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#ifndef BTANKS_EDITOR_H__
#define BTANKS_EDITOR_H__
/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "sl08/sl08.h"
#include "sdlx/sdlx.h"
#include "sdlx/rect.h"
#include "menu/container.h"
#include "alarm.h"
#include <string>
#include <deque>
#include "command.h"
class OpenMapDialog;
class TilesetDialog;
class Hud;
class LayerListDialog;
class BaseBrush;
class AddObjectDialog;
class ObjectPropertiesDialog;
class ScrollList;
class MorphDialog;
class ResizeDialog;
namespace sdlx {
class Font;
class Surface;
}
class Object;
class Editor : public Container {
public:
Editor();
void init(int argc, char **argv);
void run();
void deinit();
void loadMap(const std::string &map);
void addCommand(Command &cmd);
Command ¤tCommand();
void undo();
void redo();
void moveObjectHack(Object *object, const v2<int>& screen_pos);
private:
virtual bool onKey(const SDL_keysym sym); //from ::Control
virtual bool onMouse(const int button, const bool pressed, const int x, const int y);
virtual bool onMouseMotion(const int state, const int x, const int y, const int xrel, const int yrel);
void render(sdlx::Surface &surface, const float dt);
//slots:
sl08::slot1<bool, float, Editor> on_tick_slot;
bool onTick(float dt);
sl08::slot2<bool, const SDL_keysym, const bool, Editor> on_key_slot;
bool onKeySignal(const SDL_keysym sym, const bool pressed);
sl08::slot4<bool, const int, const bool, const int, const int, Editor> on_mouse_slot;
bool onMouseSignal(const int button, const bool pressed, const int x, const int y);
sl08::slot5<bool, const int, const int, const int, const int, const int, Editor> on_mouse_motion_slot;
bool onMouseMotionSignal(const int state, const int x, const int y, const int xrel, const int yrel);
sl08::slot1<void, const SDL_Event &, Editor> on_event_slot;
void onEvent(const SDL_Event &event);
void displayStatusMessage(const Object *o);
void updateLayers();
OpenMapDialog *_map_picker;
Hud *_hud;
TilesetDialog *_tileset_dialog;
LayerListDialog * _layers_dialog;
AddObjectDialog * _add_object;
ResizeDialog *_resize_map;
std::deque<std::pair<std::string, std::string> > _morph_boxes;
MorphDialog *_morph_dialog;
sdlx::Rect map_pos;
v2<float> map_dir;
v2<int> _tile_size;
std::string _map_base, _map_file;
int _loading_bar_total, _loading_bar_now;
//slots:
sl08::slot1<void, const int, Editor> reset_slot;
void resetLoadingBar(const int total);
sl08::slot2<void, const int, const char *, Editor> notify_slot;
void notifyLoadingBar(const int progress, const char *what);
int _current_layer_z;
BaseBrush *_brush;
v2<int> _last_tile_painted;
std::string _layer_name;
Alarm _layer_name_invisible, _layer_invisible;
const sdlx::Font *_small_font;
std::deque<Command> undo_queue, redo_queue;
bool _render_objects;
const Object *_highlight_object;
bool _dragging, _selecting;
v2<int> _selection1, _selection2;
v2<int> mouse_pos;
ObjectPropertiesDialog *_object_properties;
};
#endif
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