1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
|
// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __MARBLEDROP_H__
#define __MARBLEDROP_H__
#include "Minigame.h"
class BPMiniGame_MarbleDrop : public BPMiniGame {
public:
BPMiniGame_MarbleDrop(BPGame* game);
~BPMiniGame_MarbleDrop();
void OnMouseUp();
void OnMouseDown();
void OnMouseMove();
bool CheckAnswer();
void MakeMove(BPList<int>& playerlist);
void Start();
int GetWeight();
void Render();
void Tick();
void GenerateBoard();
protected:
Texture* sfcBackground;
BPPList<Texture*> MarbleTypes;
BPList<int> MarbleOrder;
BPList<int> OriginalFirstCol;
BPList<int> OriginalSecondCol;
BPList<int> OriginalThirdCol;
BPList<int> OriginalFourthCol;
BPList<int> PlayerFirstCol;
BPList<int> PlayerSecondCol;
BPList<int> PlayerThirdCol;
BPList<int> PlayerFourthCol;
int FinishTime;
bool IsSuccess;
int TimeStarted;
};
#endif
|