What *is* hunt?
Hunt is a multi-player search-and-destroy game that takes place
in a maze. The game may either be slow and strategic or fast
and tactical, depending on how familiar the players are with the
Hunt is part of the user-contributed software distributed by
Berkeley in 4BSD. The sources are copyrighted by the authors
and the University of California. You may redistribute freely
as long as the copyright notices are retained.
Words of Warning:
hunt uses the socket mechanism of 4BSD Unix, so if you are on
System V (my sympathies), you're on your own.
If your machine does not permit non-setuid-root processes to
broadcast UDP packets, then hunt uses a *very* inefficient
method for locating the hunt server: it sends a packet
to every host on your network. If your machine falls
into this category, we strongly recommend that you use
either standalone or inetd mode *and* start hunt by
specifying the hunt server host.
hunt can be configured to use Unix-domain sockets, but that
code has not been tested in recent memory. Also, since
4.2BSD Unix-domain sockets are buggy, running hunt on
4.2BSD with Unix-domain sockets will probably crash
your system. If you want to experiment, feel free to
do so. However, don't say I didn't warn you :-).
hunt uses a fair amount of CPU time, both in user time (for
computing interactions) and system time (for processing
terminal interrupts). We found that a VAX 750 can
support about three users before the system is
noticeably impacted. The number goes up to about 8 or
10 for a VAX 8650. On a network of Sun 3/50's with the
server running on a 3/280, things work much more
smoothly as the computing load is distributed across
hunt may be dangerous to your health. "Arthritic pain" and
"lack of circulation" in fingers have been reported by
hunt abusers. Hunt may also be addictive, and the
withdrawal symptoms are not pretty :-)
1. Edit file "Makefile" and make sure the options selected are
reasonable. There are four "make" variables that you
should check: GAME_PARAM, SYSCFLAGS, SYSLDFLAGS, and DEFS.
GAME_PARAM controls what features of the game will be
compiled in (e.g. reflecting walls). The optional features
are listed in comments above where GAME_PARAM is defined.
If you want to try them, just add the ones you want to the
DEFS is where most system configuration is described.
If your system is 4.3BSD, Sun, Ultrix, Convex, HPUX
v6.0.1, or SGI, you're in luck. We provide the
appropriate definitions for these systems and you just
need to select one of them (e.g. if you have an Ultrix
system, just change the line
DEFS= $(GAME_PARAM) $(DEFS_43)
DEFS= $(GAME_PARAM) $(DEFS_ULTRIX)
). If your system is *not* listed above, then you may
need to do some experiments. All of the options are
documented in the Makefile, be brave.
SYSCFLAGS and SYSLDFLAGS are used for "unusual" systems
and you probably won't need to deal with it. An
example of an unusual system is the Silicon Graphics
IRIS, which keeps the network socket code in a BSD
emulation library that is in -lbsd. Edit these only if
you *know* your system is "different."
2. Edit file "Makefile" and look at the "install:" target. By
default, files are installed in /usr/games,
/usr/games/lib, and /usr/man/man6, which are "standard"
locations for games. If your system has a local games
directory, you'll need to change these.
3. Edit file "pathname.c" and make sure the file names and port
numbers are reasonable. You can ignore the first set
of variables as they are used only for debugging
purposes. The second set is used in the installed
version of hunt. The important variables are "Driver"
(where the server is kept), "Test_port" (the Internet
UDP port number that new players should use to contact
the server), and "Stat_file" (where scoring statistics
and body counts are written). The only tricky variable
here is "Test_port". The default value is chosen so
that it is unlikely to conflict with other service port
numbers, but you can change it if you want to.
4. Type "make install", which will compile and install the
programs and manual pages. Now you're almost ready to
go (see next section). There may be some warnings during
compilation. Ignore them.
Setting up the network:
Hunt may be set up in one of three modes: standalone, inetd, or
nothing. In "standalone" mode, there is always a hunt server
running on a server machine. All players who enter the game
will be talking to this server. This is the mode we use at
UCSF. The cost is one entry in the process table on the server
machine. In "inetd" mode, the server is started via inetd.
Again, only one machine should be set up to answer game
requests. The cost is having to edit a few system files. In
"nothing" mode, no server is running when there is no one
playing. The first person to enter hunt will automatically
start up a server on his machine. This, of course, gives him
an unfair advantage. Also, there may be race conditions such
that players end up in different games. The choice of which
mode to use depends on site configuration and politics. We
recommend using "standalone" mode because it is simple to set
up and starts up rapidly.
FOR STANDALONE MODE, put these lines in /etc/rc.local on the
server machine. THERE SHOULD ONLY BE ONE SERVER MACHINE!
# start up the hunt daemon if present
if [ -f /usr/games/lib/huntd ]; then
/usr/games/lib/huntd -s & (echo -n ' huntd') >/dev/console
Also, you should start one up (on the off chance that you will
want to test this mess :-) by typing "/usr/games/lib/hunt -s".
FOR INETD MODE, then things get more complicated. You need to
edit both /etc/services and /etc/inetd.conf. In /etc/services,
add the line
26740 corresponds to the default "Test_port". If you changed
that variable, then you should put whatever value you used here
as well. In /etc/inetd.conf, add the line
hunt dgram udp wait nobody /usr/games/lib/huntd huntd
This works for 4.3BSD. I don't remember the configuration file
format for 4.2BSD inetd.
See the huntd.6 manual page for more details.
FOR NOTHING MODE, do nothing.
Now you are ready to test the code. Type "/usr/games/hunt" or
whatever you call the hunt executable. You should be prompted
for your name and team. Then you should get the display of a
maze. At this point, you should read the manual page :-).
Hunt is not officially supported by anyone anywhere (that I know of);
however, bug reports will be read and bug fixes/enhancements may be
sent out at irregular intervals. Send no flames, just money. Happy
October 17, 1988
P.S. The authors of the game want to emphasize that this version of hunt
was started over eight years ago, and the programming style exhibited here
in no way reflects the current programming practices of the authors.