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// --------------------------------------------------------------------------
//
// File
// Name: StoreStructure.h
// Purpose: Functions for placing files in the store
// Created: 11/12/03
//
// --------------------------------------------------------------------------
#ifndef STORESTRUCTURE__H
#define STORESTRUCTURE__H
#include <string>
#ifdef BOX_RELEASE_BUILD
#define STORE_ID_SEGMENT_LENGTH 8
#define STORE_ID_SEGMENT_MASK 0xff
#else
// Debug we'll use lots and lots of directories to stress things
#define STORE_ID_SEGMENT_LENGTH 2
#define STORE_ID_SEGMENT_MASK 0x03
#endif
namespace StoreStructure
{
void MakeObjectFilename(int64_t ObjectID, const std::string &rStoreRoot, int DiscSet, std::string &rFilenameOut, bool EnsureDirectoryExists);
void MakeWriteLockFilename(const std::string &rStoreRoot, int DiscSet, std::string &rFilenameOut);
};
#endif // STORESTRUCTURE__H
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