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CXX = g++
CXXFLAGS = -g -O2 `sdl-config --cflags` `freetype-config --cflags`
LIBS = -lGL -lGLU -lSDL_image `sdl-config --libs` `freetype-config --libs`
ifeq (Darwin,$(shell uname))
LIBPATH += -L"/System/Library/Frameworks/OpenGL.framework/Libraries"
FRAMEWORK = -framework GLUT
FRAMEWORK += -framework OpenGL
LDFLAGS += $(FRAMEWORK)
endif
all: brutalchess brutalchessconsole
objview.o: objview.cpp glhead.h objfile.h
$(CXX) $(CXXFLAGS) -c objview.cpp -o $@
piecedemo.o: piecedemo.cpp glhead.h objfile.h
$(CXX) $(CXXFLAGS) -c piecedemo.cpp -o $@
vector.o: vector.cpp vector.h glhead.h
$(CXX) $(CXXFLAGS) -c vector.cpp -o $@
objfile.o: objfile.cpp objfile.h vector.h glhead.h
$(CXX) $(CXXFLAGS) -c objfile.cpp -o $@
board.o: board.cpp board.h boardmove.h chessplayer.h
$(CXX) $(CXXFLAGS) -c board.cpp -o $@
boardmove.o: boardmove.cpp boardmove.h
$(CXX) $(CXXFLAGS) -c boardmove.cpp -o $@
chessplayer.o: chessplayer.cpp chessplayer.h board.h boardmove.h
$(CXX) $(CXXFLAGS) -c chessplayer.cpp -o $@
alphabetaplayer.o: alphabetaplayer.cpp alphabetaplayer.h board.h chessplayer.h\
boardmove.h
$(CXX) $(CXXFLAGS) -c alphabetaplayer.cpp -o $@
humanplayer.o: humanplayer.cpp humanplayer.h board.h chessplayer.h boardmove.h
$(CXX) $(CXXFLAGS) -c humanplayer.cpp -o $@
randomplayer.o: randomplayer.cpp randomplayer.h board.h chessplayer.h \
boardmove.h
$(CXX) $(CXXFLAGS) -c randomplayer.cpp -o $@
fontloader.o: fontloader.h fontloader.cpp glhead.h
$(CXX) $(CXXFLAGS) -c fontloader.cpp -o $@
console.o: console.cpp console.h glhead.h fontloader.h timer.h
$(CXX) $(CXXFLAGS) -c console.cpp -o $@
timer.o: timer.cpp timer.h
$(CXX) $(CXXFLAGS) -c timer.cpp -o $@
timerchain.o: timerchain.cpp timerchain.h timer.h
$(CXX) $(CXXFLAGS) -c timerchain.cpp -o $@
textureloader.o: textureloader.cpp textureloader.h glhead.h
$(CXX) $(CXXFLAGS) -c textureloader.cpp -o $@
movelog.o: movelog.cpp movelog.h board.h
$(CXX) $(CXXFLAGS) -c movelog.cpp -o $@
brutalchessconsole.o: brutalchessconsole.cpp chessplayer.h board.h boardmove.h
$(CXX) $(CXXFLAGS) -c brutalchessconsole.cpp -o $@
brutalchess.o: brutalchess.cpp glhead.h objfile.h board.h chessplayer.h \
fontloader.h console.h timer.h timerchain.h \
movelog.h textureloader.h chessplayer.h alphabetaplayer.h \
humanplayer.h randomplayer.h
$(CXX) $(CXXFLAGS) -c brutalchess.cpp -o $@
brutalchess: brutalchess.o objfile.o vector.o board.o boardmove.o \
chessplayer.o fontloader.o console.o timer.o \
timerchain.o movelog.o textureloader.o alphabetaplayer.o \
humanplayer.o randomplayer.o
$(CXX) $(CXXFLAGS) $(LDFLAGS) $(LIBPATH) $(LIBS) brutalchess.o objfile.o vector.o board.o boardmove.o chessplayer.o fontloader.o console.o timer.o timerchain.o movelog.o textureloader.o alphabetaplayer.o humanplayer.o randomplayer.o -o $@
brutalchessconsole: brutalchessconsole.o board.o boardmove.o chessplayer.o \
humanplayer.o alphabetaplayer.o randomplayer.o
$(CXX) $(CXXFLAGS) $(LDFLAGS) $(LIBPATH) $(LIBS) brutalchessconsole.o board.o boardmove.o chessplayer.o humanplayer.o alphabetaplayer.o randomplayer.o -o $@
objview: objview.o vector.o objfile.o
$(CXX) $(CXXFLAGS) $(LDFLAGS) $(LIBPATH) $(LIBS) objview.o vector.o objfile.o -o $@
piecedemo: piecedemo.o vector.o objfile.o
$(CXX) $(CXXFLAGS) $(LDFLAGS) $(LIBPATH) $(LIBS) piecedemo.o vector.o objfile.o -o $@
install:
cp brutalchess $(DESTDIR)/usr/games/
cp models/* $(DESTDIR)/usr/share/games/brutalchess/models/
cp *.png $(DESTDIR)/usr/share/games/brutalchess/
clean:
rm -f *.o objview piecedemo brutalchess brutalchessconsole
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