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/***************************************************************************
* Brutal Chess
* http://brutalchess.sf.net
*
* File : utils.cpp
* Authors : Mike Cook, Joe Flint, Neil Pankey
**************************************************************************/
#include <iostream>
#include <string>
#include <vector>
#include "options.h"
#include "utils.h"
using namespace std;
void Quit(int returnCode)
{
// Delete our singleton class here
SDL_Quit();
exit(returnCode);
}
void printUsage()
{
cerr << "Usage: brutalchess [-h] [-afrs] [-l PLAYER1 PLAYER2] [-p PIECE_SET]\n";
cerr << " [-b BOARD_THEME] [-z SCREEN_RESOLUTION]";
cerr << endl << endl << endl;
cerr << " -a --animations=on|off\t\t\t Turn off animations, on by default.";
cerr << endl << endl;
cerr << " -b BOARD_THEME --board=BOARD_THEME\t\t Set the in-game board. Choices are granite.";
cerr << endl << endl;
cerr << " -f --fullscreen=on|off\t\t\t Play in fullscreen mode, windowed by default.";
cerr << endl << endl;
cerr << " -h --help\t\t\t\t\t Print this help screen.";
cerr << endl << endl;
cerr << " -l PLAYER1 PLAYER2 --player1=PLAYER1\t\t Set your player and opponent. Choices are brutal,\n";
cerr << " --player2=PLAYER2\t\t faile, human, random, test, xboard.";
cerr << endl << endl;
cerr << " -r --reflections=on|off\t\t\t Turn off reflections, on by default.";
cerr << endl << endl;
cerr << " -s --shadows=on|off\t\t\t\t Turn off shadows, on by default.";
cerr << endl << endl;
cerr << " -z WIDTHxHEIGHT --resolution=WIDTHxHEIGHT\t Set screen resolution. Currently support 640x480,\n";
cerr << " \t 800x600, 1024x768, 1280x1024, 1400x1050, 1600x1200.";
cerr << endl << endl;
Quit(1);
}
void parseCommandLine(int argc, char* argv[])
{
Options* opts = Options::getInstance();
vector<string> args;
for(int i=1; i < argc; i++)
args.push_back(string(argv[i]));
// -z WIDTHxHEIGHT --resolution=WIDTHxHEIGHT
for(int i=0; i < args.size(); i++) {
if(args[i].substr(0,13) == "--animations=") {
if(args[i].substr(13,3) == "on") {
opts->animations = true;
} else if(args[i].substr(13,4) == "off") {
opts->animations = false;
} else {
printUsage();
}
} else if(args[i] == "-b" && numParams(args,i) == 1) {
if(args[i+1] == "granite") {
opts->board = GRANITE;
} else if(args[i+1] == "wood") {
opts->board = WOOD;
} else {
printUsage();
}
i++;
} else if(args[i].substr(0,8) == "--board=") {
if(args[i+1] == "granite") {
opts->board = GRANITE;
} else if(args[i+1] == "wood") {
opts->board = WOOD;
} else {
printUsage();
}
} else if(args[i].substr(0,13) == "--fullscreen=") {
if(args[i].substr(13,3) == "on") {
opts->fullscreen = true;
} else if(args[i].substr(13,4) == "off") {
opts->fullscreen = false;
} else {
printUsage();
}
} else if(args[i] == "-h" || args[i] == "--help") {
printUsage();
} else if(args[i] == "-l" && numParams(args,i) == 2) {
if(args[i+1] == "brutal") {
opts->player1 = BRUTAL;
} else if(args[i+1] == "human") {
opts->player1 = HUMAN;
} else if(args[i+1] == "random") {
opts->player1 = RANDOM;
} else if(args[i+1] == "test") {
opts->player1 = TEST;
} else if(args[i+1] == "xboard") {
opts->player1 = XBOARD;
} else {
printUsage();
}
if(args[i+2] == "brutal") {
opts->player1 = BRUTAL;
} else if(args[i+2] == "human") {
opts->player1 = HUMAN;
} else if(args[i+2] == "random") {
opts->player1 = RANDOM;
} else if(args[i+2] == "test") {
opts->player1 = TEST;
} else if(args[i+2] == "xboard") {
opts->player1 = XBOARD;
} else {
printUsage();
}
i+=2;
} else if(args[i].substr(0,10) == "--player1=") {
if(args[i].substr(10, 10) == "brutal") {
opts->player1 = BRUTAL;
} else if(args[i].substr(10, 10) == "human") {
opts->player1 = HUMAN;
} else if(args[i].substr(10, 10) == "random") {
opts->player1 = RANDOM;
} else if(args[i].substr(10, 10) == "test") {
opts->player1 = TEST;
} else if(args[i].substr(10, 10) == "xboard") {
opts->player1 = XBOARD;
} else {
printUsage();
}
} else if(args[i].substr(0,10) == "--player2=") {
if(args[i].substr(10, 10) == "brutal") {
opts->player2 = BRUTAL;
} else if(args[i].substr(10, 10) == "human") {
opts->player2 = HUMAN;
} else if(args[i].substr(10, 10) == "random") {
opts->player2 = RANDOM;
} else if(args[i].substr(10, 10) == "test") {
opts->player2 = TEST;
} else if(args[i].substr(10, 10) == "xboard") {
opts->player2 = XBOARD;
} else {
printUsage();
}
} else if(args[i] == "-p" && numParams(args,i) == 1) {
if(args[i+1] == "basic") {
opts->pieces = BASIC;
} else if(args[i+1] == "debug") {
opts->pieces = DEBUG;
} else {
printUsage();
}
i++;
} else if(args[i].substr(0,9) == "--pieces=") {
if(args[i].substr(9, args[i].size()) == "basic") {
opts->pieces = BASIC;
} else if(args[i].substr(9, args[i].size()) == "debug") {
opts->pieces = DEBUG;
} else {
printUsage();
}
} else if(args[i].substr(0,14) == "--reflections=") {
if(args[i].substr(14,3) == "on") {
opts->reflections = true;
} else if(args[i].substr(14,4) == "off") {
opts->reflections = false;
} else {
printUsage();
}
} else if(args[i].substr(0,10) == "--shadows=") {
if(args[i].substr(10,3) == "on") {
opts->shadows = true;
} else if(args[i].substr(10,4) == "off") {
opts->shadows = false;
} else {
printUsage();
}
} else if(args[i] == "-z" && numParams(args,i) == 1) {
if(args[i+1] == "640x480") {
opts->resolution = r640X480;
} else if(args[i+1] == "800x600") {
opts->resolution = r800X600;
} else if(args[i+1] == "1024x768") {
opts->resolution = r1024X768;
} else if(args[i+1] == "1280x1024") {
opts->resolution = r1280X1024;
} else if(args[i+1] == "1400x1050") {
opts->resolution = r1400X1050;
} else if(args[i+1] == "1600x1200") {
opts->resolution = r1600X1200;
} else {
printUsage();
}
i++;
} else if(args[i].substr(0,13) == "--resolution=") {
if(args[i].substr(13,8) == "640x480") {
opts->resolution = r640X480;
} else if(args[i].substr(13,8) == "800x600") {
opts->resolution = r800X600;
} else if(args[i].substr(13,9) == "1024x768") {
opts->resolution = r1024X768;
} else if(args[i].substr(13,10) == "1280x1024") {
opts->resolution = r1280X1024;
} else if(args[i].substr(13,10) == "1400x1050") {
opts->resolution = r1400X1050;
} else if(args[i].substr(13,10) == "1600x1200") {
opts->resolution = r1600X1200;
} else {
printUsage();
}
} else if(args[i].substr(0,2) == "-a" || args[i].substr(0,2) == "-f" ||
args[i].substr(0,2) == "-r" || args[i].substr(0,2) == "-s" || args[i].substr(0,2) == "-w") {
for(int j=1; j < args[i].size(); j++) {
if(args[i][j] == 'a') {
opts->animations = false;
} else if(args[i][j] == 'f') {
opts->fullscreen = true;
} else if(args[i][j] == 'r') {
opts->reflections = false;
} else if(args[i][j] == 's') {
opts->shadows = false;
} else if (args[i][j] == 'w') {
opts->historyarrows = false;
} else {
printUsage();
}
}
} else {
printUsage();
}
}
}
BoardTheme* toBoard(BoardType board)
{
if(board == GRANITE) {
return new GraniteTheme();
} printUsage();
}
ChessPlayer* toPlayer(PlayerType player)
{
if(player == BRUTAL) {
return new BrutalPlayer();
} else if(player == HUMAN) {
return new HumanPlayer();
} else if(player == RANDOM) {
return new RandomPlayer();
// } else if(player == TEST) {
// return new TestPlayer();
}
#ifndef WIN32
else if(player == FAILE) {
return new FailePlayer();
} else if(player == XBOARD) {
return new XboardPlayer();
}
#endif
printUsage();
}
PieceSet* toPieces(PiecesType pieces)
{
if(pieces == BASIC) {
return new BasicSet();
} else if(pieces == DEBUG) {
return new DebugSet();
} else if(pieces == QUAKE) {
return new Q3Set();
} printUsage();
}
int numParams(const vector<string>& args, int i)
{
int num = 0;
while(i+1 < args.size() && args[i+1][0] != '-') {
i++;
num++;
}
return num;
}
// end of file utils.cpp
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