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#ifndef BTANKS_EDITOR_BASE_BRUSH_H__
#define BTANKS_EDITOR_BASE_BRUSH_H__
/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "math/v2.h"
#include <vector>
class Layer;
class Command;
namespace sdlx {
class Surface;
}
#include "sdlx/surface.h"
class BaseBrush {
public:
v2<int> size;
virtual void exec(Command &, const int x, const int y) const = 0;
virtual void render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_aligned) = 0;
virtual ~BaseBrush() {}
};
class Brush : public BaseBrush {
public:
Brush();
Brush(const v2<int> tile_size, const std::vector<int> &tiles) :
_tile_size(tile_size), _tiles(tiles) {}
virtual void exec(Command& command, const int x, const int y) const;
virtual void render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_aligned);
protected:
v2<int> _tile_size;
std::vector<int> _tiles;
};
class FillerBrush : public Brush {
public:
FillerBrush(const Brush &brush, const v2<int> &map_size);
virtual void exec(Command& command, const int x, const int y) const;
virtual void render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_aligned);
private:
v2<int> _map_size;
};
class Eraser: public Brush {
public:
Eraser(const v2<int> tile_size);
virtual void exec(Command& command, const int x, const int y) const;
virtual void render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_aligned);
private:
v2<int> _tile_size;
sdlx::Surface _eraser;
};
class Editor;
class Object;
class ObjectBrush: public BaseBrush {
public:
std::string classname, animation;
int z;
ObjectBrush(Editor * editor, const std::string &classname, const std::string &animation, const int z);
~ObjectBrush();
virtual void exec(Command& command, const int x, const int y) const;
virtual void render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_aligned);
private:
Editor * editor;
Object * object;
};
#endif
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