1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314
|
/* $NetBSD: algor.cc,v 1.1 2003/12/27 01:16:55 christos Exp $ */
/*-
* Copyright (c) 2003 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by Christos Zoulas.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the NetBSD
* Foundation, Inc. and its contributors.
* 4. Neither the name of The NetBSD Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/*
* algor.C: Computer algorithm
*/
#include "defs.h"
RCSID("$NetBSD: algor.cc,v 1.1 2003/12/27 01:16:55 christos Exp $")
#include "algor.h"
#include "board.h"
#include "box.h"
#include "random.h"
ALGOR::ALGOR(const char c) : PLAYER(c)
{
#ifdef notyet
// Single Edges = (x + y) * 2
_edge1 = (_b.nx() * _b.ny()) * 2;
// Shared Edges = (x * (y - 1)) + ((x - 1) * y)
_edge2 = (_b.nx() * (_b.ny() - 1)) + ((_b.nx() - 1) * _b.ny());
// Maximum Edges filled before closure = x * y * 2
_maxedge = _b.nx() * _b.ny() * 2;
#endif
}
// Find the first closure, i.e. a box that has 3 edges
int ALGOR::find_closure(size_t& y, size_t& x, int& dir, BOARD& b)
{
RANDOM rdy(b.ny()), rdx(b.nx());
for (y = rdy(); y < b.ny(); y = rdy()) {
rdx.clear();
for (x = rdx(); x < b.nx(); x = rdx()) {
BOX box(y, x, b);
if (box.count() == 3) {
for (dir = BOX::first; dir < BOX::last; dir++)
if (!box.isset(dir))
return 1;
b.abort("find_closure: 3 sided box[%d,%d] has no free sides",
y, x);
}
}
}
return 0;
}
#if 0
size_t ALGOR::find_single()
{
size_t ne;
// Find the number of single edges in use
for (size_t x = 0; x < b.nx(); x++) {
BOX tbox(0, x, b);
ne += tbox.isset(BOX::top);
BOX bbox(b.ny() - 1, x, b);
ne += bbox.isset(BOX::bottom);
}
for (size_t y = 0; y < _b.ny(); y++) {
BOX lbox(y, 0, b);
ne += lbox.isset(BOX::left);
BOX rbox(y,_b.nx() - 1, b);
ne += rbox.isset(BOX::right);
}
return ne;
}
#endif
// Count a closure, by counting all boxes that we can close in the current
// move
size_t ALGOR::count_closure(size_t& y, size_t& x, int& dir, BOARD& b)
{
size_t i = 0;
size_t tx, ty;
int tdir, mv;
while (find_closure(ty, tx, tdir, b)) {
if (i == 0) {
// Mark the beginning of the closure
x = tx;
y = ty;
dir = tdir;
}
if ((mv = b.domove(ty, tx, tdir, getWho())) == -1)
b.abort("count_closure: Invalid move (%d, %d, %d)", y, x, dir);
else
i += mv;
}
return i;
}
/*
* Find the largest closure, by closing all possible closures.
* return the number of boxes closed in the maximum closure,
* and the first box of the maximum closure in (x, y, dir)
*/
int ALGOR::find_max_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
{
BOARD nb(b);
int tdir, maxdir = -1;
size_t nbox, maxbox = 0;
size_t tx, ty, maxx = ~0, maxy = ~0;
while ((nbox = count_closure(ty, tx, tdir, nb)) != 0)
if (nbox > maxbox) {
// This closure is better, update max
maxbox = nbox;
maxx = tx;
maxy = ty;
maxdir = tdir;
}
// Return the max found
y = maxy;
x = maxx;
dir = maxdir;
return maxbox;
}
// Find if a turn does not result in a capture on the given box
// and return the direction if found.
int ALGOR::try_good_turn(BOX& box, size_t y, size_t x, int& dir, BOARD& b)
{
// Sanity check; we must have a good box
if (box.count() >= 2)
b.abort("try_good_turn: box[%d,%d] has more than 2 sides occupied",
y, x);
// Make sure we don't make a closure in an adjacent box.
// We use a random direction to randomize the game
RANDOM rd(BOX::last);
for (dir = rd(); dir < BOX::last; dir = rd())
if (!box.isset(dir)) {
size_t by = y + BOX::edges[dir].y;
size_t bx = x + BOX::edges[dir].x;
if (!b.bounds(by, bx))
return 1;
BOX nbox(by, bx, b);
if (nbox.count() < 2)
return 1;
}
return 0;
}
// Try to find a turn that does not result in an opponent closure, and
// return it in (x, y, dir); if not found return 0.
int ALGOR::find_good_turn(size_t& y, size_t& x, int& dir, const BOARD& b)
{
BOARD nb(b);
RANDOM rdy(b.ny()), rdx(b.nx());
for (y = rdy(); y < b.ny(); y = rdy()) {
rdx.clear();
for (x = rdx(); x < b.nx(); x = rdx()) {
BOX box(y, x, nb);
if (box.count() < 2 && try_good_turn(box, y, x, dir, nb))
return 1;
}
}
return 0;
}
// On a box with 2 edges, return the first or the last free edge, depending
// on the order specified
int ALGOR::try_bad_turn(BOX& box, size_t& y, size_t& x, int& dir, BOARD& b,
int last)
{
if (4 - box.count() <= last)
b.abort("try_bad_turn: Called at [%d,%d] for %d with %d",
y, x, last, box.count());
for (dir = BOX::first; dir < BOX::last; dir++)
if (!box.isset(dir)) {
if (!last)
return 1;
else
last--;
}
return 0;
}
// Find a box that has 2 edges and return the first free edge of that
// box or the last free edge of that box
int ALGOR::find_bad_turn(size_t& y, size_t& x, int& dir, BOARD& b, int last)
{
RANDOM rdy(b.ny()), rdx(b.nx());
for (y = rdy(); y < b.ny(); y = rdy()) {
rdx.clear();
for (x = rdx(); x < b.nx(); x = rdx()) {
BOX box(y, x, b);
if ((4 - box.count()) > last &&
try_bad_turn(box, y, x, dir, b, last))
return 1;
}
}
return 0;
}
int ALGOR::find_min_closure1(size_t& y, size_t& x, int& dir, const BOARD& b,
int last)
{
BOARD nb(b);
int tdir, mindir = -1, xdir, mv;
// number of boxes per closure
size_t nbox, minbox = nb.nx() * nb.ny() + 1;
size_t tx, ty, minx = ~0, miny = ~0;
while (find_bad_turn(ty, tx, tdir, nb, last)) {
// Play a bad move that would cause the opponent's closure
if ((mv = nb.domove(ty, tx, tdir, getWho())) != 0)
b.abort("find_min_closure1: Invalid move %d (%d, %d, %d)", mv,
ty, tx, tdir);
// Count the opponent's closure
if ((nbox = count_closure(y, x, xdir, nb)) == 0)
b.abort("find_min_closure1: no closure found");
if (nbox <= minbox) {
// This closure has fewer boxes
minbox = nbox;
minx = tx;
miny = ty;
mindir = tdir;
}
}
y = miny;
x = minx;
dir = mindir;
return minbox;
}
// Search for the move that makes the opponent close the least number of
// boxes; returns 1 if a move found, 0 otherwise
int ALGOR::find_min_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
{
size_t x1, y1;
int dir1;
int count = b.ny() * b.nx() + 1, count1;
for (size_t i = 0; i < 3; i++)
if (count > (count1 = find_min_closure1(y1, x1, dir1, b, i))) {
count = count1;
y = y1;
x = x1;
dir = dir1;
}
return (size_t) count != b.ny() * b.nx() + 1;
}
// Return a move in (y, x, dir)
void ALGOR::play(const BOARD& b, size_t& y, size_t& x, int& dir)
{
// See if we can close the largest closure available
if (find_max_closure(y, x, dir, b))
return;
#ifdef notyet
size_t sgl = find_single();
size_t dbl = find_double();
#endif
// See if we can play an edge without giving the opponent a box
if (find_good_turn(y, x, dir, b))
return;
// Too bad, find the move that gives the opponent the fewer boxes
if (find_min_closure(y, x, dir, b))
return;
}
|