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box2d 2.3.1%2Bds-7
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Source: box2d
Section: libs
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
 Miriam Ruiz <little_miry@yahoo.es>,
 Barry deFreese <bdefreese@debian.org>,
 Markus Koschany <apo@debian.org>
Build-Depends:
 cmake,
 debhelper-compat (= 13)
Build-Depends-Indep:
 doxygen,
 graphviz,
 rdfind,
 symlinks
Standards-Version: 4.5.0
Vcs-Git: https://salsa.debian.org/games-team/box2d.git
Vcs-Browser: https://salsa.debian.org/games-team/box2d
Homepage: http://www.box2d.org/

Package: libbox2d-dev
Section: libdevel
Architecture: any
Depends:
 libbox2d2.3.0 (= ${binary:Version}),
 ${misc:Depends}
Description: 2D physics engine - development files
 2D rigid body simulation library for games. Programmers can use it in
 their games to make objects move in believable ways and make the world
 seem more interactive. From the game's point of view a physics engine is
 just a system for procedural animation. Rather than paying (or begging)
 an animator to move your actors around, you can let Sir Isaac Newton do
 the directing.
 .
 This package contains the development libraries and headers.

Package: libbox2d-doc
Section: doc
Architecture: all
Depends:
 libjs-jquery,
 ${misc:Depends}
Description: 2D physics engine - documentation
 2D rigid body simulation library for games. Programmers can use it in
 their games to make objects move in believable ways and make the world
 seem more interactive.
 .
 This package contains the API documentation and the manual.

Package: libbox2d2.3.0
Architecture: any
Multi-Arch: same
Depends:
 ${misc:Depends},
 ${shlibs:Depends}
Description: 2D physics engine
 2D rigid body simulation library for games. Programmers can use it in
 their games to make objects move in believable ways and make the world
 seem more interactive. From the game's point of view a physics engine is
 just a system for procedural animation. Rather than paying (or begging)
 an animator to move your actors around, you can let Sir Isaac Newton do
 the directing.