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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __MEMORYBOX_H__
#define __MEMORYBOX_H__
#include "Minigame.h"
class BPMiniGame_MemoryBox_Box {
public:
int Number;
int X;
int Y;
bool Showing;
BPMiniGame_MemoryBox_Box() {
Number = X = Y = 0;
Showing = false;
}
};
class BPMiniGame_MemoryBox : public BPMiniGame {
public:
BPMiniGame_MemoryBox(BPGame* game);
~BPMiniGame_MemoryBox();
void Start();
int GetWeight();
void Render();
void Tick();
void OnMouseUp();
void OnMouseDown();
void OnMouseMove();
void SetGameState(MiniGameStates gs);
void GenerateBoxes();
protected:
Texture* sfcBackground;
map<int, Texture*> Numbers;
Texture* sfcUnknownBox;
map<int, BPList<BPPoint> > Layouts;
BPPList<BPMiniGame_MemoryBox_Box*> ActiveBoxes;
MiniGameStates GameState;
int LastStateChange;
float Level;
int OriginalLowestNumber; // the lowest number of all the boxes on the screen; this doesn't change for any given sequence of boxes, which is important because boxes are re-shown when the player makes a mistake
int LowestNumber;
int ShowDelay;
int TimeStarted;
int NumWrong;
int NumTries;
};
#endif
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