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// --------------------------------------------------------------------------
//
// File
// Name: BackupStoreContext.cpp
// Purpose: Context for backup store server
// Created: 2003/08/20
//
// --------------------------------------------------------------------------
#include "Box.h"
#include <stdio.h>
#include "BackupConstants.h"
#include "BackupStoreContext.h"
#include "BackupStoreDirectory.h"
#include "BackupStoreException.h"
#include "BackupStoreFile.h"
#include "BackupStoreInfo.h"
#include "BackupStoreObjectMagic.h"
#include "BufferedStream.h"
#include "BufferedWriteStream.h"
#include "FileStream.h"
#include "InvisibleTempFileStream.h"
#include "RaidFileController.h"
#include "RaidFileRead.h"
#include "RaidFileWrite.h"
#include "StoreStructure.h"
#include "MemLeakFindOn.h"
// Maximum number of directories to keep in the cache When the cache is bigger
// than this, everything gets deleted. In tests, we set the cache size to zero
// to ensure that it's always flushed, which is very inefficient but helps to
// catch programming errors (use of freed data).
#ifdef BOX_RELEASE_BUILD
#define MAX_CACHE_SIZE 32
#else
#define MAX_CACHE_SIZE 0
#endif
// Allow the housekeeping process 4 seconds to release an account
#define MAX_WAIT_FOR_HOUSEKEEPING_TO_RELEASE_ACCOUNT 4
// Maximum amount of store info updates before it's actually saved to disc.
#define STORE_INFO_SAVE_DELAY 96
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::BackupStoreContext()
// Purpose: Constructor
// Created: 2003/08/20
//
// --------------------------------------------------------------------------
BackupStoreContext::BackupStoreContext(int32_t ClientID,
HousekeepingInterface* pHousekeeping, const std::string& rConnectionDetails)
: mConnectionDetails(rConnectionDetails),
mClientID(ClientID),
mpHousekeeping(pHousekeeping),
mProtocolPhase(Phase_START),
mClientHasAccount(false),
mStoreDiscSet(-1),
mReadOnly(true),
mSaveStoreInfoDelay(STORE_INFO_SAVE_DELAY),
mpTestHook(NULL)
// If you change the initialisers, be sure to update
// BackupStoreContext::ReceivedFinishCommand as well!
{
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::~BackupStoreContext()
// Purpose: Destructor
// Created: 2003/08/20
//
// --------------------------------------------------------------------------
BackupStoreContext::~BackupStoreContext()
{
ClearDirectoryCache();
}
void BackupStoreContext::ClearDirectoryCache()
{
// Delete the objects in the cache
for(std::map<int64_t, BackupStoreDirectory*>::iterator i(mDirectoryCache.begin());
i != mDirectoryCache.end(); ++i)
{
delete (i->second);
}
mDirectoryCache.clear();
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::CleanUp()
// Purpose: Clean up after a connection
// Created: 16/12/03
//
// --------------------------------------------------------------------------
void BackupStoreContext::CleanUp()
{
// Make sure the store info is saved, if it has been loaded, isn't read only and has been modified
if(mapStoreInfo.get() && !(mapStoreInfo->IsReadOnly()) &&
mapStoreInfo->IsModified())
{
mapStoreInfo->Save();
}
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::ReceivedFinishCommand()
// Purpose: Called when the finish command is received by the protocol
// Created: 16/12/03
//
// --------------------------------------------------------------------------
void BackupStoreContext::ReceivedFinishCommand()
{
if(!mReadOnly && mapStoreInfo.get())
{
// Save the store info, not delayed
SaveStoreInfo(false);
}
// Just in case someone wants to reuse a local protocol object,
// put the context back to its initial state.
mProtocolPhase = BackupStoreContext::Phase_Version;
// Avoid the need to check version again, by not resetting
// mClientHasAccount, mAccountRootDir or mStoreDiscSet
mReadOnly = true;
mSaveStoreInfoDelay = STORE_INFO_SAVE_DELAY;
mpTestHook = NULL;
mapStoreInfo.reset();
mapRefCount.reset();
ClearDirectoryCache();
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::AttemptToGetWriteLock()
// Purpose: Attempt to get a write lock for the store, and if so, unset the read only flags
// Created: 2003/09/02
//
// --------------------------------------------------------------------------
bool BackupStoreContext::AttemptToGetWriteLock()
{
// Make the filename of the write lock file
std::string writeLockFile;
StoreStructure::MakeWriteLockFilename(mAccountRootDir, mStoreDiscSet, writeLockFile);
// Request the lock
bool gotLock = mWriteLock.TryAndGetLock(writeLockFile.c_str(), 0600 /* restrictive file permissions */);
if(!gotLock && mpHousekeeping)
{
// The housekeeping process might have the thing open -- ask it to stop
char msg[256];
int msgLen = snprintf(msg, sizeof(msg), "r%x\n", mClientID);
// Send message
mpHousekeeping->SendMessageToHousekeepingProcess(msg, msgLen);
// Then try again a few times
int tries = MAX_WAIT_FOR_HOUSEKEEPING_TO_RELEASE_ACCOUNT;
do
{
::sleep(1 /* second */);
--tries;
gotLock = mWriteLock.TryAndGetLock(writeLockFile.c_str(), 0600 /* restrictive file permissions */);
} while(!gotLock && tries > 0);
}
if(gotLock)
{
// Got the lock, mark as not read only
mReadOnly = false;
}
return gotLock;
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::LoadStoreInfo()
// Purpose: Load the store info from disc
// Created: 2003/09/03
//
// --------------------------------------------------------------------------
void BackupStoreContext::LoadStoreInfo()
{
if(mapStoreInfo.get() != 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoAlreadyLoaded)
}
// Load it up!
std::auto_ptr<BackupStoreInfo> i(BackupStoreInfo::Load(mClientID, mAccountRootDir, mStoreDiscSet, mReadOnly));
// Check it
if(i->GetAccountID() != mClientID)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoForWrongAccount)
}
// Keep the pointer to it
mapStoreInfo = i;
BackupStoreAccountDatabase::Entry account(mClientID, mStoreDiscSet);
// try to load the reference count database
try
{
mapRefCount = BackupStoreRefCountDatabase::Load(account, false);
}
catch(BoxException &e)
{
THROW_EXCEPTION_MESSAGE(BackupStoreException,
CorruptReferenceCountDatabase, "Reference count "
"database is missing or corrupted, cannot safely open "
"account. Housekeeping will fix this automatically "
"when it next runs.");
}
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::SaveStoreInfo(bool)
// Purpose: Potentially delayed saving of the store info
// Created: 16/12/03
//
// --------------------------------------------------------------------------
void BackupStoreContext::SaveStoreInfo(bool AllowDelay)
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
if(mReadOnly)
{
THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
}
// Can delay saving it a little while?
if(AllowDelay)
{
--mSaveStoreInfoDelay;
if(mSaveStoreInfoDelay > 0)
{
return;
}
}
// Want to save now
mapStoreInfo->Save();
// Set count for next delay
mSaveStoreInfoDelay = STORE_INFO_SAVE_DELAY;
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::MakeObjectFilename(int64_t, std::string &, bool)
// Purpose: Create the filename of an object in the store, optionally creating the
// containing directory if it doesn't already exist.
// Created: 2003/09/02
//
// --------------------------------------------------------------------------
void BackupStoreContext::MakeObjectFilename(int64_t ObjectID, std::string &rOutput, bool EnsureDirectoryExists)
{
// Delegate to utility function
StoreStructure::MakeObjectFilename(ObjectID, mAccountRootDir, mStoreDiscSet, rOutput, EnsureDirectoryExists);
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::GetDirectoryInternal(int64_t,
// bool)
// Purpose: Return a reference to a directory. Valid only until
// the next time a function which affects directories
// is called. Mainly this function, and creation of
// files. Private version of this, which returns
// non-const directories. Unless called with
// AllowFlushCache == false, the cache may be flushed,
// invalidating all directory references that you may
// be holding, so beware.
// Created: 2003/09/02
//
// --------------------------------------------------------------------------
BackupStoreDirectory &BackupStoreContext::GetDirectoryInternal(int64_t ObjectID,
bool AllowFlushCache)
{
// Get the filename
std::string filename;
MakeObjectFilename(ObjectID, filename);
int64_t oldRevID = 0, newRevID = 0;
// Already in cache?
std::map<int64_t, BackupStoreDirectory*>::iterator item(mDirectoryCache.find(ObjectID));
if(item != mDirectoryCache.end()) {
#ifndef BOX_RELEASE_BUILD // it might be in the cache, but invalidated
// in which case, delete it instead of returning it.
if(!item->second->IsInvalidated())
#else
if(true)
#endif
{
oldRevID = item->second->GetRevisionID();
// Check the revision ID of the file -- does it need refreshing?
if(!RaidFileRead::FileExists(mStoreDiscSet, filename, &newRevID))
{
THROW_EXCEPTION(BackupStoreException, DirectoryHasBeenDeleted)
}
if(newRevID == oldRevID)
{
// Looks good... return the cached object
BOX_TRACE("Returning object " <<
BOX_FORMAT_OBJECTID(ObjectID) <<
" from cache, modtime = " << newRevID)
return *(item->second);
}
}
// Delete this cached object
delete item->second;
mDirectoryCache.erase(item);
}
// Need to load it up
// First check to see if the cache is too big
if(mDirectoryCache.size() > MAX_CACHE_SIZE && AllowFlushCache)
{
// Very simple. Just delete everything! But in debug builds,
// leave the entries in the cache and invalidate them instead,
// so that any attempt to access them will cause an assertion
// failure that helps to track down the error.
#ifdef BOX_RELEASE_BUILD
ClearDirectoryCache();
#else
for(std::map<int64_t, BackupStoreDirectory*>::iterator
i = mDirectoryCache.begin();
i != mDirectoryCache.end(); i++)
{
i->second->Invalidate();
}
#endif
}
// Get a RaidFileRead to read it
std::auto_ptr<RaidFileRead> objectFile(RaidFileRead::Open(mStoreDiscSet,
filename, &newRevID));
ASSERT(newRevID != 0);
if (oldRevID == 0)
{
BOX_TRACE("Loading object " << BOX_FORMAT_OBJECTID(ObjectID) <<
" with modtime " << newRevID);
}
else
{
BOX_TRACE("Refreshing object " << BOX_FORMAT_OBJECTID(ObjectID) <<
" in cache, modtime changed from " << oldRevID <<
" to " << newRevID);
}
// Read it from the stream, then set it's revision ID
BufferedStream buf(*objectFile);
std::auto_ptr<BackupStoreDirectory> dir(new BackupStoreDirectory(buf));
dir->SetRevisionID(newRevID);
// Make sure the size of the directory is available for writing the dir back
int64_t dirSize = objectFile->GetDiscUsageInBlocks();
ASSERT(dirSize > 0);
dir->SetUserInfo1_SizeInBlocks(dirSize);
// Store in cache
BackupStoreDirectory *pdir = dir.release();
try
{
mDirectoryCache[ObjectID] = pdir;
}
catch(...)
{
delete pdir;
throw;
}
// Return it
return *pdir;
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::AllocateObjectID()
// Purpose: Allocate a new object ID, tolerant of failures to save store info
// Created: 16/12/03
//
// --------------------------------------------------------------------------
int64_t BackupStoreContext::AllocateObjectID()
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
// Given that the store info may not be saved for STORE_INFO_SAVE_DELAY
// times after it has been updated, this is a reasonable number of times
// to try for finding an unused ID.
// (Sizes used in the store info are fixed by the housekeeping process)
int retryLimit = (STORE_INFO_SAVE_DELAY * 2);
while(retryLimit > 0)
{
// Attempt to allocate an ID from the store
int64_t id = mapStoreInfo->AllocateObjectID();
// Generate filename
std::string filename;
MakeObjectFilename(id, filename);
// Check it doesn't exist
if(!RaidFileRead::FileExists(mStoreDiscSet, filename))
{
// Success!
return id;
}
// Decrement retry count, and try again
--retryLimit;
// Mark that the store info should be saved as soon as possible
mSaveStoreInfoDelay = 0;
BOX_WARNING("When allocating object ID, found that " <<
BOX_FORMAT_OBJECTID(id) << " is already in use");
}
THROW_EXCEPTION(BackupStoreException, CouldNotFindUnusedIDDuringAllocation)
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::AddFile(IOStream &, int64_t,
// int64_t, int64_t, const BackupStoreFilename &, bool)
// Purpose: Add a file to the store, from a given stream, into
// a specified directory. Returns object ID of the new
// file.
// Created: 2003/09/03
//
// --------------------------------------------------------------------------
int64_t BackupStoreContext::AddFile(IOStream &rFile, int64_t InDirectory,
int64_t ModificationTime, int64_t AttributesHash,
int64_t DiffFromFileID, const BackupStoreFilename &rFilename,
bool MarkFileWithSameNameAsOldVersions)
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
if(mReadOnly)
{
THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
}
// This is going to be a bit complex to make sure it copes OK
// with things going wrong.
// The only thing which isn't safe is incrementing the object ID
// and keeping the blocks used entirely accurate -- but these
// aren't big problems if they go horribly wrong. The sizes will
// be corrected the next time the account has a housekeeping run,
// and the object ID allocation code is tolerant of missed IDs.
// (the info is written lazily, so these are necessary)
// Get the directory we want to modify
BackupStoreDirectory &dir(GetDirectoryInternal(InDirectory));
// Allocate the next ID
int64_t id = AllocateObjectID();
// Stream the file to disc
std::string fn;
MakeObjectFilename(id, fn, true /* make sure the directory it's in exists */);
int64_t newObjectBlocksUsed = 0;
RaidFileWrite *ppreviousVerStoreFile = 0;
bool reversedDiffIsCompletelyDifferent = false;
int64_t oldVersionNewBlocksUsed = 0;
BackupStoreInfo::Adjustment adjustment = {};
try
{
RaidFileWrite storeFile(mStoreDiscSet, fn);
storeFile.Open(false /* no overwriting */);
int64_t spaceSavedByConversionToPatch = 0;
// Diff or full file?
if(DiffFromFileID == 0)
{
// A full file, just store to disc
if(!rFile.CopyStreamTo(storeFile, BACKUP_STORE_TIMEOUT))
{
THROW_EXCEPTION(BackupStoreException, ReadFileFromStreamTimedOut)
}
}
else
{
// Check that the diffed from ID actually exists in the directory
if(dir.FindEntryByID(DiffFromFileID) == 0)
{
THROW_EXCEPTION(BackupStoreException, DiffFromIDNotFoundInDirectory)
}
// Diff file, needs to be recreated.
// Choose a temporary filename.
std::string tempFn(RaidFileController::DiscSetPathToFileSystemPath(mStoreDiscSet, fn + ".difftemp",
1 /* NOT the same disc as the write file, to avoid using lots of space on the same disc unnecessarily */));
try
{
// Open it twice
#ifdef WIN32
InvisibleTempFileStream diff(tempFn.c_str(),
O_RDWR | O_CREAT | O_BINARY);
InvisibleTempFileStream diff2(tempFn.c_str(),
O_RDWR | O_BINARY);
#else
FileStream diff(tempFn.c_str(), O_RDWR | O_CREAT | O_EXCL);
FileStream diff2(tempFn.c_str(), O_RDONLY);
// Unlink it immediately, so it definitely goes away
if(::unlink(tempFn.c_str()) != 0)
{
THROW_EXCEPTION(CommonException, OSFileError);
}
#endif
// Stream the incoming diff to this temporary file
if(!rFile.CopyStreamTo(diff, BACKUP_STORE_TIMEOUT))
{
THROW_EXCEPTION(BackupStoreException, ReadFileFromStreamTimedOut)
}
// Verify the diff
diff.Seek(0, IOStream::SeekType_Absolute);
if(!BackupStoreFile::VerifyEncodedFileFormat(diff))
{
THROW_EXCEPTION(BackupStoreException, AddedFileDoesNotVerify)
}
// Seek to beginning of diff file
diff.Seek(0, IOStream::SeekType_Absolute);
// Filename of the old version
std::string oldVersionFilename;
MakeObjectFilename(DiffFromFileID, oldVersionFilename, false /* no need to make sure the directory it's in exists */);
// Reassemble that diff -- open previous file, and combine the patch and file
std::auto_ptr<RaidFileRead> from(RaidFileRead::Open(mStoreDiscSet, oldVersionFilename));
BackupStoreFile::CombineFile(diff, diff2, *from, storeFile);
// Then... reverse the patch back (open the from file again, and create a write file to overwrite it)
std::auto_ptr<RaidFileRead> from2(RaidFileRead::Open(mStoreDiscSet, oldVersionFilename));
ppreviousVerStoreFile = new RaidFileWrite(mStoreDiscSet, oldVersionFilename);
ppreviousVerStoreFile->Open(true /* allow overwriting */);
from->Seek(0, IOStream::SeekType_Absolute);
diff.Seek(0, IOStream::SeekType_Absolute);
BackupStoreFile::ReverseDiffFile(diff, *from, *from2, *ppreviousVerStoreFile,
DiffFromFileID, &reversedDiffIsCompletelyDifferent);
// Store disc space used
oldVersionNewBlocksUsed = ppreviousVerStoreFile->GetDiscUsageInBlocks();
// And make a space adjustment for the size calculation
spaceSavedByConversionToPatch =
from->GetDiscUsageInBlocks() -
oldVersionNewBlocksUsed;
adjustment.mBlocksUsed -= spaceSavedByConversionToPatch;
// The code below will change the patch from a
// Current file to an Old file, so we need to
// account for it as a Current file here.
adjustment.mBlocksInCurrentFiles -=
spaceSavedByConversionToPatch;
// Don't adjust anything else here. We'll do it
// when we update the directory just below,
// which also accounts for non-diff replacements.
// Everything cleans up here...
}
catch(...)
{
// Be very paranoid about deleting this temp file -- we could only leave a zero byte file anyway
::unlink(tempFn.c_str());
throw;
}
}
// Get the blocks used
newObjectBlocksUsed = storeFile.GetDiscUsageInBlocks();
adjustment.mBlocksUsed += newObjectBlocksUsed;
adjustment.mBlocksInCurrentFiles += newObjectBlocksUsed;
adjustment.mNumCurrentFiles++;
// Exceeds the hard limit?
int64_t newTotalBlocksUsed = mapStoreInfo->GetBlocksUsed() +
adjustment.mBlocksUsed;
if(newTotalBlocksUsed > mapStoreInfo->GetBlocksHardLimit())
{
THROW_EXCEPTION(BackupStoreException, AddedFileExceedsStorageLimit)
// The store file will be deleted automatically by the RaidFile object
}
// Commit the file
storeFile.Commit(BACKUP_STORE_CONVERT_TO_RAID_IMMEDIATELY);
}
catch(...)
{
// Delete any previous version store file
if(ppreviousVerStoreFile != 0)
{
delete ppreviousVerStoreFile;
ppreviousVerStoreFile = 0;
}
throw;
}
// Verify the file -- only necessary for non-diffed versions
// NOTE: No need to catch exceptions and delete ppreviousVerStoreFile, because
// in the non-diffed code path it's never allocated.
if(DiffFromFileID == 0)
{
std::auto_ptr<RaidFileRead> checkFile(RaidFileRead::Open(mStoreDiscSet, fn));
if(!BackupStoreFile::VerifyEncodedFileFormat(*checkFile))
{
// Error! Delete the file
RaidFileWrite del(mStoreDiscSet, fn);
del.Delete();
// Exception
THROW_EXCEPTION(BackupStoreException, AddedFileDoesNotVerify)
}
}
// Modify the directory -- first make all files with the same name
// marked as an old version
try
{
// Adjust the entry for the object that we replaced with a
// patch, above.
BackupStoreDirectory::Entry *poldEntry = NULL;
if(DiffFromFileID != 0)
{
// Get old version entry
poldEntry = dir.FindEntryByID(DiffFromFileID);
ASSERT(poldEntry != 0);
// Adjust size of old entry
int64_t oldSize = poldEntry->GetSizeInBlocks();
poldEntry->SetSizeInBlocks(oldVersionNewBlocksUsed);
}
if(MarkFileWithSameNameAsOldVersions)
{
BackupStoreDirectory::Iterator i(dir);
BackupStoreDirectory::Entry *e = 0;
while((e = i.Next()) != 0)
{
// First, check it's not an old version (cheaper comparison)
if(! e->IsOld())
{
// Compare name
if(e->GetName() == rFilename)
{
// Check that it's definately not an old version
ASSERT((e->GetFlags() & BackupStoreDirectory::Entry::Flags_OldVersion) == 0);
// Set old version flag
e->AddFlags(BackupStoreDirectory::Entry::Flags_OldVersion);
// Can safely do this, because we know we won't be here if it's already
// an old version
adjustment.mBlocksInOldFiles += e->GetSizeInBlocks();
adjustment.mBlocksInCurrentFiles -= e->GetSizeInBlocks();
adjustment.mNumOldFiles++;
adjustment.mNumCurrentFiles--;
}
}
}
}
// Then the new entry
BackupStoreDirectory::Entry *pnewEntry = dir.AddEntry(rFilename,
ModificationTime, id, newObjectBlocksUsed,
BackupStoreDirectory::Entry::Flags_File,
AttributesHash);
// Adjust dependency info of file?
if(DiffFromFileID && poldEntry && !reversedDiffIsCompletelyDifferent)
{
poldEntry->SetDependsNewer(id);
pnewEntry->SetDependsOlder(DiffFromFileID);
}
// Write the directory back to disc
SaveDirectory(dir);
// Commit the old version's new patched version, now that the directory safely reflects
// the state of the files on disc.
if(ppreviousVerStoreFile != 0)
{
ppreviousVerStoreFile->Commit(BACKUP_STORE_CONVERT_TO_RAID_IMMEDIATELY);
delete ppreviousVerStoreFile;
ppreviousVerStoreFile = 0;
}
}
catch(...)
{
// Back out on adding that file
RaidFileWrite del(mStoreDiscSet, fn);
del.Delete();
// Remove this entry from the cache
RemoveDirectoryFromCache(InDirectory);
// Delete any previous version store file
if(ppreviousVerStoreFile != 0)
{
delete ppreviousVerStoreFile;
ppreviousVerStoreFile = 0;
}
// Don't worry about the incremented number in the store info
throw;
}
// Check logic
ASSERT(ppreviousVerStoreFile == 0);
// Modify the store info
mapStoreInfo->AdjustNumCurrentFiles(adjustment.mNumCurrentFiles);
mapStoreInfo->AdjustNumOldFiles(adjustment.mNumOldFiles);
mapStoreInfo->AdjustNumDeletedFiles(adjustment.mNumDeletedFiles);
mapStoreInfo->AdjustNumDirectories(adjustment.mNumDirectories);
mapStoreInfo->ChangeBlocksUsed(adjustment.mBlocksUsed);
mapStoreInfo->ChangeBlocksInCurrentFiles(adjustment.mBlocksInCurrentFiles);
mapStoreInfo->ChangeBlocksInOldFiles(adjustment.mBlocksInOldFiles);
mapStoreInfo->ChangeBlocksInDeletedFiles(adjustment.mBlocksInDeletedFiles);
mapStoreInfo->ChangeBlocksInDirectories(adjustment.mBlocksInDirectories);
// Increment reference count on the new directory to one
mapRefCount->AddReference(id);
// Save the store info -- can cope if this exceptions because infomation
// will be rebuilt by housekeeping, and ID allocation can recover.
SaveStoreInfo(false);
// Return the ID to the caller
return id;
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::DeleteFile(
// const BackupStoreFilename &, int64_t, int64_t &)
// Purpose: Deletes a file by name, returning true if the file
// existed. Object ID returned too, set to zero if not
// found.
// Created: 2003/10/21
//
// --------------------------------------------------------------------------
bool BackupStoreContext::DeleteFile(const BackupStoreFilename &rFilename, int64_t InDirectory, int64_t &rObjectIDOut)
{
// Essential checks!
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
if(mReadOnly)
{
THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
}
// Find the directory the file is in (will exception if it fails)
BackupStoreDirectory &dir(GetDirectoryInternal(InDirectory));
// Setup flags
bool fileExisted = false;
bool madeChanges = false;
rObjectIDOut = 0; // not found
try
{
// Iterate through directory, only looking at files which haven't been deleted
BackupStoreDirectory::Iterator i(dir);
BackupStoreDirectory::Entry *e = 0;
while((e = i.Next(BackupStoreDirectory::Entry::Flags_File,
BackupStoreDirectory::Entry::Flags_Deleted)) != 0)
{
// Compare name
if(e->GetName() == rFilename)
{
// Check that it's definately not already deleted
ASSERT(!e->IsDeleted());
// Set deleted flag
e->AddFlags(BackupStoreDirectory::Entry::Flags_Deleted);
// Mark as made a change
madeChanges = true;
int64_t blocks = e->GetSizeInBlocks();
mapStoreInfo->AdjustNumDeletedFiles(1);
mapStoreInfo->ChangeBlocksInDeletedFiles(blocks);
// We're marking all old versions as deleted.
// This is how a file can be old and deleted
// at the same time. So we don't subtract from
// number or size of old files. But if it was
// a current file, then it's not any more, so
// we do need to adjust the current counts.
if(!e->IsOld())
{
mapStoreInfo->AdjustNumCurrentFiles(-1);
mapStoreInfo->ChangeBlocksInCurrentFiles(-blocks);
}
// Is this the last version?
if((e->GetFlags() & BackupStoreDirectory::Entry::Flags_OldVersion) == 0)
{
// Yes. It's been found.
rObjectIDOut = e->GetObjectID();
fileExisted = true;
}
}
}
// Save changes?
if(madeChanges)
{
// Save the directory back
SaveDirectory(dir);
SaveStoreInfo(false);
}
}
catch(...)
{
RemoveDirectoryFromCache(InDirectory);
throw;
}
return fileExisted;
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::UndeleteFile(int64_t, int64_t)
// Purpose: Undeletes a file, if it exists, returning true if
// the file existed.
// Created: 2003/10/21
//
// --------------------------------------------------------------------------
bool BackupStoreContext::UndeleteFile(int64_t ObjectID, int64_t InDirectory)
{
// Essential checks!
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
if(mReadOnly)
{
THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
}
// Find the directory the file is in (will exception if it fails)
BackupStoreDirectory &dir(GetDirectoryInternal(InDirectory));
// Setup flags
bool fileExisted = false;
bool madeChanges = false;
// Count of deleted blocks
int64_t blocksDel = 0;
try
{
// Iterate through directory, only looking at files which have been deleted
BackupStoreDirectory::Iterator i(dir);
BackupStoreDirectory::Entry *e = 0;
while((e = i.Next(BackupStoreDirectory::Entry::Flags_File |
BackupStoreDirectory::Entry::Flags_Deleted, 0)) != 0)
{
// Compare name
if(e->GetObjectID() == ObjectID)
{
// Check that it's definitely already deleted
ASSERT((e->GetFlags() & BackupStoreDirectory::Entry::Flags_Deleted) != 0);
// Clear deleted flag
e->RemoveFlags(BackupStoreDirectory::Entry::Flags_Deleted);
// Mark as made a change
madeChanges = true;
blocksDel -= e->GetSizeInBlocks();
// Is this the last version?
if((e->GetFlags() & BackupStoreDirectory::Entry::Flags_OldVersion) == 0)
{
// Yes. It's been found.
fileExisted = true;
}
}
}
// Save changes?
if(madeChanges)
{
// Save the directory back
SaveDirectory(dir);
// Modify the store info, and write
mapStoreInfo->ChangeBlocksInDeletedFiles(blocksDel);
// Maybe postponed save of store info
SaveStoreInfo();
}
}
catch(...)
{
RemoveDirectoryFromCache(InDirectory);
throw;
}
return fileExisted;
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::RemoveDirectoryFromCache(int64_t)
// Purpose: Remove directory from cache
// Created: 2003/09/04
//
// --------------------------------------------------------------------------
void BackupStoreContext::RemoveDirectoryFromCache(int64_t ObjectID)
{
std::map<int64_t, BackupStoreDirectory*>::iterator item(mDirectoryCache.find(ObjectID));
if(item != mDirectoryCache.end())
{
// Delete this cached object
delete item->second;
// Erase the entry form the map
mDirectoryCache.erase(item);
}
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::SaveDirectory(BackupStoreDirectory &)
// Purpose: Save directory back to disc, update time in cache
// Created: 2003/09/04
//
// --------------------------------------------------------------------------
void BackupStoreContext::SaveDirectory(BackupStoreDirectory &rDir)
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
int64_t ObjectID = rDir.GetObjectID();
try
{
// Write to disc, adjust size in store info
std::string dirfn;
MakeObjectFilename(ObjectID, dirfn);
int64_t old_dir_size = rDir.GetUserInfo1_SizeInBlocks();
{
RaidFileWrite writeDir(mStoreDiscSet, dirfn);
writeDir.Open(true /* allow overwriting */);
BufferedWriteStream buffer(writeDir);
rDir.WriteToStream(buffer);
buffer.Flush();
// get the disc usage (must do this before commiting it)
int64_t dirSize = writeDir.GetDiscUsageInBlocks();
// Commit directory
writeDir.Commit(BACKUP_STORE_CONVERT_TO_RAID_IMMEDIATELY);
// Make sure the size of the directory is available for writing the dir back
ASSERT(dirSize > 0);
int64_t sizeAdjustment = dirSize - rDir.GetUserInfo1_SizeInBlocks();
mapStoreInfo->ChangeBlocksUsed(sizeAdjustment);
mapStoreInfo->ChangeBlocksInDirectories(sizeAdjustment);
// Update size stored in directory
rDir.SetUserInfo1_SizeInBlocks(dirSize);
}
// Refresh revision ID in cache
{
int64_t revid = 0;
if(!RaidFileRead::FileExists(mStoreDiscSet, dirfn, &revid))
{
THROW_EXCEPTION(BackupStoreException, Internal)
}
BOX_TRACE("Saved directory " <<
BOX_FORMAT_OBJECTID(ObjectID) <<
", modtime = " << revid);
rDir.SetRevisionID(revid);
}
// Update the directory entry in the grandparent, to ensure
// that it reflects the current size of the parent directory.
int64_t new_dir_size = rDir.GetUserInfo1_SizeInBlocks();
if(new_dir_size != old_dir_size &&
ObjectID != BACKUPSTORE_ROOT_DIRECTORY_ID)
{
int64_t ContainerID = rDir.GetContainerID();
BackupStoreDirectory& parent(
GetDirectoryInternal(ContainerID));
// rDir is now invalid
BackupStoreDirectory::Entry* en =
parent.FindEntryByID(ObjectID);
if(!en)
{
BOX_ERROR("Missing entry for directory " <<
BOX_FORMAT_OBJECTID(ObjectID) <<
" in directory " <<
BOX_FORMAT_OBJECTID(ContainerID) <<
" while trying to update dir size in parent");
}
else
{
ASSERT(en->GetSizeInBlocks() == old_dir_size);
en->SetSizeInBlocks(new_dir_size);
SaveDirectory(parent);
}
}
}
catch(...)
{
// Remove it from the cache if anything went wrong
RemoveDirectoryFromCache(ObjectID);
throw;
}
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::AddDirectory(int64_t,
// const BackupStoreFilename &, bool &)
// Purpose: Creates a directory (or just returns the ID of an
// existing one). rAlreadyExists set appropraitely.
// Created: 2003/09/04
//
// --------------------------------------------------------------------------
int64_t BackupStoreContext::AddDirectory(int64_t InDirectory,
const BackupStoreFilename &rFilename,
const StreamableMemBlock &Attributes,
int64_t AttributesModTime,
int64_t ModificationTime,
bool &rAlreadyExists)
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
if(mReadOnly)
{
THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
}
// Flags as not already existing
rAlreadyExists = false;
// Get the directory we want to modify
BackupStoreDirectory &dir(GetDirectoryInternal(InDirectory));
// Scan the directory for the name (only looking for directories which already exist)
{
BackupStoreDirectory::Iterator i(dir);
BackupStoreDirectory::Entry *en = 0;
while((en = i.Next(BackupStoreDirectory::Entry::Flags_INCLUDE_EVERYTHING,
BackupStoreDirectory::Entry::Flags_Deleted | BackupStoreDirectory::Entry::Flags_OldVersion)) != 0) // Ignore deleted and old directories
{
if(en->GetName() == rFilename)
{
// Already exists
rAlreadyExists = true;
return en->GetObjectID();
}
}
}
// Allocate the next ID
int64_t id = AllocateObjectID();
// Create an empty directory with the given attributes on disc
std::string fn;
MakeObjectFilename(id, fn, true /* make sure the directory it's in exists */);
int64_t dirSize;
{
BackupStoreDirectory emptyDir(id, InDirectory);
// add the atttribues
emptyDir.SetAttributes(Attributes, AttributesModTime);
// Write...
RaidFileWrite dirFile(mStoreDiscSet, fn);
dirFile.Open(false /* no overwriting */);
emptyDir.WriteToStream(dirFile);
// Get disc usage, before it's commited
dirSize = dirFile.GetDiscUsageInBlocks();
// Exceeds the hard limit?
int64_t newTotalBlocksUsed = mapStoreInfo->GetBlocksUsed() +
dirSize;
if(newTotalBlocksUsed > mapStoreInfo->GetBlocksHardLimit())
{
THROW_EXCEPTION(BackupStoreException, AddedFileExceedsStorageLimit)
// The file will be deleted automatically by the RaidFile object
}
// Commit the file
dirFile.Commit(BACKUP_STORE_CONVERT_TO_RAID_IMMEDIATELY);
// Make sure the size of the directory is added to the usage counts in the info
ASSERT(dirSize > 0);
mapStoreInfo->ChangeBlocksUsed(dirSize);
mapStoreInfo->ChangeBlocksInDirectories(dirSize);
// Not added to cache, so don't set the size in the directory
}
// Then add it into the parent directory
try
{
dir.AddEntry(rFilename, ModificationTime, id, dirSize,
BackupStoreDirectory::Entry::Flags_Dir,
0 /* attributes hash */);
SaveDirectory(dir);
// Increment reference count on the new directory to one
mapRefCount->AddReference(id);
}
catch(...)
{
// Back out on adding that directory
RaidFileWrite del(mStoreDiscSet, fn);
del.Delete();
// Remove this entry from the cache
RemoveDirectoryFromCache(InDirectory);
// Don't worry about the incremented number in the store info
throw;
}
// Save the store info (may not be postponed)
mapStoreInfo->AdjustNumDirectories(1);
SaveStoreInfo(false);
// tell caller what the ID was
return id;
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::DeleteFile(const BackupStoreFilename &, int64_t, int64_t &, bool)
// Purpose: Recusively deletes a directory (or undeletes if Undelete = true)
// Created: 2003/10/21
//
// --------------------------------------------------------------------------
void BackupStoreContext::DeleteDirectory(int64_t ObjectID, bool Undelete)
{
// Essential checks!
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
if(mReadOnly)
{
THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
}
// Containing directory
int64_t InDirectory = 0;
try
{
// Get the directory that's to be deleted
{
// In block, because dir may not be valid after the delete directory call
BackupStoreDirectory &dir(GetDirectoryInternal(ObjectID));
// Store the directory it's in for later
InDirectory = dir.GetContainerID();
// Depth first delete of contents
DeleteDirectoryRecurse(ObjectID, Undelete);
}
// Remove the entry from the directory it's in
ASSERT(InDirectory != 0);
BackupStoreDirectory &parentDir(GetDirectoryInternal(InDirectory));
BackupStoreDirectory::Iterator i(parentDir);
BackupStoreDirectory::Entry *en = 0;
while((en = i.Next(Undelete?(BackupStoreDirectory::Entry::Flags_Deleted):(BackupStoreDirectory::Entry::Flags_INCLUDE_EVERYTHING),
Undelete?(0):(BackupStoreDirectory::Entry::Flags_Deleted))) != 0) // Ignore deleted directories (or not deleted if Undelete)
{
if(en->GetObjectID() == ObjectID)
{
// This is the one to delete
if(Undelete)
{
en->RemoveFlags(BackupStoreDirectory::Entry::Flags_Deleted);
}
else
{
en->AddFlags(BackupStoreDirectory::Entry::Flags_Deleted);
}
// Save it
SaveDirectory(parentDir);
// Done
break;
}
}
// Update blocks deleted count
SaveStoreInfo(false);
}
catch(...)
{
RemoveDirectoryFromCache(InDirectory);
throw;
}
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::DeleteDirectoryRecurse(BackupStoreDirectory &, int64_t)
// Purpose: Private. Deletes a directory depth-first recusively.
// Created: 2003/10/21
//
// --------------------------------------------------------------------------
void BackupStoreContext::DeleteDirectoryRecurse(int64_t ObjectID, bool Undelete)
{
try
{
// Does things carefully to avoid using a directory in the cache after recursive call
// because it may have been deleted.
// Do sub directories
{
// Get the directory...
BackupStoreDirectory &dir(GetDirectoryInternal(ObjectID));
// Then scan it for directories
std::vector<int64_t> subDirs;
BackupStoreDirectory::Iterator i(dir);
BackupStoreDirectory::Entry *en = 0;
if(Undelete)
{
while((en = i.Next(BackupStoreDirectory::Entry::Flags_Dir | BackupStoreDirectory::Entry::Flags_Deleted, // deleted dirs
BackupStoreDirectory::Entry::Flags_EXCLUDE_NOTHING)) != 0)
{
// Store the directory ID.
subDirs.push_back(en->GetObjectID());
}
}
else
{
while((en = i.Next(BackupStoreDirectory::Entry::Flags_Dir, // dirs only
BackupStoreDirectory::Entry::Flags_Deleted)) != 0) // but not deleted ones
{
// Store the directory ID.
subDirs.push_back(en->GetObjectID());
}
}
// Done with the directory for now. Recurse to sub directories
for(std::vector<int64_t>::const_iterator i = subDirs.begin(); i != subDirs.end(); ++i)
{
DeleteDirectoryRecurse(*i, Undelete);
}
}
// Then, delete the files. Will need to load the directory again because it might have
// been removed from the cache.
{
// Get the directory...
BackupStoreDirectory &dir(GetDirectoryInternal(ObjectID));
// Changes made?
bool changesMade = false;
// Run through files
BackupStoreDirectory::Iterator i(dir);
BackupStoreDirectory::Entry *en = 0;
while((en = i.Next(Undelete?(BackupStoreDirectory::Entry::Flags_Deleted):(BackupStoreDirectory::Entry::Flags_INCLUDE_EVERYTHING),
Undelete?(0):(BackupStoreDirectory::Entry::Flags_Deleted))) != 0) // Ignore deleted directories (or not deleted if Undelete)
{
// Keep count of the deleted blocks
if(en->IsFile())
{
int64_t size = en->GetSizeInBlocks();
ASSERT(en->IsDeleted() == Undelete);
// Don't adjust counters for old files,
// because it can be both old and deleted.
if(!en->IsOld())
{
mapStoreInfo->ChangeBlocksInCurrentFiles(Undelete ? size : -size);
mapStoreInfo->AdjustNumCurrentFiles(Undelete ? 1 : -1);
}
mapStoreInfo->ChangeBlocksInDeletedFiles(Undelete ? -size : size);
mapStoreInfo->AdjustNumDeletedFiles(Undelete ? -1 : 1);
}
// Add/remove the deleted flags
if(Undelete)
{
en->RemoveFlags(BackupStoreDirectory::Entry::Flags_Deleted);
}
else
{
en->AddFlags(BackupStoreDirectory::Entry::Flags_Deleted);
}
// Did something
changesMade = true;
}
// Save the directory
if(changesMade)
{
SaveDirectory(dir);
}
}
}
catch(...)
{
RemoveDirectoryFromCache(ObjectID);
throw;
}
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::ChangeDirAttributes(int64_t, const StreamableMemBlock &, int64_t)
// Purpose: Change the attributes of a directory
// Created: 2003/09/06
//
// --------------------------------------------------------------------------
void BackupStoreContext::ChangeDirAttributes(int64_t Directory, const StreamableMemBlock &Attributes, int64_t AttributesModTime)
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
if(mReadOnly)
{
THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
}
try
{
// Get the directory we want to modify
BackupStoreDirectory &dir(GetDirectoryInternal(Directory));
// Set attributes
dir.SetAttributes(Attributes, AttributesModTime);
// Save back
SaveDirectory(dir);
}
catch(...)
{
RemoveDirectoryFromCache(Directory);
throw;
}
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::ChangeFileAttributes(int64_t, int64_t, const StreamableMemBlock &, int64_t)
// Purpose: Sets the attributes on a directory entry. Returns true if the object existed, false if it didn't.
// Created: 2003/09/06
//
// --------------------------------------------------------------------------
bool BackupStoreContext::ChangeFileAttributes(const BackupStoreFilename &rFilename, int64_t InDirectory, const StreamableMemBlock &Attributes, int64_t AttributesHash, int64_t &rObjectIDOut)
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
if(mReadOnly)
{
THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
}
try
{
// Get the directory we want to modify
BackupStoreDirectory &dir(GetDirectoryInternal(InDirectory));
// Find the file entry
BackupStoreDirectory::Entry *en = 0;
// Iterate through current versions of files, only
BackupStoreDirectory::Iterator i(dir);
while((en = i.Next(
BackupStoreDirectory::Entry::Flags_File,
BackupStoreDirectory::Entry::Flags_Deleted | BackupStoreDirectory::Entry::Flags_OldVersion)
) != 0)
{
if(en->GetName() == rFilename)
{
// Set attributes
en->SetAttributes(Attributes, AttributesHash);
// Tell caller the object ID
rObjectIDOut = en->GetObjectID();
// Done
break;
}
}
if(en == 0)
{
// Didn't find it
return false;
}
// Save back
SaveDirectory(dir);
}
catch(...)
{
RemoveDirectoryFromCache(InDirectory);
throw;
}
// Changed, everything OK
return true;
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::ObjectExists(int64_t)
// Purpose: Test to see if an object of this ID exists in the store
// Created: 2003/09/03
//
// --------------------------------------------------------------------------
bool BackupStoreContext::ObjectExists(int64_t ObjectID, int MustBe)
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
// Note that we need to allow object IDs a little bit greater than the last one in the store info,
// because the store info may not have got saved in an error condition. Max greater ID is
// STORE_INFO_SAVE_DELAY in this case, *2 to be safe.
if(ObjectID <= 0 || ObjectID > (mapStoreInfo->GetLastObjectIDUsed() + (STORE_INFO_SAVE_DELAY * 2)))
{
// Obviously bad object ID
return false;
}
// Test to see if it exists on the disc
std::string filename;
MakeObjectFilename(ObjectID, filename);
if(!RaidFileRead::FileExists(mStoreDiscSet, filename))
{
// RaidFile reports no file there
return false;
}
// Do we need to be more specific?
if(MustBe != ObjectExists_Anything)
{
// Open the file
std::auto_ptr<RaidFileRead> objectFile(RaidFileRead::Open(mStoreDiscSet, filename));
// Read the first integer
uint32_t magic;
if(!objectFile->ReadFullBuffer(&magic, sizeof(magic), 0 /* not interested in how many read if failure */))
{
// Failed to get any bytes, must have failed
return false;
}
#ifndef BOX_DISABLE_BACKWARDS_COMPATIBILITY_BACKUPSTOREFILE
if(MustBe == ObjectExists_File && ntohl(magic) == OBJECTMAGIC_FILE_MAGIC_VALUE_V0)
{
// Old version detected
return true;
}
#endif
// Right one?
uint32_t requiredMagic = (MustBe == ObjectExists_File)?OBJECTMAGIC_FILE_MAGIC_VALUE_V1:OBJECTMAGIC_DIR_MAGIC_VALUE;
// Check
if(ntohl(magic) != requiredMagic)
{
return false;
}
// File is implicitly closed
}
return true;
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::OpenObject(int64_t)
// Purpose: Opens an object
// Created: 2003/09/03
//
// --------------------------------------------------------------------------
std::auto_ptr<IOStream> BackupStoreContext::OpenObject(int64_t ObjectID)
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
// Attempt to open the file
std::string fn;
MakeObjectFilename(ObjectID, fn);
return std::auto_ptr<IOStream>(RaidFileRead::Open(mStoreDiscSet, fn).release());
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::GetClientStoreMarker()
// Purpose: Retrieve the client store marker
// Created: 2003/10/29
//
// --------------------------------------------------------------------------
int64_t BackupStoreContext::GetClientStoreMarker()
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
return mapStoreInfo->GetClientStoreMarker();
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::GetStoreDiscUsageInfo(int64_t &, int64_t &, int64_t &)
// Purpose: Get disc usage info from store info
// Created: 1/1/04
//
// --------------------------------------------------------------------------
void BackupStoreContext::GetStoreDiscUsageInfo(int64_t &rBlocksUsed, int64_t &rBlocksSoftLimit, int64_t &rBlocksHardLimit)
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
rBlocksUsed = mapStoreInfo->GetBlocksUsed();
rBlocksSoftLimit = mapStoreInfo->GetBlocksSoftLimit();
rBlocksHardLimit = mapStoreInfo->GetBlocksHardLimit();
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::HardLimitExceeded()
// Purpose: Returns true if the hard limit has been exceeded
// Created: 1/1/04
//
// --------------------------------------------------------------------------
bool BackupStoreContext::HardLimitExceeded()
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
return mapStoreInfo->GetBlocksUsed() > mapStoreInfo->GetBlocksHardLimit();
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::SetClientStoreMarker(int64_t)
// Purpose: Sets the client store marker, and commits it to disc
// Created: 2003/10/29
//
// --------------------------------------------------------------------------
void BackupStoreContext::SetClientStoreMarker(int64_t ClientStoreMarker)
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
if(mReadOnly)
{
THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
}
mapStoreInfo->SetClientStoreMarker(ClientStoreMarker);
SaveStoreInfo(false /* don't delay saving this */);
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::MoveObject(int64_t, int64_t, int64_t, const BackupStoreFilename &, bool)
// Purpose: Move an object (and all objects with the same name) from one directory to another
// Created: 12/11/03
//
// --------------------------------------------------------------------------
void BackupStoreContext::MoveObject(int64_t ObjectID, int64_t MoveFromDirectory,
int64_t MoveToDirectory, const BackupStoreFilename &rNewFilename,
bool MoveAllWithSameName, bool AllowMoveOverDeletedObject)
{
if(mReadOnly)
{
THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
}
// Should deleted files be excluded when checking for the existance of objects with the target name?
int64_t targetSearchExcludeFlags = (AllowMoveOverDeletedObject)
?(BackupStoreDirectory::Entry::Flags_Deleted)
:(BackupStoreDirectory::Entry::Flags_EXCLUDE_NOTHING);
// Special case if the directories are the same...
if(MoveFromDirectory == MoveToDirectory)
{
try
{
// Get the first directory
BackupStoreDirectory &dir(GetDirectoryInternal(MoveFromDirectory));
// Find the file entry
BackupStoreDirectory::Entry *en = dir.FindEntryByID(ObjectID);
// Error if not found
if(en == 0)
{
THROW_EXCEPTION(BackupStoreException, CouldNotFindEntryInDirectory)
}
// Check the new name doens't already exist (optionally ignoring deleted files)
{
BackupStoreDirectory::Iterator i(dir);
BackupStoreDirectory::Entry *c = 0;
while((c = i.Next(BackupStoreDirectory::Entry::Flags_INCLUDE_EVERYTHING, targetSearchExcludeFlags)) != 0)
{
if(c->GetName() == rNewFilename)
{
THROW_EXCEPTION(BackupStoreException, NameAlreadyExistsInDirectory)
}
}
}
// Need to get all the entries with the same name?
if(MoveAllWithSameName)
{
// Iterate through the directory, copying all with matching names
BackupStoreDirectory::Iterator i(dir);
BackupStoreDirectory::Entry *c = 0;
while((c = i.Next()) != 0)
{
if(c->GetName() == en->GetName())
{
// Rename this one
c->SetName(rNewFilename);
}
}
}
else
{
// Just copy this one
en->SetName(rNewFilename);
}
// Save the directory back
SaveDirectory(dir);
}
catch(...)
{
RemoveDirectoryFromCache(MoveToDirectory); // either will do, as they're the same
throw;
}
return;
}
// Got to be careful how this is written, as we can't guarantee that
// if we have two directories open, the first won't be deleted as the
// second is opened. (cache)
// List of entries to move
std::vector<BackupStoreDirectory::Entry *> moving;
// list of directory IDs which need to have containing dir id changed
std::vector<int64_t> dirsToChangeContainingID;
try
{
// First of all, get copies of the entries to move to the to directory.
{
// Get the first directory
BackupStoreDirectory &from(GetDirectoryInternal(MoveFromDirectory));
// Find the file entry
BackupStoreDirectory::Entry *en = from.FindEntryByID(ObjectID);
// Error if not found
if(en == 0)
{
THROW_EXCEPTION(BackupStoreException, CouldNotFindEntryInDirectory)
}
// Need to get all the entries with the same name?
if(MoveAllWithSameName)
{
// Iterate through the directory, copying all with matching names
BackupStoreDirectory::Iterator i(from);
BackupStoreDirectory::Entry *c = 0;
while((c = i.Next()) != 0)
{
if(c->GetName() == en->GetName())
{
// Copy
moving.push_back(new BackupStoreDirectory::Entry(*c));
// Check for containing directory correction
if(c->GetFlags() & BackupStoreDirectory::Entry::Flags_Dir) dirsToChangeContainingID.push_back(c->GetObjectID());
}
}
ASSERT(!moving.empty());
}
else
{
// Just copy this one
moving.push_back(new BackupStoreDirectory::Entry(*en));
// Check for containing directory correction
if(en->GetFlags() & BackupStoreDirectory::Entry::Flags_Dir) dirsToChangeContainingID.push_back(en->GetObjectID());
}
}
// Secondly, insert them into the to directory, and save it
{
// To directory
BackupStoreDirectory &to(GetDirectoryInternal(MoveToDirectory));
// Check the new name doens't already exist
{
BackupStoreDirectory::Iterator i(to);
BackupStoreDirectory::Entry *c = 0;
while((c = i.Next(BackupStoreDirectory::Entry::Flags_INCLUDE_EVERYTHING, targetSearchExcludeFlags)) != 0)
{
if(c->GetName() == rNewFilename)
{
THROW_EXCEPTION(BackupStoreException, NameAlreadyExistsInDirectory)
}
}
}
// Copy the entries into it, changing the name as we go
for(std::vector<BackupStoreDirectory::Entry *>::iterator i(moving.begin()); i != moving.end(); ++i)
{
BackupStoreDirectory::Entry *en = (*i);
en->SetName(rNewFilename);
to.AddEntry(*en); // adds copy
}
// Save back
SaveDirectory(to);
}
// Thirdly... remove them from the first directory -- but if it fails, attempt to delete them from the to directory
try
{
// Get directory
BackupStoreDirectory &from(GetDirectoryInternal(MoveFromDirectory));
// Delete each one
for(std::vector<BackupStoreDirectory::Entry *>::iterator i(moving.begin()); i != moving.end(); ++i)
{
from.DeleteEntry((*i)->GetObjectID());
}
// Save back
SaveDirectory(from);
}
catch(...)
{
// UNDO modification to To directory
// Get directory
BackupStoreDirectory &to(GetDirectoryInternal(MoveToDirectory));
// Delete each one
for(std::vector<BackupStoreDirectory::Entry *>::iterator i(moving.begin()); i != moving.end(); ++i)
{
to.DeleteEntry((*i)->GetObjectID());
}
// Save back
SaveDirectory(to);
// Throw the error
throw;
}
// Finally... for all the directories we moved, modify their containing directory ID
for(std::vector<int64_t>::iterator i(dirsToChangeContainingID.begin()); i != dirsToChangeContainingID.end(); ++i)
{
// Load the directory
BackupStoreDirectory &change(GetDirectoryInternal(*i));
// Modify containing dir ID
change.SetContainerID(MoveToDirectory);
// Save it back
SaveDirectory(change);
}
}
catch(...)
{
// Make sure directories aren't in the cache, as they may have been modified
RemoveDirectoryFromCache(MoveToDirectory);
RemoveDirectoryFromCache(MoveFromDirectory);
for(std::vector<int64_t>::iterator i(dirsToChangeContainingID.begin()); i != dirsToChangeContainingID.end(); ++i)
{
RemoveDirectoryFromCache(*i);
}
while(!moving.empty())
{
delete moving.back();
moving.pop_back();
}
throw;
}
// Clean up
while(!moving.empty())
{
delete moving.back();
moving.pop_back();
}
}
// --------------------------------------------------------------------------
//
// Function
// Name: BackupStoreContext::GetBackupStoreInfo()
// Purpose: Return the backup store info object, exception if it isn't loaded
// Created: 19/4/04
//
// --------------------------------------------------------------------------
const BackupStoreInfo &BackupStoreContext::GetBackupStoreInfo() const
{
if(mapStoreInfo.get() == 0)
{
THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
}
return *(mapStoreInfo.get());
}
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