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// Brutal Chess
//
// File : brutalchessconsole.cpp
// Date : 05/03/2005
// Authors : Maxwell Lazaroff and Michael Cook
//
// Description : Driver file for the game.
#include<iostream>
#include "board.h"
#include "boardmove.h"
#include "chessplayer.h"
#include "alphabetaplayer.h"
#include "humanplayer.h"
using namespace std;
/***************************************************************************
* Error Codes
***************************************************************************/
const int NOERR = 0;
void
printBanner(){
cout << endl;
cout << "=======================================================\n";
cout << " Welcome To Brutal Chess \n";
cout << "=======================================================\n";
return;
}
bool
askToQuit(){
string userResponse;
const string YES = "yes";
const string NO = "no";
cout << "Would you like to quit? [yes/no]: ";
cin >> userResponse;
if (userResponse == YES){
return true;
} else if (userResponse == NO){
return false;
} else{
cout << "Please type 'yes' or 'no'...\n";
return askToQuit();
}
}
void
usage(){
cout << "==========================================================" <<endl;
cout << " BRUTAL CHESS USAGE " <<endl;
cout << "==========================================================" <<endl;
cout << " " <<endl;
cout << " ./brutalchessconsole <Player 1 (W)> <Player 2 (B)> <First Move>";
cout << endl;
cout << " " <<endl;
cout << " <Player1 (W)> - Enter either your name or the type of " <<endl;
cout << " AI (AI TYPES HERE) you wish to play. " <<endl;
cout << " <Player2 (B)> - Use exactly as the <Player1 (W)> option. " <<endl;
cout << " <FirstMove> - Enter either 'W' or 'B', whoever you wish" <<endl;
cout << " to have the first move " <<endl;
cout << " " <<endl;
cout << "==========================================================" <<endl;
}
/***************************************************************************
* Main
***************************************************************************/
int
main(int argc, char *argv[]){
if(argc != 4)
{
usage();
return 1;
}
ChessPlayer * _playOne = new HumanPlayer(argv[1]);
ChessPlayer * _playTwo = new AlphaBetaPlayer;
if(_playOne->getName() == _playTwo->getName())
{
_playOne->append_name("_1");
_playTwo->append_name("_2");
}
printBanner();
bool quitGame = false;
bool gameOver = false;
int roundCount = 2;
bool player = true; // True == White's turn
if(argv[3] == "B")
player = false;
Board board;
BoardMove currentmove;
while (!quitGame){
// Loops while the user has not quit Brutal Chess.
cout << "Starting a new game.\n";
while (!gameOver){
board.print();
cout << "Brutal Chess!" << endl << _playOne->getName();
cout << "(white) VERSUS ";
cout << _playTwo->getName() << "(black), on round ";
cout << roundCount/2 <<endl;
if(player)
{
cout << _playOne->getName() << "'s move..." << endl;
currentmove = (*_playOne).decide_move(board, player);
}
if(!player)
{
cout << _playTwo->getName() << "'s move..." << endl;
currentmove = (*_playTwo).decide_move(board, player);
}
cout << currentmove;
board.updateBoard(currentmove);
if(player)
{
if((*_playTwo).inCheckmate(board, player))
{
cout << endl;
cout << _playTwo->getName() << " is in checkmate!" << endl;
cout << _playOne->getName() << " wins the game!" << endl;
gameOver = true;
}
}
else
{
if((*_playOne).inCheckmate(board, player))
{
cout << endl;
cout << _playOne->getName() << " is in checkmate!" << endl;
cout << _playTwo->getName() << " wins the game!" << endl;
gameOver = true;
}
}
roundCount++;
player = !player;
}
// Asks the user to quit, or to play another game.
quitGame = askToQuit();
}
return NOERR;
}
// End of file brutalchessconsole.cpp
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