1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198
|
/* $NetBSD: attack.c,v 1.4 1997/10/12 21:24:26 christos Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)attack.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: attack.c,v 1.4 1997/10/12 21:24:26 christos Exp $");
#endif
#endif /* not lint */
#include <stdio.h>
#include <math.h>
#include "trek.h"
/*
** Klingon Attack Routine
**
** This routine performs the Klingon attack provided that
** (1) Something happened this move (i.e., not free), and
** (2) You are not cloaked. Note that if you issue the
** cloak command, you are not considered cloaked until you
** expend some time.
**
** Klingons are permitted to move both before and after the
** attack. They will tend to move toward you before the
** attack and away from you after the attack.
**
** Under certain conditions you can get a critical hit. This
** sort of hit damages devices. The probability that a given
** device is damaged depends on the device. Well protected
** devices (such as the computer, which is in the core of the
** ship and has considerable redundancy) almost never get
** damaged, whereas devices which are exposed (such as the
** warp engines) or which are particularly delicate (such as
** the transporter) have a much higher probability of being
** damaged.
**
** The actual amount of damage (i.e., how long it takes to fix
** it) depends on the amount of the hit and the "damfac[]"
** entry for the particular device.
**
** Casualties can also occur.
*/
void
attack(resting)
int resting; /* set if attack while resting */
{
int hit, i, l;
int maxhit, tothit, shldabsb;
double chgfac, propor, extradm;
double dustfac, tothe;
int cas;
int hitflag;
if (Move.free)
return;
if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
return;
if (Ship.cloaked && Ship.cloakgood)
return;
/* move before attack */
klmove(0);
if (Ship.cond == DOCKED)
{
if (!resting)
printf("Starbase shields protect the %s\n", Ship.shipname);
return;
}
/* setup shield effectiveness */
chgfac = 1.0;
if (Move.shldchg)
chgfac = 0.25 + 0.50 * franf();
maxhit = tothit = 0;
hitflag = 0;
/* let each Klingon do his damndest */
for (i = 0; i < Etc.nkling; i++)
{
/* if he's low on power he won't attack */
if (Etc.klingon[i].power < 20)
continue;
if (!hitflag)
{
printf("\nStardate %.2f: Klingon attack:\n",
Now.date);
hitflag++;
}
/* complete the hit */
dustfac = 0.90 + 0.01 * franf();
tothe = Etc.klingon[i].avgdist;
hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
/* deplete his energy */
dustfac = Etc.klingon[i].power;
Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
/* see how much of hit shields will absorb */
shldabsb = 0;
if (Ship.shldup || Move.shldchg)
{
propor = Ship.shield;
propor /= Param.shield;
shldabsb = propor * chgfac * hit;
if (shldabsb > Ship.shield)
shldabsb = Ship.shield;
Ship.shield -= shldabsb;
}
/* actually do the hit */
printf("HIT: %d units", hit);
if (!damaged(SRSCAN))
printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
cas = (shldabsb * 100) / hit;
hit -= shldabsb;
if (shldabsb > 0)
printf(", shields absorb %d%%, effective hit %d\n",
cas, hit);
else
printf("\n");
tothit += hit;
if (hit > maxhit)
maxhit = hit;
Ship.energy -= hit;
/* see if damages occurred */
if (hit >= (15 - Game.skill) * (25 - ranf(12)))
{
printf("CRITICAL HIT!!!\n");
/* select a device from probability vector */
cas = ranf(1000);
for (l = 0; cas >= 0; l++)
cas -= Param.damprob[l];
l -= 1;
/* compute amount of damage */
extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
/* damage the device */
damage(l, extradm);
if (damaged(SHIELD))
{
if (Ship.shldup)
printf("Sulu: Shields knocked down, captain.\n");
Ship.shldup = 0;
Move.shldchg = 0;
}
}
if (Ship.energy <= 0)
lose(L_DSTRYD);
}
/* see what our casualities are like */
if (maxhit >= 200 || tothit >= 500)
{
cas = tothit * 0.015 * franf();
if (cas >= 2)
{
printf("McCoy: we suffered %d casualties in that attack.\n",
cas);
Game.deaths += cas;
Ship.crew -= cas;
}
}
/* allow Klingons to move after attacking */
klmove(1);
return;
}
|