1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163
|
/*
* BRLTTY - A background process providing access to the console screen (when in
* text mode) for a blind person using a refreshable braille display.
*
* Copyright (C) 1995-2014 by The BRLTTY Developers.
*
* BRLTTY comes with ABSOLUTELY NO WARRANTY.
*
* This is free software, placed under the terms of the
* GNU General Public License, as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any
* later version. Please see the file LICENSE-GPL for details.
*
* Web Page: http://mielke.cc/brltty/
*
* This software is maintained by Dave Mielke <dave@mielke.cc>.
*/
#include "prologue.h"
#include "log.h"
#include "report.h"
#include "brl_utils.h"
#include "brl_dots.h"
#include "async_wait.h"
#include "ktb.h"
#include "update.h"
void
drainBrailleOutput (BrailleDisplay *brl, int minimumDelay) {
int duration = brl->writeDelay + 1;
brl->writeDelay = 0;
if (duration < minimumDelay) duration = minimumDelay;
asyncWait(duration);
}
void
setBrailleOffline (BrailleDisplay *brl) {
if (!brl->isOffline) {
brl->isOffline = 1;
logMessage(LOG_DEBUG, "braille offline");
{
KeyTable *keyTable = brl->keyTable;
if (keyTable) releaseAllKeys(keyTable);
}
report(REPORT_BRAILLE_OFFLINE, NULL);
}
}
void
setBrailleOnline (BrailleDisplay *brl) {
if (brl->isOffline) {
brl->isOffline = 0;
logMessage(LOG_DEBUG, "braille online");
report(REPORT_BRAILLE_ONLINE, NULL);
brl->writeDelay = 0;
scheduleUpdate("braille online");
}
}
/* Functions which support vertical and horizontal status cells. */
unsigned char
lowerDigit (unsigned char upper) {
unsigned char lower = 0;
if (upper & BRL_DOT_1) lower |= BRL_DOT_3;
if (upper & BRL_DOT_2) lower |= BRL_DOT_7;
if (upper & BRL_DOT_4) lower |= BRL_DOT_6;
if (upper & BRL_DOT_5) lower |= BRL_DOT_8;
return lower;
}
/* Dots for landscape (counterclockwise-rotated) digits. */
const unsigned char landscapeDigits[11] = {
BRL_DOT_1 | BRL_DOT_5 | BRL_DOT_2,
BRL_DOT_4,
BRL_DOT_4 | BRL_DOT_1,
BRL_DOT_4 | BRL_DOT_5,
BRL_DOT_4 | BRL_DOT_5 | BRL_DOT_2,
BRL_DOT_4 | BRL_DOT_2,
BRL_DOT_4 | BRL_DOT_1 | BRL_DOT_5,
BRL_DOT_4 | BRL_DOT_1 | BRL_DOT_5 | BRL_DOT_2,
BRL_DOT_4 | BRL_DOT_1 | BRL_DOT_2,
BRL_DOT_1 | BRL_DOT_5,
BRL_DOT_1 | BRL_DOT_2 | BRL_DOT_4 | BRL_DOT_5
};
/* Format landscape representation of numbers 0 through 99. */
int
landscapeNumber (int x) {
return landscapeDigits[(x / 10) % 10] | lowerDigit(landscapeDigits[x % 10]);
}
/* Format landscape flag state indicator. */
int
landscapeFlag (int number, int on) {
int dots = landscapeDigits[number % 10];
if (on) dots |= lowerDigit(landscapeDigits[10]);
return dots;
}
/* Dots for seascape (clockwise-rotated) digits. */
const unsigned char seascapeDigits[11] = {
BRL_DOT_5 | BRL_DOT_1 | BRL_DOT_4,
BRL_DOT_2,
BRL_DOT_2 | BRL_DOT_5,
BRL_DOT_2 | BRL_DOT_1,
BRL_DOT_2 | BRL_DOT_1 | BRL_DOT_4,
BRL_DOT_2 | BRL_DOT_4,
BRL_DOT_2 | BRL_DOT_5 | BRL_DOT_1,
BRL_DOT_2 | BRL_DOT_5 | BRL_DOT_1 | BRL_DOT_4,
BRL_DOT_2 | BRL_DOT_5 | BRL_DOT_4,
BRL_DOT_5 | BRL_DOT_1,
BRL_DOT_1 | BRL_DOT_2 | BRL_DOT_4 | BRL_DOT_5
};
/* Format seascape representation of numbers 0 through 99. */
int
seascapeNumber (int x) {
return lowerDigit(seascapeDigits[(x / 10) % 10]) | seascapeDigits[x % 10];
}
/* Format seascape flag state indicator. */
int
seascapeFlag (int number, int on) {
int dots = lowerDigit(seascapeDigits[number % 10]);
if (on) dots |= seascapeDigits[10];
return dots;
}
/* Dots for portrait digits - 2 numbers in one cells */
const unsigned char portraitDigits[11] = {
BRL_DOT_2 | BRL_DOT_4 | BRL_DOT_5,
BRL_DOT_1,
BRL_DOT_1 | BRL_DOT_2,
BRL_DOT_1 | BRL_DOT_4,
BRL_DOT_1 | BRL_DOT_4 | BRL_DOT_5,
BRL_DOT_1 | BRL_DOT_5,
BRL_DOT_1 | BRL_DOT_2 | BRL_DOT_4,
BRL_DOT_1 | BRL_DOT_2 | BRL_DOT_4 | BRL_DOT_5,
BRL_DOT_1 | BRL_DOT_2 | BRL_DOT_5,
BRL_DOT_2 | BRL_DOT_4,
BRL_DOT_1 | BRL_DOT_2 | BRL_DOT_4 | BRL_DOT_5
};
/* Format portrait representation of numbers 0 through 99. */
int
portraitNumber (int x) {
return portraitDigits[(x / 10) % 10] | lowerDigit(portraitDigits[x % 10]);
}
/* Format portrait flag state indicator. */
int
portraitFlag (int number, int on) {
int dots = lowerDigit(portraitDigits[number % 10]);
if (on) dots |= portraitDigits[10];
return dots;
}
|