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#pragma once
#include "stdafx.h"
#include "Joint.cpp"
#include "Body.cpp"
namespace Box2D
{
namespace Net
{
/// <summary>
/// If a body is destroyed, then any joints attached to it are also destroyed.
/// This prevents memory leaks, but you may unexpectedly be left with an
/// orphaned joint pointer.
/// Box2D will notify you when a joint is implicitly destroyed.
/// It is NOT called if you directly destroy a joint.
/// DO NOT modify the Box2D world inside this callback.
/// </summary>
public delegate void NotifyJointDestroyed(Joint);
/// <summary>
/// Return true if collision calculations should be performed between shape1 and shape2
/// Box2D has a default implementation for this, so only add a new delegate if you
/// want to override the default behavior.
/// </summary>
public delegate bool CollisionFilter(Shape shape1, Shape shape2);
}
}
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