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// Brain Party
// Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty)
// Brain Party is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __RPS_H__
#define __RPS_H__
#include "Minigame.h"
class BPMiniGame_RPS_Position {
public:
const char* Position;
const char* Beats;
const char* BeatenBy;
Texture* Sfc;
BPMiniGame_RPS_Position(const char* position, const char* beats, const char* beatenby, Texture* sfc) {
Position = position;
Beats = beats;
BeatenBy = beatenby;
Sfc = sfc;
}
~BPMiniGame_RPS_Position() {
// SAFE_DELETE(Position);
// SAFE_DELETE(Beats);
// SAFE_DELETE(BeatenBy);
}
};
class BPMiniGame_RPS : public BPMiniGame {
public:
BPMiniGame_RPS(BPGame* game);
~BPMiniGame_RPS();
void Play();
void Start();
int GetWeight();
void Render();
void Tick();
void OnMouseUp();
void OnMouseDown();
void OnMouseMove();
void UpdateScore();
protected:
Texture* sfcBackground;
Texture* sfcLose;
Texture* sfcRock;
Texture* sfcPaper;
Texture* sfcScissors;
int LastStateChange;
MiniGameStates GameState;
int SuccessTime;
BPPList<BPMiniGame_RPS_Position*> Positions;
BPMiniGame_RPS_Position* CurrentPosition;
int PositionNum;
bool MustWin;
int Tries;
int NumWrong;
int TimeStarted;
};
#endif
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