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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "herd.h"
#include <set>
#include "world.h"
#include "object.h"
#include "config.h"
#include "zbox.h"
#include "tmx/map.h"
void ai::Herd::calculateV(v2<float> &velocity, Object *sheep, const int leader, const float distance) {
bool was_stopped = velocity.is0();
velocity.clear();
std::set<const Object *> o_set;
World->enumerate_objects(o_set, sheep, distance, NULL);
int n = 0;
for(std::set<const Object *>::iterator i = o_set.begin(); i != o_set.end(); ++i) {
const Object *o = *i;
if (o->impassability == 0 || (leader && o->get_summoner() != leader))
continue;
int cd = getComfortDistance(o);
if (cd == -1)
continue;
v2<float> pos = sheep->get_relative_position(o);
float r = pos.length();
if (r < 0.001) r = 0.001;
if (pos.quick_length() < cd * cd)
velocity -= pos / r;
else
velocity += pos / r;
++n;
}
const v2<int> tile_size = Map->getPathTileSize();
v2<int> pos = sheep->get_center_position().convert<int>() / tile_size;
const Matrix<int> &hint = Map->getAreaMatrix(sheep->registered_name);
GET_CONFIG_VALUE("objects.ai.hint-gravity", float, hgc, 10.0f);
v2<int> size = v2<int>((int)distance, (int)distance * 4 / 3) / tile_size / 2;
for(int y = -size.y; y <= size.y; ++y)
for(int x = -size.x; x < size.x; ++x) {
if (hint.get(pos.y + y, pos.x + x)) {
v2<float> dpos(x, y);
//LOG_DEBUG(("%d:%s %g %g, %g", sheep->get_id(), sheep->registered_name.c_str(), dpos.x, dpos.y, dpos.length()));
float r = dpos.normalize();
velocity += dpos * hgc / r;
}
}
const Object * o = leader?World->getObjectByID(leader): NULL;
if (o != NULL && !ZBox::sameBox(o->get_z(), sheep->get_z()))
o = NULL;
if (o != NULL) {
//LOG_DEBUG(("leader: %p", o));
v2<float> pos = sheep->get_relative_position(o);
int cd = getComfortDistance(NULL);
if (pos.quick_length() < cd * cd)
velocity -= pos;
else
velocity += pos * n;
}
float v = velocity.normalize();
if (v < (was_stopped?0.5:0.0001))
velocity.clear();
}
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