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#pragma once
#include "stdafx.h"
#include "Body.cpp"
#include "Vector.cpp"
using namespace System::Runtime::InteropServices;
namespace Box2D
{
namespace Net
{
//TODO: is there a way to automatically include the b2JointType as an enum here?
public enum class JointType
{
e_unknownJoint = ::e_unknownJoint,
e_revoluteJoint = ::e_revoluteJoint,
e_prismaticJoint = ::e_prismaticJoint,
e_distanceJoint = ::e_distanceJoint,
e_pulleyJoint = ::e_pulleyJoint,
e_mouseJoint = ::e_mouseJoint,
e_gearJoint = ::e_gearJoint
};
public ref class JointDef
{
internal:
b2JointDef *def;
JointDef() : def(new b2JointDef()) { }
JointDef(b2JointDef *justBuilt) : def(justBuilt) { }
virtual ~JointDef()
{
delete def;
}
public:
property JointType Type
{
JointType get()
{
return (JointType)def->type;
}
void set(JointType value)
{
def->type = (b2JointType)value;
}
}
property Object^ UserData
{
Object^ get()
{
return System::Runtime::InteropServices::GCHandle::FromIntPtr((System::IntPtr)def->userData).Target;
}
void set(Object^ value)
{
GCHandle^ gch = GCHandle::Alloc(value);
def->userData = (void *)gch->ToIntPtr(*gch);
}
}
property Body^ Body1
{
Body^ get()
{
return gcnew Body(def->body1);
}
void set(Body^ value)
{
def->body1 = value->body;
}
}
property Body^ Body2
{
Body^ get()
{
return gcnew Body(def->body2);
}
void set(Body^ value)
{
def->body2 = value->body;
}
}
property bool CollideConnected
{
bool get()
{
return def->collideConnected;
}
void set(bool value)
{
def->collideConnected = value;
}
}
};
public ref class MouseJointDef : public JointDef
{
internal:
b2MouseJointDef *mouseJoint;
public:
MouseJointDef() : JointDef(mouseJoint = new b2MouseJointDef()) { }
property Vector^ Target
{
Vector^ get()
{
return gcnew Vector(mouseJoint->target);
}
void set(Vector^ value)
{
mouseJoint->target = value->getVec2();
}
}
property float32 MaxForce
{
float32 get()
{
return mouseJoint->maxForce;
}
void set(float32 value)
{
mouseJoint->maxForce = value;
}
}
property float32 FrequencyHz
{
float32 get()
{
return mouseJoint->frequencyHz;
}
void set(float32 value)
{
mouseJoint->frequencyHz = value;
}
}
property float32 DampingRatio
{
float32 get()
{
return mouseJoint->dampingRatio;
}
void set(float32 value)
{
mouseJoint->dampingRatio = value;
}
}
property float32 TimeStep
{
float32 get()
{
return mouseJoint->timeStep;
}
void set(float32 value)
{
mouseJoint->timeStep = value;
}
}
};
}
}
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