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// --------------------------------------------------------------------------
//
// File
// Name: BufferedWriteStream.h
// Purpose: Buffering write-only wrapper around IOStreams
// Created: 2010/09/13
//
// --------------------------------------------------------------------------
#ifndef BUFFEREDWRITESTREAM__H
#define BUFFEREDWRITESTREAM__H
#include "IOStream.h"
class BufferedWriteStream : public IOStream
{
private:
IOStream& mrSink;
char mBuffer[4096];
int mBufferPosition;
public:
BufferedWriteStream(IOStream& rSource);
virtual ~BufferedWriteStream() { Close(); }
virtual int Read(void *pBuffer, int NBytes, int Timeout = IOStream::TimeOutInfinite);
virtual pos_type BytesLeftToRead();
virtual void Write(const void *pBuffer, int NBytes,
int Timeout = IOStream::TimeOutInfinite);
virtual pos_type GetPosition() const;
virtual void Seek(IOStream::pos_type Offset, int SeekType);
virtual void Flush(int Timeout = IOStream::TimeOutInfinite);
virtual void Close();
virtual bool StreamDataLeft();
virtual bool StreamClosed();
private:
BufferedWriteStream(const BufferedWriteStream &rToCopy)
: mrSink(rToCopy.mrSink) { /* do not call */ }
};
#endif // BUFFEREDWRITESTREAM__H
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