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#pragma once
#include "stdafx.h"
#include "Vector.cpp"
namespace Box2D
{
namespace Net
{
//TODO: is this class really necessary for the public interface?
public ref class ManifoldPoint
{
internal:
b2ManifoldPoint *point;
ManifoldPoint(b2ManifoldPoint *pointRef) : point(pointRef) { }
public:
property Vector^ LocalPoint1
{
Vector^ get()
{
return gcnew Vector(point->localPoint1);
}
void set(Vector^ value)
{
point->localPoint1 = value->getVec2();
}
}
property Vector^ LocalPoint2
{
Vector^ get()
{
return gcnew Vector(point->localPoint2);
}
void set(Vector^ value)
{
point->localPoint2 = value->getVec2();
}
}
property float32 Separation
{
float32 get()
{
return point->separation;
}
void set(float32 value)
{
point->separation = value;
}
}
property float32 NormalForce
{
float32 get()
{
return point->normalForce;
}
void set(float32 value)
{
point->normalForce = value;
}
}
property float32 TangentForce
{
float32 get()
{
return point->tangentForce;
}
void set(float32 value)
{
point->tangentForce = value;
}
}
//TODO: marshall b2ContactID
/*
property b2ContactID ID
{
b2ContactID get()
{
return point->id;
}
void set(b2ContactID value)
{
point->id = value;
}
}
*/
};
}
}
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