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/*****************************************************************************
*
* Copyright (C) 2003 Cdric Brgardis <cedric.bregardis@free.fr>
*
* This file is part of BRIQUOLO
*
* BRIQUOLO is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* BRIQUOLO is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with BRIQUOLO; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*****************************************************************************/
#ifndef _EXPLOSIONBRIQUE
#define _EXPLOSIONBRIQUE
#include "BriqueBase.h"
#include <MOGL_GestionnaireTexture.h>
#include <MOGL_Temporisation.h>
#include "Generateur.h"
class TableauJeu;
class ExplosionBriqueSouffle: public Generateur
{
protected:
float _X, _Y;
float _Taille;
float _DureeVie;
float _Vitesse;
MOGL_Struct_Couleur _Couleur;
TableauJeu * _Tableau;
bool _GenerateurFini, _TempoFini;
MOGL_Temporisation _Tempo;
float _RayonSouffle;
protected:
void _FinTempo();
void _Souffle();
protected:
void CreerParamInitiaux(MOGL_Struct_Vecteur & Position,
MOGL_Struct_Vecteur & Velocite,
MOGL_Struct_Couleur & Couleur,
GLfloat & DureeVie,
GLfloat & Taille);
void MajParticule( MOGL_Struct_Vecteur & p_Position,
MOGL_Struct_Vecteur & p_Velocite,
MOGL_Struct_Couleur & p_Couleur);
public:
ExplosionBriqueSouffle(BriqueBase * p_Brique, float p_RayonSouffle=5);
ExplosionBriqueSouffle(BriqueBase * p_Brique,
const MOGL_Struct_Couleur & p_Couleur,
float p_Taille, float p_DureeVie, float p_Vitesse,
float p_RayonSouffle=5);
void GenerateurInactif();
};
#endif
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