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/*****************************************************************************
*
* Copyright (C) 2003 Cdric Brgardis <cedric.bregardis@free.fr>
*
* This file is part of BRIQUOLO
*
* BRIQUOLO is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* BRIQUOLO is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with BRIQUOLO; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*****************************************************************************/
#ifndef _CURSEUR
#define _CURSEUR
#include <MOGL_NoeudOpenGL.h>
#include "TableauBase.h"
class Curseur: public MOGL_NoeudOpenGL
{
protected:
TableauBase * _Tableau;
float _PositionX, _PositionY;
public:
Curseur(TableauBase * p_Tableau);
void CodeOpenGL();
void SetPosition(float p_X, float p_Y);
float GetPositionX() const;
float GetPositionY() const;
};
#endif
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