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#ifndef BTANKS_EDITOR_COMMAND_H__
#define BTANKS_EDITOR_COMMAND_H__
/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include <string>
#include <vector>
#include <set>
#include <map>
#include "utils.h"
#include "math/v2.h"
#include "variants.h"
class Layer;
class Object;
struct GameItem;
class Command {
Layer *layer;
public:
enum ObjectCommandType {InvalidObject, CreateObject, MoveObject, DeleteObject, ChangeObjectProperties, RotateObject };
//enum Type { LayerModification } type;
explicit Command(Layer *layer); //layer modification
explicit Command(const std::string &classname, const std::string &animation, const v2<int> &position, const int z);
explicit Command(const ObjectCommandType, const Object *object, const int arg = 0, const Variants & vars = Variants()); //object modification
void setTile(const int x, const int y, const int tile);
const int getTile(const int x, const int y);
void save(const int x, const int y);
void move(const int x, const int y);
void exec();
void undo();
~Command();
Object *getObject();
private:
void deleteObject(const int id);
ObjectCommandType type;
typedef std::vector< ternary<int, int, int> > Queue;
Queue queue;
typedef std::map<const std::pair<int, int>, int> Backup;
Backup backup;
std::string property_backup;
std::string classname, animation;
v2<int> position;
int z, z_backup;
Variants vars, vars_backup;
};
#endif
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