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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "add_tileset_dialog.h"
#include "tmx/tileset_list.h"
#include "mrt/fs_node.h"
AddTilesetDialog::AddTilesetDialog(const int w, const int h) :
ScrollList("menu/background_box_dark.png", "small", w, h) {}
const bool AddTilesetDialog::init(const std::string &fname, TilesetList &tilesets, const std::vector<std::string> &all_tilesets) {
_tileset.clear();
std::string dir = mrt::FSNode::get_dir(fname);
LOG_DEBUG(("map file: %s base dir: %s", fname.c_str(), dir.c_str()));
clear();
_tilesets.clear();
bool found = false;
for(size_t i = 0; i < all_tilesets.size(); ++i) {
const std::string tileset = mrt::FSNode::relative_path(dir, all_tilesets[i]);
//LOG_DEBUG(("tileset: %s", tileset.c_str()));
if (!tilesets.exists(tileset)) {
_tilesets.push_back(tileset);
append(mrt::FSNode::get_filename(tileset, false));
found = true;
}
}
return found;
}
bool AddTilesetDialog::onKey(const SDL_keysym sym) {
switch(sym.sym) {
case SDLK_KP_ENTER:
case SDLK_RETURN:
{
//adding tileset.
_tileset = _tilesets[get()];
LOG_DEBUG(("adding tileset #%d (%s)", get(), _tileset.c_str()));
}
case SDLK_ESCAPE:
hide();
return true;
default:
return ScrollList::onKey(sym);
}
}
const std::string AddTilesetDialog::getTileset() {
std::string r = _tileset;
_tileset.clear();
return r;
}
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