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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __BUBBLETROUBLE_H__
#define __BUBBLETROUBLE_H__
#include "Minigame.h"
class BPMiniGame_BubbleTrouble_Bubble {
public:
float X;
float Y;
float XMove;
float YMove;
int Direction;
int Speed;
int Type;
int Number;
SpriteFont* sfcNumberStr;
int LastWrong;
int CreationTime;
BPMiniGame_BubbleTrouble_Bubble() {
X = Y = XMove = YMove = 0;
Direction = Speed = Type = Number = 0;
LastWrong = -1;
sfcNumberStr = NULL;
}
~BPMiniGame_BubbleTrouble_Bubble() {
SAFE_DELETE(sfcNumberStr);
}
};
class BPMiniGame_BubbleTrouble : public BPMiniGame {
public:
BPMiniGame_BubbleTrouble(BPGame* game);
~BPMiniGame_BubbleTrouble();
protected:
void Tick();
void OnMouseUp();
void OnMouseDown();
void OnMouseMove();
void Render();
int GetWeight();
void Start();
void ChooseBubbleDirection(BPMiniGame_BubbleTrouble_Bubble* bubble);
void SetBubbleDirection(BPMiniGame_BubbleTrouble_Bubble* bubble);
private:
Texture* sfcBackground;
Texture* sfcRedCross;
BPPList<Texture*> BubbleTypes;
BPPList<BPMiniGame_BubbleTrouble_Bubble*> Bubbles;
BPList<int> Directions;
int DirectionPos;
int MaxNumber;
int TimeStarted;
int LastCreatedTime;
int SuccessTime;
int NumWrong;
void ClickBubble(BPMiniGame_BubbleTrouble_Bubble* clicked);
void CreateBubble(bool initial);
};
#endif
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