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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __WORDSMASH_H__
#define __WORDSMASH_H__
#include "Minigame.h"
#include "WordList.h"
class BPMiniGame_WordSmash_Letter {
public:
int X;
int Y;
int DestY;
int YSpeed;
int MatchTime;
string Letter;
BPMiniGame_WordSmash_Letter() {
Letter = string("A");
X = Y = DestY = YSpeed = 0;
MatchTime = -1;
}
};
class BPMiniGame_WordSmash : public BPMiniGame {
public:
BPMiniGame_WordSmash(BPGame* game);
~BPMiniGame_WordSmash();
void OnMouseMove();
void OnMouseDown();
void OnMouseUp();
void Start();
void Render();
void Tick();
int GetWeight();
void CheckForMatches();
bool IsWord(string &word);
string GetLetter();
bool CanMove(BPMiniGame_WordSmash_Letter* square1, BPMiniGame_WordSmash_Letter* square2);
void ModifyScore(int adjust);
void SetScore();
protected:
static const int GameWidth = 320;
static const int GameHeight = 480;
static const int RowCount = 8;
static const int ColCount = 7;
static const int MinWordLength = 4;
static const int LeftIndent = 6;
static const int RightIndent = 6;
WordList* Words;
int LastColour;
Texture* sfcBackgroundTop;
Texture* sfcBackgroundBottom;
vector<vector<BPMiniGame_WordSmash_Letter*>*> Boxes;
BPList<BPMiniGame_WordSmash_Letter*> Moves; // this needs to be a BPList to avoid double-freeing boxes in Boxes
map<string, Texture*> sfcLetters;
vector<BPMiniGame_WordSmash_Letter*>* SelectedRow;
bool GotMovement; // used to track whether a drag took place
bool JustMoved; // used to track whether to check for words when dragging has finished
int DisappearTime;
BPPoint LastPos;
int Score;
SpriteFont* sfcScoreStr;
SpriteFont* sfcClock;
static const int BoxSize = 44;
static const int HalfBoxSize = 22;
bool Locked; // when true disallow movement
int TimeStarted;
int SuccessTime;
};
#endif
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