TODO list for bsd-games and bsd-games-non-free
Please let me (firstname.lastname@example.org) know if you're interested in doing any
of these, or have done work on them, so we can avoid duplication of
effort. The order of entries is just the order they were added in, not any
The file BUGS lists known bugs; you may wish to work on some of
those. The issues listed there are not included in this list.
1997-04-29 - Improve security of games when running setgid. Most of
this has been done, through adopting changes from
OpenBSD, but a thorough audit is needed - see SECURITY.
The Linux Security Audit Project looked at the games but
never bothered to send me their fixes; I think they are
now included. Rogue and tetris could probably be adapted
to keep their score files open and so need no more
privileges than an open file descriptor. Sail could
better use a daemon than a file for interfacing between
multiple players; Paul Janzen might do this at some point.
1997-04-29 - Fix compilation warnings with increasingly strict warning
options. The main reasonable ones have now been done,
but maybe some bits are left, and new warnings get added
to new versions of GCC.
1997-04-29 - Merge remaining changes back into NetBSD. This is going
somewhat quicker now I have NetBSD CVS write access.
1997-05-01 - Games with scorefiles should lock them when updating them.
1997-07-15 - Get distribution permission for hack and larn. Get
licence of rogue clarified. (See NetBSD PR 5850.)
1998-07-28 - Support building in a directory other than the source directory.
1998-08-18 - Fix whatever makes rogue need -fwritable-strings. This
seem to be various arrays of struct id being initialised
with constant strings, but then being modified in the
course of saving and restoring. Only object.c needs to
be compiled with -fwritable-strings.
1998-08-27 - Convert the games that use termcap to use curses.
Currently these are backgammon and tetris; rain, snake
and worms have been done. If it becomes possible to
distribute hack or larn, this will apply to them as well.
1998-08-27 - If we build a game that links to another game's manpage,
but don't install the other game, then we get a dangling
symlink or .so for the manpage.
1998-08-27 - Merge in improvements from OpenBSD. Perhaps FreeBSD also
has some; Paul Janzen is adding FreeBSD changes to
OpenBSD, so they may reach me that way.
1998-09-04 - dm should not access the utmp file directly.
1998-09-11 - Move building of more files in which configuration
variables are substituted from the configure script into
1998-12-06 - Allow alternative dictionaries to be specified at runtime
1998-12-11 - Support LFS (large files) - this requires using
fseeko/ftello instead of fseek/ftell, where supported,
and using -D_FILE_OFFSET_BITS=64 (actually getconf
LFS_CFLAGS, getconf LFS_LDFLAGS and getconf LFS_LIBS),
and could be useful when Linux has the kernel support for
32 bit uids, when there could be sparse score files
(indexed by uid) over 2Gb.
1998-12-14 - Check for any more constant data that could be marked
1998-12-28 - Fix any places that use the pid as random seed to use
something else, such as the time, because the pid is bad
when people boot up their system just to play a game and
so it is constant.
1999-07-29 - Provide support for giving each setgid game its own gid.