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-- _________ __ __
-- / _____// |_____________ _/ |______ ____ __ __ ______
-- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
-- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
-- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
-- \/ \/ \//_____/ \/
-- ______________________ ______________________
-- T H E W A R B E G I N S
-- Stratagus - A free fantasy real time strategy game engine
--
-- unit-tree.lua - Define the tree unit.
--
-- (c) Copyright 2005-2007 by Francois Beerten.
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--
DefineAnimations("animations-tree02", {
Still = {"frame 0", "random-wait 255 5000", "frame 1", "wait 6",
"frame 2", "wait 6", "frame 3", "wait 6", "frame 2", "wait 6",
"frame 1", "wait 6", },
Death = {"unbreakable begin", "frame 0", "unbreakable end", "wait 10", },
})
DefineUnitType("unit-tree02", {
Name = "Tree02",
Image = {"file", "units/tree02/tree02.png", "size", {128, 128}},
Offset = {0, -24},
Shadow = {"file", "units/tree02/tree02_s.png", "size", {128, 128}},
Animations = "animations-tree02",
Icon = "icon-tree",
Construction = "construction-tree",
EnergyValue = 5000,
HitPoints = 50,
DrawLevel = 25,
TileSize = {1, 1},
BoxSize = {32, 32},
NeutralMinimapColor = {73, 159, 9},
SightRange = 1,
Armor = 0,
BasicDamage = 0,
PiercingDamage = 0,
Missile = "missile-none",
Priority = 0,
AnnoyComputerFactor = 0,
Points = 10,
ExplodeWhenKilled = "missile-64x64-explosion",
Corpse = "unit-destroyed-1x1-place",
Type = "land",
Building = true,
VisibleUnderFog = true,
NumDirections = 1,
CanHarvestFrom = true,
Neutral = true,
Sounds = {}
})
DefineAllow("unit-tree02", AllowAll)
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