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#pragma once
#include "stdafx.h"
#include "Vector.cpp"
//#include "ContactPoint.cpp"
#include "ManifoldPoint.cpp"
using namespace System::Collections::Generic;
namespace Box2D
{
namespace Net
{
public ref class Manifold
{
internal:
b2Manifold *fold;
Manifold(b2Manifold *foldRef) : fold(foldRef) { }
public:
property Vector^ Normal
{
Vector^ get()
{
return gcnew Vector(fold->normal);
}
}
property IList<ManifoldPoint^ >^ Points
{
IList<ManifoldPoint^ >^ get()
{
//TODO: implement
List<ManifoldPoint^>^ list = gcnew List<ManifoldPoint^>;
for(int x = 0; x < fold->pointCount; ++x)
list->Add(gcnew ManifoldPoint(&fold->points[x]));
return list;
}
}
};
}
}
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