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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __BOMBHUNT_H__
#define __BOMBHUNT_H__
#include "Minigame.h"
class BPMiniGame_BombHunt: public BPMiniGame {
private:
Texture* sfcBackground;
BPPList<Texture*> Components;
BPPList<Texture*> BombItems;
Texture* Selected1;
Texture* Selected2;
Texture* Selected3;
int SuccessTime;
int LastGuessTime;
int GuessesLeft;
int LastNumCorrect;
SpriteFont* sfcLastNumCorrect;
SpriteFont* sfcGuessesLeft;
int TimeStarted;
protected:
void Start();
int GetWeight();
void Render();
void Tick();
virtual void OnMouseDown();
virtual void OnMouseUp();
virtual void OnMouseMove();
void ClearForNextTry();
void MouseClick(BPPoint e);
void SelectItem(Texture* item);
void CheckAnswer();
public:
BPMiniGame_BombHunt(BPGame* game);
~BPMiniGame_BombHunt();
};
#endif
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