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#ifndef _UMLACTIVITYACTIONCLASSES_H
#define _UMLACTIVITYACTIONCLASSES_H
#include "UmlBaseActivityActionClasses.h"
#include <qcstring.h>
class UmlSendObjectAction : public UmlBaseSendObjectAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlSendObjectAction(void * id, const QCString & s) : UmlBaseSendObjectAction(id, s) {
}
};
class UmlUnmarshallAction : public UmlBaseUnmarshallAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlUnmarshallAction(void * id, const QCString & s) : UmlBaseUnmarshallAction(id, s) {
}
};
class UmlSendSignalAction : public UmlBaseSendSignalAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlSendSignalAction(void * id, const QCString & s) : UmlBaseSendSignalAction(id, s) {
}
};
class UmlBroadcastSignalAction : public UmlBaseBroadcastSignalAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlBroadcastSignalAction(void * id, const QCString & s) : UmlBaseBroadcastSignalAction(id, s) {
}
};
class UmlValueSpecificationAction : public UmlBaseValueSpecificationAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlValueSpecificationAction(void * id, const QCString & s) : UmlBaseValueSpecificationAction(id, s) {
}
};
class UmlOpaqueAction : public UmlBaseOpaqueAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlOpaqueAction(void * id, const QCString & s) : UmlBaseOpaqueAction(id, s) {
}
};
class UmlAcceptEventAction : public UmlBaseAcceptEventAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlAcceptEventAction(void * id, const QCString & s) : UmlBaseAcceptEventAction(id, s) {
}
};
class UmlCallOperationAction : public UmlBaseCallOperationAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlCallOperationAction(void * id, const QCString & s) : UmlBaseCallOperationAction(id, s) {
}
};
class UmlCallBehaviorAction : public UmlBaseCallBehaviorAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlCallBehaviorAction(void * id, const QCString & s) : UmlBaseCallBehaviorAction(id, s) {
}
};
class UmlClearVariableValueAction : public UmlBaseClearVariableValueAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlClearVariableValueAction(void * id, const QCString & s) : UmlBaseClearVariableValueAction(id, s) {
}
};
class UmlReadVariableValueAction : public UmlBaseReadVariableValueAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlReadVariableValueAction(void * id, const QCString & s) : UmlBaseReadVariableValueAction(id, s) {
}
};
class UmlWriteVariableValueAction : public UmlBaseWriteVariableValueAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlWriteVariableValueAction(void * id, const QCString & s) : UmlBaseWriteVariableValueAction(id, s) {
}
};
class UmlAddVariableValueAction : public UmlBaseAddVariableValueAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlAddVariableValueAction(void * id, const QCString & s) : UmlBaseAddVariableValueAction(id, s) {
}
};
class UmlRemoveVariableValueAction : public UmlBaseRemoveVariableValueAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlRemoveVariableValueAction(void * id, const QCString & s) : UmlBaseRemoveVariableValueAction(id, s) {
}
};
class UmlAcceptCallAction : public UmlBaseAcceptCallAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlAcceptCallAction(void * id, const QCString & s) : UmlBaseAcceptCallAction(id, s) {
}
};
class UmlReplyAction : public UmlBaseReplyAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlReplyAction(void * id, const QCString & s) : UmlBaseReplyAction(id, s) {
}
};
class UmlCreateObjectAction : public UmlBaseCreateObjectAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlCreateObjectAction(void * id, const QCString & s) : UmlBaseCreateObjectAction(id, s) {
}
};
class UmlDestroyObjectAction : public UmlBaseDestroyObjectAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlDestroyObjectAction(void * id, const QCString & s) : UmlBaseDestroyObjectAction(id, s) {
}
};
class UmlTestIdentityAction : public UmlBaseTestIdentityAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlTestIdentityAction(void * id, const QCString & s) : UmlBaseTestIdentityAction(id, s) {
}
};
class UmlRaiseExceptionAction : public UmlBaseRaiseExceptionAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlRaiseExceptionAction(void * id, const QCString & s) : UmlBaseRaiseExceptionAction(id, s) {
}
};
class UmlReduceAction : public UmlBaseReduceAction {
public:
// the constructor, do not call it yourself !!!!!!!!!!
UmlReduceAction(void * id, const QCString & s) : UmlBaseReduceAction(id, s) {
}
};
#endif
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