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/*****************************************************************************
*
* Copyright (C) 2003 Cdric Brgardis <cedric.bregardis@free.fr>
*
* This file is part of BRIQUOLO
*
* BRIQUOLO is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* BRIQUOLO is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with BRIQUOLO; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*****************************************************************************/
#include "I18n.h"
#include "MenuJeu.h"
MenuJeu::MenuJeu(MOGL_Fenetre * p_Fenetre): MenuBase(p_Fenetre)
{
MOGL_Struct_Couleur coulSel;
coulSel.r=.32f;
coulSel.g=.74f;
coulSel.b=1.0f;
coulSel.a=.6f;
_Reprendre=new MOGL_Bouton(this, _("Continue game"));
_Reprendre->SetCouleurFondFocus(coulSel);
_Reprendre->Activation.Connecter(this, &MenuJeu::_OnReprendre);
_Sep1=new MOGL_Separateur(this);
_Options=new MOGL_Bouton(this, _("Settings"));
_Options->SetCouleurFondFocus(coulSel);
_Options->Activation.Connecter(this, &MenuJeu::_OnOptions);
_Sep2=new MOGL_Separateur(this);
_Quitter=new MOGL_Bouton(this, _("Quit the game"));
_Quitter->SetCouleurFondFocus(coulSel);
_Quitter->Activation.Connecter(this, &MenuJeu::_OnQuitter);
_MenuOption=new MenuOption(this);
}
MenuJeu::~MenuJeu()
{
delete _MenuOption;
delete _Quitter;
delete _Sep2;
delete _Options;
delete _Sep1;
delete _Reprendre;
}
void MenuJeu::_OnQuitter()
{
_DemandeQuitter=true;
}
void MenuJeu::_OnReprendre()
{
SetActivation(false);
}
void MenuJeu::_OnOptions()
{
_MenuOption->SetActivation(true);
}
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