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#pragma once
#include "stdafx.h"
#include "Vector.cpp"
namespace Box2D
{
namespace Net
{
public ref class MassData
{
internal:
bool DeleteWhenDone;
b2MassData *data;
MassData(b2MassData *dataRef) : data(dataRef), DeleteWhenDone(false) { }
public:
MassData() : data(new b2MassData()), DeleteWhenDone(true) { }
virtual ~MassData()
{
if(DeleteWhenDone)
delete data;
}
property float32 Mass
{
float32 get()
{
return data->mass;
}
void set(float32 value)
{
data->mass = value;
}
}
property float32 I
{
float32 get()
{
return data->I;
}
void set(float32 value)
{
data->I = value;
}
}
property Vector^ Center
{
Vector^ get()
{
return gcnew Vector(data->center);
}
void set(Vector^ value)
{
data->center = value->getVec2();
}
}
};
}
}
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