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/*
* Diverse Bristol audio routines.
* Copyright (c) by Nick Copeland <nickycopeland@hotmail.com> 1996,2012
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
*/
/*#define BRISTOL_DBG */
/*
* Need to have basic template for an operator. Will consist of
*
* dcoinit()
* operate()
* reset()
* destroy()
*
* destroy() is in the library.
*
* Operate will be called when all the inputs have been loaded, and the result
* will be an output buffer written to the next operator.
*/
#include <math.h>
#include "bristol.h"
#include "bristolblo.h"
#include "expdco.h"
float note_diff;
/*
* The name of this operator, IO count, and IO names.
*/
#define OPNAME "DCO"
#define OPDESCRIPTION "Digitally Controlled Oscillator"
#define PCOUNT 5
#define IOCOUNT 4
#define DCO_IN_IND 0
#define DCO_OUT_IND 1
#define DCO_MOD_IND 2
#define DCO_SYNC_IND 3
#define DCO_SYNC_OUT 4
#define DCO_WAVE_COUNT 6
static void fillWave();
static float *sbuf = NULL;
/*
* Reset any local memory information.
*/
static int destroy(bristolOP *operator)
{
#ifdef BRISTOL_DBG
printf("destroy(%x)\n", operator);
#endif
/*
* Unmalloc anything we added to this structure
*/
bristolfree(((bristolEXPDCO *) operator)->wave[0]);
bristolfree(((bristolEXPDCO *) operator)->wave[1]);
bristolfree(((bristolEXPDCO *) operator)->wave[2]);
bristolfree(((bristolEXPDCO *) operator)->wave[3]);
bristolfree(((bristolEXPDCO *) operator)->wave[4]);
bristolfree(((bristolEXPDCO *) operator)->wave[5]);
bristolfree(((bristolEXPDCO *) operator)->wave[6]);
bristolfree(((bristolEXPDCO *) operator)->wave[7]);
bristolfree(((bristolEXPDCO *) operator)->null);
bristolfree(operator->specs);
/*
* Free any local memory. We should also free ourselves, since we did the
* initial allocation.
*/
cleanup(operator);
return(0);
}
/*
* Reset any local memory information.
*/
static int reset(bristolOP *operator, bristolOPParams *param)
{
#ifdef BRISTOL_DBG
printf("dcoreset(%x)\n", operator);
#endif
/* The use of 1, 3 and 4 may make things clear later */
if (param->param[1].mem != NULL)
bristolfree(param->param[1].mem);
param->param[1].mem = bristolmalloc0(sizeof(float) * EXPDCO_WAVE_SZE);
if (param->param[3].mem != NULL)
bristolfree(param->param[3].mem);
param->param[3].mem = bristolmalloc0(sizeof(float) * EXPDCO_WAVE_SZE);
if (param->param[4].mem != NULL)
bristolfree(param->param[4].mem);
param->param[4].mem = bristolmalloc0(sizeof(float) * EXPDCO_WAVE_SZE);
param->param[0].float_val = 0;
param->param[1].float_val = 0.5;
param->param[2].float_val = 1.0;
param->param[3].float_val = 1.0;
return(0);
}
/*
* Alter an internal parameter of an operator.
*/
static int param(bristolOP *operator, bristolOPParams *param,
unsigned char index, float value)
{
#ifdef BRISTOL_DBG
printf("dcoparam(%x, %x, %i, %f)\n", operator, param, index, value);
#endif
switch (index) {
case 0:
/* Wave */
param->param[index].float_val = value;
break;
case 1:
/*
* Transpose in octaves. 0 to 5, down 2 up 3.
*/
{
int note = value * CONTROLLER_RANGE;
switch (note) {
case 0:
param->param[1].float_val = 0.25;
break;
case 1:
param->param[1].float_val = 0.50;
break;
case 2:
param->param[1].float_val = 1.0;
break;
case 3:
param->param[1].float_val = 2.0;
break;
case 4:
param->param[1].float_val = 4.0;
break;
case 5:
param->param[1].float_val = 8.0;
break;
}
}
break;
case 2: /* Tune in "small" amounts */
{
float tune, notes = 1.0;
int i;
tune = (value - 0.5) * 2;
/*
* Up or down 7 notes.
*/
for (i = 0; i < 7;i++)
{
if (tune > 0)
notes *= note_diff;
else
notes /= note_diff;
}
if (tune > 0)
param->param[index].float_val =
1.0 + (notes - 1) * tune;
else
param->param[index].float_val =
1.0 - (1 - notes) * -tune;
break;
}
case 3: /* gain */
param->param[index].float_val = value;
break;
case 4: /* sync */
if (value == 0)
param->param[index].int_val = 0;
else
param->param[index].int_val = 1;
break;
}
/*printf("dco %f, %f, %f, %f\n", param->param[0].float_val, */
/*param->param[1].float_val, param->param[2].float_val, */
/*param->param[3].float_val); */
return(0);
}
static float
genSyncPoints(register float *sbuf, float *sb, register float lsv,
register int count)
{
/*
* Take the sync buffer and look for zero crossings. When they are found
* do a resample to find out where the crossing happened as sample level
* resolution results in distortion and shimmer
*
* Resampling, or rather interpolation to zero, means we have to look at
* the respective above and below zero values.
*/
for (; count > 0; count--, lsv = *sb++)
*sbuf++ = ((lsv < 0) && (*sb >= 0))? lsv / (lsv - *sb) : 0;
return(lsv);
}
/*
* As of the first write, 9/11/01, this takes nearly 20mips to operate a single
* oscillator. Will work on optimisation of the code, using non-referenced
* variables in register workspace.
*
* output buffer pointer.
* output buffer index.
* input buffer index.
* wavetable.
* wavetable index.
* count.
* gain.
*
* With optimisations this is reduced to a nominal amount. Put most parameters
* in registers, and then stretched the for loop to multiples of 16 samples.
*
* I would prefer to have this turned into a linear input, rated at 1float per
* octave. This would require some considerable alterations to the oscillator
* sample step code, though. The basic operation is reasonably simple - we take
* a (midikey/12) and it gives us a step rate. We need to work in portamento and
* some more subtle oscillator driver changes.
*/
static int operate(bristolOP *operator,
bristolVoice *voice,
bristolOPParams *param,
void *lcl)
{
bristolEXPDCOlocal *local = lcl;
register int obp, count, cpwm, wdelta;
register float *ib, *ob, *sb, *mb, *wt1, *wt2, wtp, gdelta, ssg, *sob, *wt3;
register float gain, gain1, gain2, transp;
register float wave, wform, lsv;
bristolEXPDCO *specs;
specs = (bristolEXPDCO *) operator->specs;
#ifdef BRISTOL_DBG
printf("dco(%x, %x, %x)\n", operator, param, local);
#endif
count = specs->spec.io[DCO_OUT_IND].samplecount;
ib = specs->spec.io[DCO_IN_IND].buf;
ob = specs->spec.io[DCO_OUT_IND].buf;
if ((mb = specs->spec.io[DCO_MOD_IND].buf) == 0)
return(0);
lsv = local->lsv;
if ((sb = specs->spec.io[DCO_SYNC_IND].buf) != 0)
{
local->lsv = genSyncPoints(sbuf, sb, lsv, count);
sb = sbuf;
}
wave = param->param[0].float_val;
gain = param->param[3].float_val;
transp = param->param[1].float_val * param->param[2].float_val;
wtp = local->wtp;
cpwm = local->cpwm;
ssg = local->ssg >= 0? gain:-gain;
wt3 = specs->wave[7];
if ((sob = specs->spec.io[DCO_SYNC_OUT].buf) == NULL)
sob = specs->null;
if (bristolBLOcheck(voice->dFreq*transp)) {
memset(param->param[1].mem, 0, EXPDCO_WAVE_SZE * sizeof(float));
memset(param->param[3].mem, 0, EXPDCO_WAVE_SZE * sizeof(float));
memset(param->param[4].mem, 0, EXPDCO_WAVE_SZE * sizeof(float));
generateBLOwaveformF(voice->cFreq*transp,
param->param[1].mem, BLO_SQUARE);
generateBLOwaveformF(voice->cFreq*transp,
param->param[3].mem, BLO_RAMP);
generateBLOwaveformF(voice->cFreq*transp,
param->param[4].mem, BLO_TRI);
} else {
bcopy(specs->wave[1], param->param[1].mem,
EXPDCO_WAVE_SZE * sizeof(float));
bcopy(specs->wave[3], param->param[3].mem,
EXPDCO_WAVE_SZE * sizeof(float));
bcopy(specs->wave[4], param->param[4].mem,
EXPDCO_WAVE_SZE * sizeof(float));
}
/*
* Go jumping through the wavetable, with each jump defined by the value
* given on our input line, making sure we fill one output buffer.
*
* This is quite an intentive oscillator due to the requirements for
* waveform morphs ala PWM between different waves.
*/
for (obp = 0; obp < count;obp++)
{
/*
* take a wave based on the value of the waveform:
*
* 0 0.33 triangle going down.
* 0 0.33 ramp going up
* 0.33 0.66 ramp going down
* 0.33 0.66 square going up PW 50%.
* 0.66 1.0 Square going PW 10%
*
* May extend this to include the jagged edged ramp? Good for stringy
* sounds.
*/
wdelta = (int) wtp;
gdelta = wtp - ((float) wdelta);
/*
* If we do not have a modbuf, don't even bother doing this.
*/
if ((wform = wave + *mb++) < 0)
wform = 0;
/* This generates the sync buffer */
if (wtp >= EXPDCO_WAVE_SZE_M)
sob[obp] = (wt3[wdelta] + (wt3[0] - wt3[wdelta]) * gdelta);
else
sob[obp] = (wt3[wdelta] + (wt3[wdelta + 1] - wt3[wdelta]) * gdelta);
if (wform <= 0.33)
{
/*
* Crossfade tri into ramp
*/
wt1 = param->param[4].mem; /* Triangular */
wt2 = param->param[3].mem; /* Ramp */
gain2 = wform * 3;
gain1 = (1.0 - gain2) * gain;
gain2 *= gain;
if (wtp >= EXPDCO_WAVE_SZE_M)
ob[obp] += (wt1[wdelta]
+ (wt1[0] - wt1[wdelta]) * gdelta)
* gain1
+ (wt2[wdelta] + (wt2[0] - wt2[wdelta]) * gdelta)
* gain2;
else
ob[obp] += (wt1[wdelta]
+ (wt1[wdelta + 1] - wt1[wdelta]) * gdelta)
* gain1
+ (wt2[wdelta]
+ (wt2[wdelta + 1] - wt2[wdelta]) * gdelta)
* gain2;
} else if (wform <= 0.66) {
/*
* Crossrade ramp into square, however I want the square to be
* a difference of two ramps.....
*/
wt1 = param->param[3].mem; /* Triangular */
wt2 = param->param[1].mem; /* Square */
gain2 = (wform - 0.33) * 3;
gain1 = (1.0 - gain2) * gain;
gain2 *= ssg;
if (wtp >= EXPDCO_WAVE_SZE_M)
ob[obp] += (wt1[wdelta]
+ (wt1[0] - wt1[wdelta]) * gdelta)
* gain1
+ (wt2[wdelta] + (wt2[0] - wt2[wdelta]) * gdelta)
* gain2;
else
ob[obp] += (wt1[wdelta]
+ (wt1[wdelta + 1] - wt1[wdelta]) * gdelta)
* gain1
+ (wt2[wdelta]
+ (wt2[wdelta + 1] - wt2[wdelta]) * gdelta)
* gain2;
} else {
/*
* This is for a variable pulse width, reuse gain1 as width.
*/
gain1 = EXPDCO_WAVE_SZE_2 - (wform - 0.66) * EXPDCO_WAVE_SZE_3;
if (wtp >= gain1)
{
/*
* This creates a pulse width modulated square wave, with a
* degrading plateau.
*/
if (cpwm > 0)
cpwm = -BRISTOL_SQR;
ob[obp] += cpwm * ssg;
} else {
if (cpwm <= 0)
cpwm = BRISTOL_SQR;
ob[obp] += cpwm * ssg;
}
}
/* Moved sbuf to sb */
if (sb && (sb[obp] != 0))
{
ssg = -ssg;
wtp = sb[obp];
continue;
}
/*
* Move the wavetable pointer forward by amount indicated in input
* buffer for this sample.
*/
if ((wtp += ib[obp] * transp) >= EXPDCO_WAVE_SZE)
wtp -= EXPDCO_WAVE_SZE;
/*
* If we have gone negative, round back up. Allows us to run the
* oscillator backwards.
*/
if (wtp < 0)
wtp += EXPDCO_WAVE_SZE;
}
/*printf("%f\n", gain1); */
local->wtp = wtp;
local->cpwm = cpwm;
local->ssg = ssg;
return(0);
}
/*
* Setup any variables in our OP structure, in our IO structures, and malloc
* any memory we need.
*/
bristolOP *
expdcoinit(bristolOP **operator, int index, int samplerate, int samplecount)
{
bristolEXPDCO *specs;
*operator = bristolOPinit(operator, index, samplecount);
#ifdef BRISTOL_DBG
printf("dcoinit(%x(%x), %i, %i, %i)\n",
operator, *operator, index, samplerate, samplecount);
#endif
note_diff = pow(2, ((double) 1)/12);
if (sbuf == NULL)
sbuf = bristolmalloc(sizeof(float) * samplecount);
/*
* Then the local parameters specific to this operator. These will be
* the same for each operator, but must be inited in the local code.
*/
(*operator)->operate = operate;
(*operator)->destroy = destroy;
(*operator)->reset = reset;
(*operator)->param= param;
specs = (bristolEXPDCO *) bristolmalloc0(sizeof(bristolEXPDCO));
(*operator)->specs = (bristolOPSpec *) specs;
(*operator)->size = sizeof(bristolEXPDCO);
specs->null = bristolmalloc(sizeof(float) * samplecount);
/*
* These are specific to this operator, and will need to be altered for
* each operator.
*/
specs->spec.opname = OPNAME;
specs->spec.description = OPDESCRIPTION;
specs->spec.pcount = PCOUNT;
specs->spec.iocount = IOCOUNT;
specs->spec.localsize = sizeof(bristolEXPDCOlocal);
/*
* We are going to assign multiple waves to this oscillator.
* sine, ramp, square, triangle?
*/
specs->wave[0] = (float *) bristolmalloc(EXPDCO_WAVE_SZE * sizeof(float));
specs->wave[1] = (float *) bristolmalloc(EXPDCO_WAVE_SZE * sizeof(float));
specs->wave[2] = (float *) bristolmalloc(EXPDCO_WAVE_SZE * sizeof(float));
specs->wave[3] = (float *) bristolmalloc(EXPDCO_WAVE_SZE * sizeof(float));
specs->wave[4] = (float *) bristolmalloc(EXPDCO_WAVE_SZE * sizeof(float));
specs->wave[5] = (float *) bristolmalloc(EXPDCO_WAVE_SZE * sizeof(float));
specs->wave[6] = (float *) bristolmalloc(EXPDCO_WAVE_SZE * sizeof(float));
specs->wave[7] = (float *) bristolmalloc(EXPDCO_WAVE_SZE * sizeof(float));
/*
* FillWave is something that should be called as a parameter change, but
* for testing will load it here.
*/
fillWave(specs->wave[0], EXPDCO_WAVE_SZE, 0);
fillWave(specs->wave[1], EXPDCO_WAVE_SZE, 1);
fillWave(specs->wave[2], EXPDCO_WAVE_SZE, 2);
fillWave(specs->wave[3], EXPDCO_WAVE_SZE, 3);
fillWave(specs->wave[4], EXPDCO_WAVE_SZE, 4);
fillWave(specs->wave[5], EXPDCO_WAVE_SZE, 5);
fillWave(specs->wave[6], EXPDCO_WAVE_SZE, 6);
fillWave(specs->wave[7], EXPDCO_WAVE_SZE, 7);
/*
* Now fill in the dco specs for this operator. These are specific to an
* oscillator.
*/
specs->spec.param[0].pname = "waveform";
specs->spec.param[0].description= "sine square pulse ramp triangle tan saw";
specs->spec.param[0].type = BRISTOL_ENUM;
specs->spec.param[0].low = 0;
specs->spec.param[0].high = 5;
specs->spec.param[0].flags = BRISTOL_ROTARY|BRISTOL_SLIDER;
specs->spec.param[1].pname = "Transpose";
specs->spec.param[1].description = "Octave transposition";
specs->spec.param[1].type = BRISTOL_FLOAT;
specs->spec.param[1].low = 0;
specs->spec.param[1].high = 12;
specs->spec.param[1].flags = BRISTOL_ROTARY|BRISTOL_SLIDER;
specs->spec.param[2].pname = "Tune";
specs->spec.param[2].description = "fine tuning of frequency";
specs->spec.param[2].type = BRISTOL_INT;
specs->spec.param[2].low = 0;
specs->spec.param[2].high = 127;
specs->spec.param[2].flags = BRISTOL_ROTARY|BRISTOL_SLIDER;
specs->spec.param[3].pname = "gain";
specs->spec.param[3].description = "output gain on signal";
specs->spec.param[3].type = BRISTOL_FLOAT;
specs->spec.param[3].low = 0;
specs->spec.param[3].high = 2;
specs->spec.param[3].flags = BRISTOL_ROTARY|BRISTOL_SLIDER|BRISTOL_HIDE;
specs->spec.param[4].pname = "sync";
specs->spec.param[4].description = "synchronise to input";
specs->spec.param[4].type = BRISTOL_INT;
specs->spec.param[4].low = 0;
specs->spec.param[4].high = 1;
specs->spec.param[4].flags = BRISTOL_BUTTON;
/*
* Now fill in the dco IO specs.
*/
specs->spec.io[0].ioname = "input";
specs->spec.io[0].description = "input rate modulation signal";
specs->spec.io[0].samplerate = samplerate;
specs->spec.io[0].samplecount = samplecount;
specs->spec.io[0].flags = BRISTOL_DC|BRISTOL_INPUT;
specs->spec.io[1].ioname = "output";
specs->spec.io[1].description = "oscillator output signal";
specs->spec.io[1].samplerate = samplerate;
specs->spec.io[1].samplecount = samplecount;
specs->spec.io[1].flags = BRISTOL_AC|BRISTOL_OUTPUT;
specs->spec.io[2].ioname = "mod";
specs->spec.io[2].description = "oscillator wave mod signal";
specs->spec.io[2].samplerate = samplerate;
specs->spec.io[2].samplecount = samplecount;
specs->spec.io[2].flags = BRISTOL_AC|BRISTOL_OUTPUT;
specs->spec.io[3].ioname = "sync";
specs->spec.io[3].description = "oscillator sync signal";
specs->spec.io[3].samplerate = samplerate;
specs->spec.io[3].samplecount = samplecount;
specs->spec.io[3].flags = BRISTOL_AC|BRISTOL_OUTPUT;
specs->spec.io[4].ioname = "sync out";
specs->spec.io[4].description = "oscillator sync output signal";
specs->spec.io[4].samplerate = samplerate;
specs->spec.io[4].samplecount = samplecount;
specs->spec.io[4].flags = BRISTOL_AC|BRISTOL_OUTPUT;
return(*operator);
}
static void
fillPDsine(float *mem, int count, int compress)
{
float j = 0, i, inc1, inc2;
/*
* Resample the sine wave as per casio phase distortion algorithms.
*
* We have to get to M_PI/2 in compress steps, hence
*
* inc1 = M_PI/(2 * compress)
*
* Then we have to scan M_PI in (count - 2 * compress), hence:
*
* inc2 = M_PI/(count - 2 * compress)
*/
inc1 = ((float) M_PI) / (((float) 2) * ((float) compress));
inc2 = ((float) M_PI) / ((float) (count - 2 * compress));
for (i = 0;i < count; i++)
{
*mem++ += sinf(j) * BRISTOL_VPO;
if (i < compress)
j += inc1;
else if (i > (count - 2 * compress))
j += inc1;
else
j += inc2;
}
}
/*
* Waves have a range of 24, which is basically two octaves. For larger
* differences will have to apply apms.
*/
static void
fillWave(float *mem, int count, int type)
{
int i;
#ifdef BRISTOL_DBG
printf("fillWave(%x, %i, %i)\n", mem, count, type);
#endif
switch (type) {
case 0:
/*
* This will be a sine wave. We have count samples, and
* 2PI radians in a full sine wave. Thus we take
* (2PI * i / count) * 2048.
*/
for (i = 0;i < count; i++)
mem[i] = sin(2 * M_PI * ((double) i) / count) * BRISTOL_VPO;
return;
case 1:
default:
/*
* This is a square wave although it should not be in use (we
* generate PW).
*/
if (blo.flags & BRISTOL_BLO)
{
for (i = 0;i < count; i++)
mem[i] = blosquare[i];
return;
}
for (i = 0;i < count / 2; i++)
mem[i] = BRISTOL_SQR;
mem[0] = 0;
mem[1] = mem[1] / 2;
mem[i - 1] = mem[1];
mem[i] = 0;
mem[i++ + 1] = -mem[1];
for (;i < count; i++)
mem[i] = -BRISTOL_SQR;
mem[i - 1] = -mem[1];
return;
case 2:
/*
* This is a pulse wave although it should not be in use.
*/
for (i = 0;i < count / 5; i++)
mem[i] = BRISTOL_SQR; /*BRISTOL_VPO * 2 / 3; */
for (;i < count; i++)
mem[i] = -BRISTOL_SQR; /*BRISTOL_VPO * 2 / 3; */
return;
case 3:
/*
* This is a ramp wave. We scale the index from -.5 to .5, and
* multiply by the range. We go from rear to front to table to make
* the ramp wave have a positive leading edge.
for (i = count - 1;i >= 0; i--)
mem[i] = (((float) i / count) - 0.5) * BRISTOL_VPO * 2.0;
mem[0] = 0;
mem[1] = mem[count - 1] = mem[1] / 2;
*/
if (blo.flags & BRISTOL_BLO)
{
for (i = 0;i < count; i++)
mem[i] = bloramp[i];
return;
}
bristolbzero(mem, count * sizeof(float));
fillPDsine(mem, count, 5);
return;
case 4:
#define BRISTOL_TRI (BRISTOL_VPO * 2.0)
/*
* Triangular wave. From MIN point, ramp up at twice the rate of
* the ramp wave, then ramp down at same rate.
*/
if (blo.flags & BRISTOL_BLO)
{
for (i = 0;i < count; i++)
mem[i] = blotriangle[i];
return;
}
for (i = 0;i < count / 2; i++)
mem[i] = -BRISTOL_TRI
+ ((float) i * 2 / (count / 2)) * BRISTOL_TRI;
for (;i < count; i++)
mem[i] = BRISTOL_TRI -
(((float) (i - count / 2) * 2) / (count / 2)) * BRISTOL_TRI;
return;
case 5:
/*
* Would like to put in a jagged edged ramp wave. Should make some
* interesting strings sounds.
{
float accum = -BRISTOL_VPO;
for (i = 0; i < count / 2; i++)
{
mem[i] = accum +
(0.5 - (((float) i) / count)) * BRISTOL_VPO * 4;
if (i == count / 8)
accum = -BRISTOL_VPO * 3 / 4;
if (i == count / 4)
accum = -BRISTOL_VPO / 2;
if (i == count * 3 / 8)
accum = -BRISTOL_VPO / 4;
}
for (; i < count; i++)
mem[i] = -mem[count - i];
}
*/
bristolbzero(mem, count * sizeof(float));
fillPDsine(mem, count, 5);
fillPDsine(mem, count/2, 5);
fillPDsine(&mem[count/2], count/2, 5);
return;
case 6:
/*
* Tangiential wave. We limit some of the values, since they do get
* excessive. This is only half a tan as well, to maintain the
* base frequency.
*/
for (i = 0;i < count; i++)
{
if ((mem[i] =
tan(M_PI * ((double) i) / count) * BRISTOL_VPO / 16)
> BRISTOL_VPO * 8)
mem[i] = BRISTOL_VPO * 6;
if (mem[i] < -(BRISTOL_VPO * 6))
mem[i] = -BRISTOL_VPO * 6;
}
return;
case 7:
/*
* Sync waveform.
*/
for (i = 0;i < count / 2; i++)
mem[i] = BRISTOL_SQR;
for (;i < count; i++)
mem[i] = -BRISTOL_SQR;
return;
}
}
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