait 255 5000", "frame 1", "wait 6",
"frame 2", "wait 6", "frame 3", "wait 6", "frame 2", "wait 6",
"frame 1", "wait 6", },
Death = {"unbreakable begin", "frame 0", "unbreakable end", "wait 10", },
})
DefineIcon({
Name = "icon-tree",
Size = {46, 38},
Frame = 0,
File = "units/tree/tree01_i.png"})
DefineConstruction("construction-tree", {
Constructions = {
{Percent = 0, File = "main", Frame = 0},
}
})
DefineUnitType("unit-tree", {
Name = "Tree",
Image = {"file", "units/tree/tree01.png", "size", {105, 105}},
Offset = {16, -24},
Shadow = {"file", "units/tree/tree01_s.png", "size", {105, 105}},
Animations = "animations-tree",
Icon = "icon-tree",
Construction = "construction-tree",
EnergyValue = 5000,
HitPoints = 50,
DrawLevel = 25,
TileSize = {1, 1},
BoxSize = {32, 32},
NeutralMinimapColor = {73, 159, 9},
SightRange = 1,
Armor = 0,
BasicDamage = 0,
PiercingDamage = 0,
Missile = "missile-none",
Priority = 0,
AnnoyComputerFactor = 0,
Points = 10,
ExplodeWhenKilled = "missile-64x64-explosion",
Corpse = "unit-destroyed-1x1-place",
Type = "land",
Building = true,
VisibleUnderFog = true,
NumDirections = 1,
CanHarvestFrom = true,
Neutral = true,
Sounds = {}
})
DefineAllow("unit-tree", AllowAll)
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