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// C_GraphWrapperGL
//class to init and use opengl on different OS, with only native code, no external libraries are used.
// supports windows, mac and linux.
#include "glgraph.h"
#include <math.h>
#ifdef WIN32
#pragma comment (lib, "opengl32.lib")
#endif
C_GraphWrapperGL *C_GraphWrapperGL::s_pTheGLGraph = NULL;
#ifdef WIN32
C_GraphWrapperGL::C_GraphWrapperGL(WNDPROC i_pWndProc, HICON i_hIcon)
{
m_hInstance = GetModuleHandle(NULL);
m_pWndProc = i_pWndProc;
m_hIcon = i_hIcon;
m_bClassRegistered = false;
m_hWnd = NULL;
m_hRC = NULL;
m_hDC = NULL;
#else
C_GraphWrapperGL::C_GraphWrapperGL()
{
m_pDisplay = NULL;
m_pVI = NULL;
m_GLC = NULL;
m_Win = 0;
#endif
m_bFullScreen = false;
m_szErrorMsg[0] = 0;
strcpy(m_szWndTitle, "OpenGL UNTITLED");
s_pTheGLGraph = this;
SetBltColor(NULL);
}
C_GraphWrapperGL::~C_GraphWrapperGL()
{
s_pTheGLGraph = NULL;
int i, iSize = (int)m_clTextureList.size();
for(i=0; i<iSize; i++) {
S_TextureData *pstTexture = &m_clTextureList[i];
glDeleteTextures(1, (GLuint*)&pstTexture->hTexture);
}
KillGLWindow();
}
void C_GraphWrapperGL::SetWindowTitle(char *szWndTitle)
{
strncpy(m_szWndTitle, szWndTitle, sizeof(m_szWndTitle));
m_szWndTitle[sizeof(m_szWndTitle)-1] = 0;
//set the title
#if defined WIN32
if(m_hWnd) SetWindowText(m_hWnd, m_szWndTitle);
#else
if(m_pDisplay) XStoreName(m_pDisplay, m_Win, m_szWndTitle);
#endif
}
//properly kill the window
bool C_GraphWrapperGL::KillGLWindow()
{
bool bResult = true;
#if defined WIN32
//return to our original desktop if fullscreen
if(m_bFullScreen) {
ChangeDisplaySettings(NULL, 0);
ShowCursor(true); //show mouse pointer
}
//do we have a rendering context?
if(m_hRC) {
//try to release the DC and RC contexts
if(!wglMakeCurrent(NULL, NULL)) {
sprintf(m_szErrorMsg, "Release of DC and RC failed.");
bResult = false;
}
//try to delete the rendering context
if(!wglDeleteContext(m_hRC)) {
sprintf(m_szErrorMsg, "Release rendering context failed.");
bResult = false;
}
m_hRC = NULL;
}
//try to delete device context
if(m_hDC && !ReleaseDC(m_hWnd, m_hDC)) {
sprintf(m_szErrorMsg, "Release device context failed.");
bResult = false;
m_hDC = NULL;
}
//free window
if(m_hWnd && !DestroyWindow(m_hWnd)) {
sprintf(m_szErrorMsg, "Could not release hWnd.");
bResult = false;
m_hWnd = NULL;
}
//properly kill the window, to be able to reopen another window without receiving an error
if(m_bClassRegistered && !UnregisterClass("OpenGLClass1", m_hInstance)) {
sprintf(m_szErrorMsg, "Could not unregister class.");
m_bClassRegistered = false;
bResult = false;
}
#else
if(m_pDisplay) {
glXMakeCurrent(m_pDisplay, None, NULL);
if(m_GLC) glXDestroyContext(m_pDisplay, m_GLC);
if(m_Win) XDestroyWindow(m_pDisplay, m_Win);
XCloseDisplay(m_pDisplay);
m_pDisplay = NULL;
}
m_GLC = NULL;
#endif
m_bFullScreen = false;
return bResult;
}
//all setup for OpenGL goes here
bool C_GraphWrapperGL::InitGL()
{
glShadeModel(GL_SMOOTH); //enables smooth shading
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //black background
glClearDepth(1.0f); //depth buffer setup
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE); //enable culling (backface)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //blending function for translucency from source alpha value
glDisable(GL_ALPHA_TEST);
glEnable(GL_TEXTURE_2D);
glEnable(GL_LIGHTING);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //we want the best perspective correction to be done
glEnable(GL_LINE_SMOOTH); //used to antialias lines
//always enable
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
//ortho 2d
Set2DOrthoProjectionMode();
return true;
}
void C_GraphWrapperGL::StateTexturing(bool bEnable)
{
if(bEnable) glEnable(GL_TEXTURE_2D);
else glDisable(GL_TEXTURE_2D);
}
void C_GraphWrapperGL::StateLighting(bool bEnable)
{
if(bEnable) glEnable(GL_LIGHTING);
else glDisable(GL_LIGHTING);
}
void C_GraphWrapperGL::StateWireframe(bool bEnable)
{
if(bEnable) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
bool C_GraphWrapperGL::SetSize(int i_iWidth, int i_iHeight)
{
if(m_bFullScreen) return false;
#if defined WIN32
//make the rendering context active, although it already is...
// on some machines (lenovo G50 to name one) this is needed after a minimize and restore of the window
//it is strange that m_hDC==wglGetCurrentDC() and m_hRC==wglGetCurrentContext()
wglMakeCurrent(m_hDC, m_hRC); //so this should have no effect, but it has
#endif
m_iWidth = i_iWidth;
m_iHeight = i_iHeight;
glViewport(0, 0, m_iWidth, m_iHeight);
Set2DOrthoProjectionMode();
return true;
}
bool C_GraphWrapperGL::SetMode(int i_iWidth, int i_iHeight, bool i_bFullScreen, bool i_bResize)
{
//make sure no mode is set
KillGLWindow();
m_bFullScreen = i_bFullScreen;
m_iWidth = i_iWidth;
m_iHeight = i_iHeight;
#if defined WIN32
int iPixelFormat; //holds results after searching for a matching PF
WNDCLASS wc;
DWORD dwExStyle;
DWORD dwStyle;
RECT stWindowRect = {0, 0, i_iWidth, i_iHeight};
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = m_pWndProc;
wc.cbClsExtra = wc.cbWndExtra = 0;
wc.hInstance = m_hInstance;
wc.hIcon = m_hIcon;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "OpenGLClass1";
//register the class
if(!RegisterClass(&wc)) {
sprintf(m_szErrorMsg, "Failed to register the window class.");
return false;
}
m_bClassRegistered = true;
int iPixelBPP = 24;
//fullscreen mode or windowed mode
if(m_bFullScreen) {
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = m_iWidth; //selected screen width
dmScreenSettings.dmPelsHeight = m_iHeight; //selected screen height
dmScreenSettings.dmBitsPerPel = 32; //selected bits per pixel
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
//try to set selected mode and get results
int iRes = -1;
while(dmScreenSettings.dmBitsPerPel>=16) {
iRes = ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
if(iRes!=DISP_CHANGE_SUCCESSFUL) dmScreenSettings.dmBitsPerPel-=8;
else break;
}
if(iRes!=DISP_CHANGE_SUCCESSFUL) {
//if the mode fails run in a window
sprintf(m_szErrorMsg, "The requested fullscreen mode is not supported.\nWindowed mode used instead.");
m_bFullScreen = false;
dmScreenSettings.dmBitsPerPel = 24; //reset
}
iPixelBPP = dmScreenSettings.dmBitsPerPel;
}
if(m_bFullScreen) {
dwExStyle = WS_EX_APPWINDOW;
dwStyle = WS_POPUP;
ShowCursor(false);
} else {
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
if(i_bResize) dwStyle |= WS_SIZEBOX | WS_MAXIMIZEBOX;
}
//this adjustment will make the window exactly the resolution we request
//normally the borders will overlap parts of our window
AdjustWindowRectEx(&stWindowRect, dwStyle, false, dwExStyle);
//create the window
m_hWnd = CreateWindowEx(dwExStyle, "OpenGLClass1",
m_szWndTitle, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dwStyle, 0, 0,
stWindowRect.right-stWindowRect.left, stWindowRect.bottom-stWindowRect.top,
NULL, NULL, m_hInstance, NULL);
if(!m_hWnd) {
KillGLWindow();
sprintf(m_szErrorMsg, "Window creation error.");
return false;
}
//describes a pixel format
int iDoubleBuf = PFD_DOUBLEBUFFER;
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1, // version Number
PFD_DRAW_TO_WINDOW | // format must support window
PFD_SUPPORT_OPENGL | // format must support OpenGL
(DWORD) iDoubleBuf, // double buffering?
PFD_TYPE_RGBA, // request an RGBA format
(BYTE) iPixelBPP, // select color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accumulation bits ignored
0/*16*/, // 16Bit z-buffer (depth buffer)
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main drawing layer
0, // reserved
0, 0, 0 // layer masks ignored
};
//try to get an OpenGL device context
if(!(m_hDC=GetDC(m_hWnd))) {
KillGLWindow();
sprintf(m_szErrorMsg, "Can't create a GL device context.");
return false;
}
//try to find a suitable pixel format
if(!(iPixelFormat=ChoosePixelFormat(m_hDC, &pfd))) {
KillGLWindow();
sprintf(m_szErrorMsg, "Can't find s suitable pixel format.");
return false;
}
//try setting the found pixel format
if(!SetPixelFormat(m_hDC, iPixelFormat, &pfd)) {
KillGLWindow();
sprintf(m_szErrorMsg, "Can't set the pixel format.");
return false;
}
//get a rendering context
if(!(m_hRC=wglCreateContext(m_hDC))) {
KillGLWindow();
sprintf(m_szErrorMsg, "Can't create a GL rendering context.");
return false;
}
//make the rendering context active
if(!wglMakeCurrent(m_hDC, m_hRC)) {
KillGLWindow();
sprintf(m_szErrorMsg, "Can't activate the GL rendering context.");
return false;
}
//show the window, make sure it displays
ShowWindow(m_hWnd, SW_SHOW);
SetForegroundWindow(m_hWnd);
SetFocus(m_hWnd);
UpdateWindow(m_hWnd);
DescribePixelFormat(m_hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
m_iPixelFmt = pfd.cColorBits/8; //bytes per pixel
if(pfd.cRedShift == 0) m_iPixelFmt += 0x10; //RGB
if(pfd.cGreenBits == 5) m_iPixelFmt += 0x20; //555
#else
m_pDisplay = XOpenDisplay(NULL);
if(!m_pDisplay) {
sprintf(m_szErrorMsg, "Cannot connect to X server.");
return false;
}
m_WinRoot = DefaultRootWindow(m_pDisplay);
GLint attributes[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 16, None };
m_pVI = glXChooseVisual(m_pDisplay, 0, attributes);
if(!m_pVI) {
KillGLWindow();
sprintf(m_szErrorMsg, "No appropriate visual found.");
return false;
}
m_CMap = XCreateColormap(m_pDisplay, m_WinRoot, m_pVI->visual, AllocNone);
XSetWindowAttributes swa;
swa.colormap = m_CMap;
swa.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | ButtonMotionMask;
m_Win = XCreateWindow(m_pDisplay, m_WinRoot, 0, 0, m_iWidth, m_iHeight, 0, m_pVI->depth, InputOutput, m_pVI->visual, CWColormap | CWEventMask, &swa);
XMapWindow(m_pDisplay, m_Win);
if(!i_bResize) {
XSizeHints hints;
hints.flags = PMinSize|PMaxSize;
hints.min_width = m_iWidth;
hints.max_width = m_iWidth;
hints.max_height = m_iHeight;
hints.min_height = m_iHeight;
XSetNormalHints(m_pDisplay, m_Win, &hints);
}
m_GLC = glXCreateContext(m_pDisplay, m_pVI, NULL, GL_TRUE);
if(!m_GLC) {
KillGLWindow();
sprintf(m_szErrorMsg, "Create context failed.");
return false;
}
glXMakeCurrent(m_pDisplay, m_Win, m_GLC);
m_Atom_DeleteWindow = XInternAtom(m_pDisplay, "WM_DELETE_WINDOW", false);
XSelectInput(m_pDisplay, m_Win, swa.event_mask);
XSetWMProtocols(m_pDisplay, m_Win, &m_Atom_DeleteWindow, 1);
//make autorepeat send keypress/keypress/.../keyrelease instead of intervening keyrelease
XkbSetDetectableAutoRepeat(m_pDisplay, true, NULL);
//TODO: format can maybe be something else (24bpp or BGR? or even more than 32bpp)
m_iPixelFmt = _RGBA8888;
#endif
//default viewarea
glViewport(0, 0, m_iWidth, m_iHeight);
C_Image::SetDefaultFormat(_RGBA8888); //make the image class operate with RGBA as in OpenGL
//set up lighting, textures, and anything else
if(!InitGL()) {
KillGLWindow();
sprintf(m_szErrorMsg, "Initialization failed.");
return false;
}
return true;
}
bool C_GraphWrapperGL::BeginScene(bool i_bClear)
{
int iClearColorBuffer = i_bClear ? GL_COLOR_BUFFER_BIT : 0; //clear the screen?
iClearColorBuffer |= GL_DEPTH_BUFFER_BIT; //depth not used in 2d, but clear it anyway
glClear(iClearColorBuffer);
glEnable(GL_TEXTURE_2D); //added because on new Mac build this somehow is reset (resulting in all white screen)
return true;
}
void C_GraphWrapperGL::Flip()
{
glFinish(); //this does have an effect on smoothness (at least for linux)
// despite this: http://www.opengl.org/wiki/Common_Mistakes#glFinish_and_glFlush
#if defined WIN32
if(m_hWnd) SwapBuffers(m_hDC);
#else
glXSwapBuffers(m_pDisplay, m_Win);
#endif
}
void C_GraphWrapperGL::Set2DOrthoProjectionMode()
{
S_Rect stViewArea = {0, 0, m_iWidth, m_iHeight};
//new ortho projection
glMatrixMode(GL_PROJECTION); //select the projection matrix
glLoadIdentity(); //reset the projection matrix
glOrtho(stViewArea.x, stViewArea.x+stViewArea.width, stViewArea.y, stViewArea.y+stViewArea.height, -1.0f, 1.0f);
glMatrixMode(GL_TEXTURE);
glLoadIdentity(); //no textureops just a plain image
glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); //no translations just render an axis aligned quad
//set render state
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_CULL_FACE);
glRasterPos2f(0.0f, 0.0f);
}
void C_GraphWrapperGL::Set3DProjectionMode()
{
//reset projection matrix
//glMatrixMode(GL_PROJECTION);
//glLoadMatrixf(afMatProj); ...need to be set externally
glMatrixMode(GL_MODELVIEW);
//reset render state
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
}
//texture and draw functions
GLuint C_GraphWrapperGL::GetTexture(char *i_szFilename, char *i_szResname)
{
GLuint hTexture = 0;
S_TextureData stTextureData;
int i, iSize = (int)m_clTextureList.size();
for(i=0; i<iSize; i++) {
S_TextureData *pstTexture = &m_clTextureList[i];
if(strncmp(pstTexture->szFilename, i_szFilename, TX_MAXNAMESIZE-1) == 0) {
hTexture = pstTexture->hTexture;
pstTexture->iRefCount++;
}
}
if(hTexture == 0) { //texture not loaded; load
stTextureData.iRefCount = 1;
strncpy(stTextureData.szFilename, i_szFilename, TX_MAXNAMESIZE);
if(i_szResname) strncpy(stTextureData.szResname, i_szResname, TX_MAXNAMESIZE);
else stTextureData.szResname[0] = 0;
stTextureData.szFilename[TX_MAXNAMESIZE-1] = 0; //be sure to nullterminate
stTextureData.szResname[TX_MAXNAMESIZE-1] = 0; //be sure to nullterminate
glGenTextures(1, &hTexture);
if(LoadTexture(hTexture, i_szFilename, i_szResname)) {
stTextureData.hTexture = hTexture;
m_clTextureList.push_back(stTextureData);
} else {
glDeleteTextures(1, &hTexture);
hTexture = 0;
}
}
return hTexture;
}
void C_GraphWrapperGL::ReloadTextures()
{
int i, iSize = (int)m_clTextureList.size();
for(i=0; i<iSize; i++) {
S_TextureData *pstTexture = &m_clTextureList[i];
LoadTexture(pstTexture->hTexture, pstTexture->szFilename, pstTexture->szResname);
}
}
bool C_GraphWrapperGL::LoadTexture(GLuint i_hDstTexture, C_Image *i_pSrcImg)
{
int iWidth, iHeight, iPixelFmt;
uint8_t *pBuf;
if(i_pSrcImg) {
i_pSrcImg->ExpandToOpenGLCompatibleDim();
i_pSrcImg->GetInfo(NULL, NULL, &iPixelFmt);
iWidth = i_pSrcImg->m_iGLTextureW;
iHeight = i_pSrcImg->m_iGLTextureH;
i_pSrcImg->GetBufferMemory(&pBuf, NULL);
glBindTexture(GL_TEXTURE_2D, i_hDstTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//filter: GL_NEAREST, GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST (bilinear), GL_LINEAR_MIPMAP_LINEAR (trilinear)
int iPixelSize = iPixelFmt & 0x0f;
switch(iPixelSize) {
case 1: break; //no support
case 2: break; //not yet
case 3: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, iWidth, iHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, pBuf); break;
case 4: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, iWidth, iHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, pBuf); break;
}
return true;
}
return false;
}
bool C_GraphWrapperGL::LoadTexture(GLuint i_hDstTexture, char* i_szFilename, char* i_szResname)
{
bool bResult;
C_Image *pImg;
char *szResname = i_szResname;
if(i_szResname && i_szResname[0]==0) szResname = NULL;
pImg = new C_Image(i_szFilename, szResname, &bResult, _RGBA8888);
if(bResult) bResult = LoadTexture(i_hDstTexture, pImg);
delete pImg;
return bResult;
}
bool C_GraphWrapperGL::FreeTexture(char *i_szFilename)
{
bool bReturn = false;
int i, iSize = (int)m_clTextureList.size();
for(i=0; i<iSize; i++) {
S_TextureData *pstTexture = &m_clTextureList[i];
if(strncmp(pstTexture->szFilename, i_szFilename, TX_MAXNAMESIZE-1) == 0) { //texture found
bReturn = true;
pstTexture->iRefCount--;
/*if(pstTexture->iRefCount == 0) {
}*/
}
}
return bReturn;
}
bool C_GraphWrapperGL::FreeTexture(GLuint i_hTexture)
{
bool bReturn = false;
int i, iSize = (int)m_clTextureList.size();
for(i=0; i<iSize; i++) {
S_TextureData *pstTexture = &m_clTextureList[i];
if(pstTexture->hTexture == i_hTexture) { //texture found
bReturn = true;
pstTexture->iRefCount--;
/*if(pstTexture->iRefCount == 0) {
}*/
}
}
return bReturn;
}
GLuint C_GraphWrapperGL::LoadTextureAbs(C_Image *i_pSrcImg)
{
GLuint hTexture;
glGenTextures(1, &hTexture);
if(!LoadTexture(hTexture, i_pSrcImg)) {
glDeleteTextures(1, &hTexture);
hTexture = 0;
}
return hTexture;
}
void C_GraphWrapperGL::FreeTextureAbs(GLuint i_hTexture)
{
glDeleteTextures(1, &i_hTexture);
}
bool C_GraphWrapperGL::Blt(GLuint i_hTexture, int i_iW, int i_iH, int i_iX, int i_iY, bool i_bTransparent)
{
GLint iWidth, iHeight;
//set the texture
glBindTexture(GL_TEXTURE_2D, i_hTexture);
//get width, height of texture
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &iWidth);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &iHeight);
if(iWidth<=0 || iHeight<=0) return false; //texture size not supported
float maxh = (float)i_iH/iHeight;
float maxw = (float)i_iW/iWidth;
if(i_bTransparent) glEnable(GL_BLEND);
//render a quad at the specified pos, and generate
//mappingcoords based on the size of the texture
glColor4fv(&m_stBltColor.r);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0, maxh);
glVertex2i(i_iX, (m_iHeight-i_iY)-i_iH);
glTexCoord2f(0, 0);
glVertex2i(i_iX, m_iHeight-i_iY);
glTexCoord2f(maxw, maxh);
glVertex2i(i_iX+i_iW, (m_iHeight-i_iY)-i_iH);
glTexCoord2f(maxw, 0);
glVertex2i(i_iX+i_iW, m_iHeight-i_iY);
glEnd();
if(i_bTransparent) glDisable(GL_BLEND);
return true;
}
bool C_GraphWrapperGL::Blt(GLuint i_hTexture, int i_iW, int i_iH, S_Rect *i_pstSrcRect, int i_iX, int i_iY, bool i_bTransparent)
{
if(i_pstSrcRect==NULL) return Blt(i_hTexture, i_iW, i_iH, i_iX, i_iY, i_bTransparent);
//set the texture
glBindTexture(GL_TEXTURE_2D, i_hTexture);
GLint iWidth, iHeight;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &iWidth);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &iHeight);
if(iWidth<=0 || iHeight<=0) return false; //texture size not supported
float x1 = (float)i_pstSrcRect->x / iWidth;
float y1 = (float)i_pstSrcRect->y / iHeight;
float x2 = (float)(i_pstSrcRect->x+i_pstSrcRect->width) / iWidth;
float y2 = (float)(i_pstSrcRect->y+i_pstSrcRect->height) / iHeight;
if(i_bTransparent) {
glEnable(GL_BLEND);
}
//render a quad at the specified pos, and generate
//mappingcoords based on the size of the texture
glColor4fv(&m_stBltColor.r);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(x1, y2);
glVertex2i(i_iX, (m_iHeight-i_iY)-i_pstSrcRect->height);
glTexCoord2f(x1, y1);
glVertex2i(i_iX, m_iHeight-i_iY);
glTexCoord2f(x2, y2);
glVertex2i(i_iX+i_pstSrcRect->width, (m_iHeight-i_iY)-i_pstSrcRect->height);
glTexCoord2f(x2, y1);
glVertex2i(i_iX+i_pstSrcRect->width, m_iHeight-i_iY);
glEnd();
if(i_bTransparent) {
glDisable(GL_BLEND);
}
return true;
}
bool C_GraphWrapperGL::Blt(GLuint i_hTexture, int i_iW, int i_iH, S_Rect *i_pstSrcRect, S_Rect *i_pstDstRect, bool i_bTransparent)
{
float x1, x2, y1, y2;
if(i_pstDstRect==NULL) return false;
//set the texture
glBindTexture(GL_TEXTURE_2D, i_hTexture);
GLint iWidth, iHeight;
//get width, height of texture
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &iWidth);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &iHeight);
if(iWidth<=0 || iHeight<=0) return false; //texture size not supported
if(i_pstSrcRect==NULL) {
x1 = 0;
y1 = 0;
x2 = (float)i_iW/iWidth;
y2 = (float)i_iH/iHeight;
} else {
x1 = (float)i_pstSrcRect->x / iWidth;
y1 = (float)i_pstSrcRect->y / iHeight;
x2 = (float)(i_pstSrcRect->x+i_pstSrcRect->width) / iWidth;
y2 = (float)(i_pstSrcRect->y+i_pstSrcRect->height) / iHeight;
}
if(i_bTransparent) glEnable(GL_BLEND);
//render a quad at the specified pos, and generate
//mappingcoords based on the size of the texture
glColor4fv(&m_stBltColor.r);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(x1, y2);
glVertex2i(i_pstDstRect->x, (m_iHeight-i_pstDstRect->y)-i_pstDstRect->height);
glTexCoord2f(x1, y1);
glVertex2i(i_pstDstRect->x, m_iHeight-i_pstDstRect->y);
glTexCoord2f(x2, y2);
glVertex2i(i_pstDstRect->x+i_pstDstRect->width, (m_iHeight-i_pstDstRect->y)-i_pstDstRect->height);
glTexCoord2f(x2, y1);
glVertex2i(i_pstDstRect->x+i_pstDstRect->width, m_iHeight-i_pstDstRect->y);
glEnd();
if(i_bTransparent) glDisable(GL_BLEND);
return true;
}
bool C_GraphWrapperGL::Blt(C_Image *i_pSrcImg, S_Rect *i_pstSrcRect, int i_iX, int i_iY, bool i_bTransparent)
{
bool bResult = false;
if(!i_pSrcImg) return false;
if(i_pSrcImg->m_hTexture==0) i_pSrcImg->m_hTexture = LoadTextureAbs(i_pSrcImg);
if(i_pSrcImg->m_hTexture) {
bResult = Blt(i_pSrcImg->m_hTexture, i_pSrcImg->m_iWidth, i_pSrcImg->m_iHeight,
i_pstSrcRect, i_iX, i_iY, i_bTransparent);
}
return bResult;
}
bool C_GraphWrapperGL::Blt(C_Image *i_pSrcImg, S_Rect *i_pstSrcRect, S_Rect *i_pstDstRect, bool i_bTransparent)
{
bool bResult = false;
if(i_pSrcImg->m_hTexture==0) i_pSrcImg->m_hTexture = LoadTextureAbs(i_pSrcImg);
if(i_pSrcImg->m_hTexture) {
bResult = Blt(i_pSrcImg->m_hTexture, i_pSrcImg->m_iWidth, i_pSrcImg->m_iHeight,
i_pstSrcRect, i_pstDstRect, i_bTransparent);
}
return bResult;
}
void C_GraphWrapperGL::SetBltColor(S_FColor *i_pstColor)
{
if(i_pstColor==NULL) m_stBltColor = S_FCOLORMAKE(1,1,1,1);
else m_stBltColor = *i_pstColor;
}
void C_GraphWrapperGL::SetColor(S_FColor *i_pstColor)
{
//change gl color
glColor4fv(&i_pstColor->r);
}
void C_GraphWrapperGL::Line(int i_iX, int i_iY, int i_iX2, int i_iY2, float i_fWidth, bool i_bTransparent)
{
GLboolean bTexture = glIsEnabled(GL_TEXTURE_2D);
if(bTexture) glDisable(GL_TEXTURE_2D);
if(i_bTransparent) glEnable(GL_BLEND);
if(i_fWidth!=1.0) glLineWidth(i_fWidth);
//render a line
glBegin(GL_LINES);
glVertex2i(i_iX, m_iHeight-i_iY);
glVertex2i(i_iX2, m_iHeight-i_iY2);
glEnd();
if(i_fWidth!=1.0) glLineWidth(1.0f);
if(i_bTransparent) glDisable(GL_BLEND);
if(bTexture) glEnable(GL_TEXTURE_2D);
}
void C_GraphWrapperGL::Rect(S_Rect *i_pstDstRect, bool i_bTransparent)
{
GLboolean bTexture = glIsEnabled(GL_TEXTURE_2D);
if(bTexture) glDisable(GL_TEXTURE_2D);
if(i_bTransparent) glEnable(GL_BLEND);
S_Rect stDstRect = {0,0, m_iWidth, m_iHeight};
if(i_pstDstRect) stDstRect = *i_pstDstRect;
//render a quad
glBegin(GL_TRIANGLE_STRIP);
glVertex2i(stDstRect.x, (m_iHeight-stDstRect.y)-stDstRect.height);
glVertex2i(stDstRect.x, m_iHeight-stDstRect.y);
glVertex2i(stDstRect.x+stDstRect.width, (m_iHeight-stDstRect.y)-stDstRect.height);
glVertex2i(stDstRect.x+stDstRect.width, m_iHeight-stDstRect.y);
glEnd();
if(i_bTransparent) glDisable(GL_BLEND);
if(bTexture) glEnable(GL_TEXTURE_2D);
}
void C_GraphWrapperGL::Circle(int x, int y, int i_iRadius, bool i_bTransparent)
{
GLboolean bTexture = glIsEnabled(GL_TEXTURE_2D);
if(bTexture) glDisable(GL_TEXTURE_2D);
if(i_bTransparent) glEnable(GL_BLEND);
y = (m_iHeight-y); //invert to opengl y coord
//render a circle in 28 steps
//glBegin(GL_LINES);
glBegin(GL_TRIANGLE_FAN);
glVertex2f((float)x, (float)y); //centre
for(float angle = (float)(2*PI); angle >= -1.0f; angle-=(float)PI/28) { //-1.0f for rounding errors
glVertex2f((float)(x+ i_iRadius * cos(angle)), (float)(y+ i_iRadius * sin(angle)));
}
glEnd();
if(i_bTransparent) glDisable(GL_BLEND);
if(bTexture) glEnable(GL_TEXTURE_2D);
}
void C_GraphWrapperGL::SetClippingRect(S_Rect *i_pstRect)
{
if(i_pstRect) {
glEnable(GL_SCISSOR_TEST);
glScissor(i_pstRect->x, m_iHeight-(i_pstRect->y+i_pstRect->height), i_pstRect->width, i_pstRect->height);
} else {
glScissor(0, 0, m_iWidth, m_iHeight);
glDisable(GL_SCISSOR_TEST);
}
}
#include "gltarga.h"
bool C_GraphWrapperGL::SaveRenderedToTGA(char *i_szFilename, S_Rect *i_pstRect, S_Color *i_pstTranspCol)
{
bool bResult = false;
//save image
C_Image *pImageObj = GetRenderedAsImage(i_pstRect, i_pstTranspCol);
if(pImageObj) {
bResult = C_TargaImg::SaveCompressed(i_szFilename, pImageObj, true);
delete pImageObj;
}
return bResult;
}
C_Image *C_GraphWrapperGL::GetRenderedAsImage(S_Rect *i_pstRect, S_Color *i_pstTranspCol)
{
S_Rect stRect = {0, 0, m_iWidth, m_iHeight}; //full area
if(i_pstRect) {
if(i_pstRect->x+i_pstRect->width>m_iWidth || i_pstRect->y+i_pstRect->height>m_iHeight) return NULL;
stRect = *i_pstRect; //given area
stRect.y = (m_iHeight-stRect.height)+stRect.y;
}
bool bUseTransparent = i_pstTranspCol!=NULL;
//get image
glReadBuffer(GL_BACK);
uint8_t *pData = new uint8_t[stRect.width*stRect.height*(bUseTransparent?4:3)]; //allocate memory for storing the image
glReadPixels(stRect.x, stRect.y, stRect.width, stRect.height, bUseTransparent?GL_RGBA:GL_RGB, GL_UNSIGNED_BYTE, (GLvoid*)pData);
//process image
C_Image *pImageObj = new C_Image(stRect.width, stRect.height, bUseTransparent?_RGBA8888:_RGB888, pData);
if(pImageObj) {
if(bUseTransparent) {
uint32_t iTransparentCol = i_pstTranspCol->r | (i_pstTranspCol->g<<8) | (i_pstTranspCol->b<<16);
//set alpha channel to 0 for all pixels in image that match iTransparentCol
int x, y, iPad;
AllPtrType pBuf;
pImageObj->GetBufferMemory(&pBuf.u8ptr);
pImageObj->GetLineSizeInfo(NULL, NULL, &iPad);
for(y=0; y<stRect.height; y++) {
for(x=0; x<stRect.width; x++) {
if((*pBuf.u32ptr&0x00ffffff)==iTransparentCol) *pBuf.u32ptr = 0x00000000;
pBuf.u32ptr++;
}
*pBuf.u8ptr+=iPad;
}
}
pImageObj->m_bUsermem = false; //make allocated memory belong to the object
} else delete[] pData;
return pImageObj;
}
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