File: shortcircuitsudoku.h

package info (click to toggle)
brainparty 0.61%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 16,604 kB
  • ctags: 2,193
  • sloc: cpp: 13,002; objc: 252; makefile: 60
file content (89 lines) | stat: -rw-r--r-- 2,056 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)

// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

#ifndef __SHORTCIRCUITSUDOKU_H__
#define __SHORTCIRCUITSUDOKU_H__

#include "Minigame.h"

class SudokuSquare {
public:
	int Across;
	int Down;
	int Region;
	int Value;
	int Index;
	
	int XPos;
	int YPos;
	
	SpriteFont* sfcStrValue;
	
	bool Showing;
	
	SudokuSquare() {
		Across = Down = Region = Value = Index = XPos = YPos = 0;
		sfcStrValue = NULL;
		Showing = true;
	}
	
	~SudokuSquare() {
		SAFE_DELETE(sfcStrValue);
	}
};


class BPMiniGame_ShortCircuitSudoku : public BPMiniGame {
public:
	BPMiniGame_ShortCircuitSudoku(BPGame* game);
	~BPMiniGame_ShortCircuitSudoku();
	void Start();
	int GetWeight();
	void Render();
	void Tick();
	void OnMouseDown();
	void OnMouseMove();
	void OnMouseUp();
	void LevelUp();
	void GenerateGrid();
	bool Conflicts(SudokuSquare** CurrentValues, SudokuSquare* test);
	SudokuSquare* Item(int n, int v);
	int GetAcrossFromNumber(int n);
	int GetDownFromNumber(int n);
	int GetRegionFromNumber(int n);
	void SubmitAnswer(int Answer);
	void SetMarathon();
		
protected:
	Texture* sfcBackground;
	
	SpriteFont* sfcQuestionMark;
	
	int LastStateChange;
	MiniGameStates GameState;
	int NumTries;
	int CurrentLevel;
	
	SudokuSquare* GuessSquare;
	
	int Score;
	
	int TimeStarted;
	BPPList<SudokuSquare*> Sudoku;
};

#endif