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import gc
import inspect
import itertools
import weakref
from brian2.units.allunits import second
from brian2.units.fundamentalunits import check_units
from brian2.utils.logger import get_logger
from .base import BrianObject
from .network import Network
__all__ = [
"MagicNetwork",
"magic_network",
"MagicError",
"run",
"stop",
"collect",
"store",
"restore",
"start_scope",
]
logger = get_logger(__name__)
def _get_contained_objects(obj):
"""
Helper function to recursively get all contained objects.
Parameters
----------
obj : `BrianObject`
An object that (potentially) contains other objects, e.g. a
`NeuronGroup` contains a `StateUpdater`, etc.
Returns
-------
objects : list of `BrianObject`
A list of all the objects contained in `obj`
"""
objects = []
contained_objects = getattr(obj, "contained_objects", [])
objects.extend(contained_objects)
for contained_obj in contained_objects:
objects.extend(_get_contained_objects(contained_obj))
return objects
def get_objects_in_namespace(level):
r"""
Get all the objects in the current namespace that derive from `BrianObject`.
Used to determine the objects for the `MagicNetwork`.
Parameters
----------
level : int, optional
How far to go back to get the locals/globals. Each function/method
call should add ``1`` to this argument, functions/method with a
decorator have to add ``2``.
Returns
-------
objects : set
A set with weak references to the `BrianObject`\ s in the namespace.
"""
# Get the locals and globals from the stack frame
objects = set()
frame = inspect.stack()[level + 1][0]
for _, v in itertools.chain(frame.f_globals.items(), frame.f_locals.items()):
# We are only interested in numbers and functions, not in
# everything else (classes, modules, etc.)
if isinstance(v, BrianObject):
objects.add(weakref.ref(v))
del frame
return objects
class MagicError(Exception):
"""
Error that is raised when something goes wrong in `MagicNetwork`
See notes to `MagicNetwork` for more details.
"""
pass
class MagicNetwork(Network):
"""
`Network` that automatically adds all Brian objects
In order to avoid bugs, this class will occasionally raise
`MagicError` when the intent of the user is not clear. See the notes
below for more details on this point. If you persistently see this
error, then Brian is not able to safely guess what you intend to do, and
you should use a `Network` object and call `Network.run` explicitly.
Note that this class cannot be instantiated by the user, there can be only
one instance `magic_network` of `MagicNetwork`.
Notes
-----
All Brian objects that are visible at the point of the `run` call will be
included in the network. This class is designed to work in the following
two major use cases:
1. You create a collection of Brian objects, and call `run` to run the
simulation. Subsequently, you may call `run` again to run it again for
a further duration. In this case, the `Network.t` time will start at 0
and for the second call to `run` will continue from the end of the
previous run.
2. You have a loop in which at each iteration, you create some Brian
objects and run a simulation using them. In this case, time is reset to
0 for each call to `run`.
In any other case, you will have to explicitly create a `Network` object
yourself and call `Network.run` on this object. Brian has a built in
system to guess which of the cases above applies and behave correctly.
When it is not possible to safely guess which case you are in, it raises
`MagicError`. The rules for this guessing system are explained below.
If a simulation consists only of objects that have not been run, it will
assume that you want to start a new simulation. If a simulation only
consists of objects that have been simulated in the previous `run` call,
it will continue that simulation at the previous time.
If neither of these two situations apply, i.e., the network consists of a
mix of previously run objects and new objects, an error will be raised.
In these checks, "non-invalidating" objects (i.e. objects that have
`BrianObject.invalidates_magic_network` set to ``False``) are ignored, e.g.
creating new monitors is always possible.
See Also
--------
Network, collect, run, stop, store, restore
"""
_already_created = False
def __init__(self):
if MagicNetwork._already_created:
raise ValueError("There can be only one MagicNetwork.")
MagicNetwork._already_created = True
super().__init__(name="magicnetwork*")
self._previous_refs = set()
def add(self, *objs):
"""
You cannot add objects directly to `MagicNetwork`
"""
raise MagicError("Cannot directly modify MagicNetwork")
def remove(self, *objs):
"""
You cannot remove objects directly from `MagicNetwork`
"""
raise MagicError("Cannot directly modify MagicNetwork")
def _update_magic_objects(self, level):
objects = collect(level + 1)
contained_objects = set()
for obj in objects:
for contained in _get_contained_objects(obj):
contained_objects.add(contained)
objects |= contained_objects
# check whether we should restart time, continue time, or raise an
# error
some_known = False
some_new = False
for obj in objects:
if obj._network == self.id:
some_known = True # we are continuing a previous run
elif obj._network is None and obj.invalidates_magic_network:
some_new = True
# Note that the inclusion of objects that have been run as part of
# other objects will lead to an error in `Network.before_run`, we
# do not have to deal with this case here.
if some_known and some_new:
raise MagicError(
"The magic network contains a mix of objects "
"that has been run before and new objects, Brian "
"does not know whether you want to start a new "
"simulation or continue an old one. Consider "
"explicitly creating a Network object. Also note "
"that you can find out which objects will be "
"included in a magic network with the "
"collect() function."
)
elif some_new: # all objects are new, start a new simulation
# reset time
self.t_ = 0.0
# reset id -- think of this as a new Network
self.assign_id()
for obj in objects:
if obj._network is None:
obj._network = self.id
self.objects = objects
numobjs = len(self.objects)
names = ", ".join(obj.name for obj in self.objects)
logger.debug(
f"Updated MagicNetwork to include {numobjs} objects with names {names}",
name_suffix="magic_objects",
)
def check_dependencies(self):
all_ids = {obj.id for obj in self.objects}
for obj in self.objects:
if not obj.active:
continue # object is already inactive, no need to check it
for dependency in obj._dependencies:
if dependency not in all_ids:
logger.warn(
f"'{obj.name}' has been included in the network but "
"not the object on which it depends."
f"Setting '{obj.name}' to inactive.",
name_suffix="dependency_warning",
)
obj.active = False
break
def after_run(self):
super().after_run()
self.objects.clear()
gc.collect() # Make sure that all unused objects are cleared
def run(
self,
duration,
report=None,
report_period=10 * second,
namespace=None,
profile=None,
level=0,
):
self._update_magic_objects(level=level + 1)
Network.run(
self,
duration,
report=report,
report_period=report_period,
namespace=namespace,
profile=profile,
level=level + 1,
)
def store(self, name="default", filename=None, level=0):
"""
See `Network.store`.
"""
self._update_magic_objects(level=level + 1)
super().store(name=name, filename=filename)
self.objects.clear()
def restore(
self, name="default", filename=None, restore_random_state=False, level=0
):
"""
See `Network.restore`.
"""
self._update_magic_objects(level=level + 1)
super().restore(
name=name, filename=filename, restore_random_state=restore_random_state
)
self.objects.clear()
def get_states(self, units=True, format="dict", subexpressions=False, level=0):
"""
See `Network.get_states`.
"""
self._update_magic_objects(level=level + 1)
states = super().get_states(units, format, subexpressions, level=level + 1)
self.objects.clear()
return states
def set_states(self, values, units=True, format="dict", level=0):
"""
See `Network.set_states`.
"""
self._update_magic_objects(level=level + 1)
super().set_states(values, units, format, level=level + 1)
self.objects.clear()
def __str__(self):
return "MagicNetwork()"
__repr__ = __str__
#: Automatically constructed `MagicNetwork` of all Brian objects
magic_network = MagicNetwork()
def collect(level=0):
r"""
Return the list of `BrianObject`\ s that will be simulated if `run` is
called.
Parameters
----------
level : int, optional
How much further up to go in the stack to find the objects. Needs
only to be specified if `collect` is called as part of a function
and should be increased by 1 for every level of nesting. Defaults to 0.
Returns
-------
objects : set of `BrianObject`
The objects that will be simulated.
"""
all_objects = set()
for obj in get_objects_in_namespace(level=level + 1):
obj = obj()
if obj.add_to_magic_network:
gk = BrianObject._scope_current_key
k = obj._scope_key
if gk != k:
continue
all_objects.add(obj)
return all_objects
@check_units(duration=second, report_period=second)
def run(
duration,
report=None,
report_period=10 * second,
namespace=None,
profile=None,
level=0,
):
"""
run(duration, report=None, report_period=10*second, namespace=None, level=0)
Runs a simulation with all "visible" Brian objects for the given duration.
Calls `collect` to gather all the objects, the simulation can
be stopped by calling the global `stop` function.
In order to avoid bugs, this function will occasionally raise
`MagicError` when the intent of the user is not clear. See the notes to
`MagicNetwork` for more details on this point. If you persistently see this
error, then Brian is not able to safely guess what you intend to do, and
you should use a `Network` object and call `Network.run` explicitly.
Parameters
----------
duration : `Quantity`
The amount of simulation time to run for. If the network consists of
new objects since the last time `run` was called, the start time will
be reset to 0. If `run` is called twice or more without changing the
set of objects, the second and subsequent runs will start from the
end time of the previous run. To explicitly reset the time to 0,
do ``magic_network.t = 0*second``.
report : {None, 'text', 'stdout', 'stderr', function}, optional
How to report the progress of the simulation. If ``None``, do not
report progress. If ``'text'`` or ``'stdout'`` is specified, print
the progress to stdout. If ``'stderr'`` is specified, print the
progress to stderr. Alternatively, you can specify a callback
``callable(elapsed, completed, start, duration)`` which will be passed
the amount of time elapsed as a `Quantity`, the fraction ``completed``
from 0.0 to 1.0, the ``start`` time of the simulation as a `Quantity`
and the total duration of the simulation (in biological time)
as a `Quantity`.
The function will always be called at the beginning and the end
(i.e. for fractions 0.0 and 1.0), regardless of the ``report_period``.
report_period : `Quantity`
How frequently (in real time) to report progress.
profile : bool, optional
Whether to record profiling information (see `Network.profiling_info`).
Defaults to ``None`` (which will use the value set by ``set_device``,
if any).
namespace : dict-like, optional
A namespace in which objects which do not define their own
namespace will be run. If not namespace is given, the locals and
globals around the run function will be used.
level : int, optional
How deep to go down the stack frame to look for the locals/global
(see `namespace` argument). Only necessary under particular
circumstances, e.g. when calling the run function as part of a
function call or lambda expression. This is used in tests, e.g.:
``assert_raises(MagicError, lambda: run(1*ms, level=3))``.
See Also
--------
Network.run, MagicNetwork, collect, start_scope, stop
Raises
------
MagicError
Error raised when it was not possible for Brian to safely guess the
intended use. See `MagicNetwork` for more details.
"""
return magic_network.run(
duration,
report=report,
report_period=report_period,
namespace=namespace,
profile=profile,
level=2 + level,
)
run.__module__ = __name__
def store(name="default", filename=None):
"""
Store the state of the network and all included objects.
Parameters
----------
name : str, optional
A name for the snapshot, if not specified uses ``'default'``.
filename : str, optional
A filename where the state should be stored. If not specified, the
state will be stored in memory.
See Also
--------
Network.store
"""
magic_network.store(name=name, filename=filename, level=1)
def restore(name="default", filename=None, restore_random_state=False):
"""
Restore the state of the network and all included objects.
Parameters
----------
name : str, optional
The name of the snapshot to restore, if not specified uses
``'default'``.
filename : str, optional
The name of the file from where the state should be restored. If
not specified, it is expected that the state exist in memory
(i.e. `Network.store` was previously called without the ``filename``
argument).
restore_random_state : bool, optional
Whether to restore the state of the random number generator. If set
to ``True``, going back to an earlier state of the simulation will
continue exactly where it left off, even if the simulation is
stochastic. If set to ``False`` (the default), random numbers are
independent between runs (except for explicitly set random seeds),
regardless of whether `store`/`restore` has been used or not. Note
that this also restores numpy's random number generator (since it is
used internally by Brian), but it does *not* restore Python's
builtin random number generator in the ``random`` module.
See Also
--------
Network.restore
"""
magic_network.restore(
name=name, filename=filename, restore_random_state=restore_random_state, level=1
)
def stop():
"""
Stops all running simulations.
See Also
--------
Network.stop, run, reinit
"""
Network._globally_stopped = True
def start_scope():
"""
Starts a new scope for magic functions
All objects created before this call will no longer be automatically
included by the magic functions such as `run`.
"""
BrianObject._scope_current_key += 1
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