File: old_school.cpp

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/* Battle Tanks Game
 * Copyright (C) 2006-2009 Battle Tanks team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

/* 
 * Additional rights can be granted beyond the GNU General Public License 
 * on the terms provided in the Exception. If you modify this file, 
 * you may extend this exception to your version of the file, 
 * but you are not obligated to do so. If you do not wish to provide this
 * exception without modification, you must delete this exception statement
 * from your version and license this file solely under the GPL without exception. 
*/

#include "old_school.h"
#include <set>
#include "world.h"
#include "object.h"
#include "mrt/random.h"
#include "tmx/map.h"

ai::OldSchool::OldSchool() : trottle(0) {}

void ai::OldSchool::on_spawn(const Object *object) {
	trottle = 0;
}

void ai::OldSchool::calculateV(v2<float> &velocity, Object *object) {
	if (object->is_driven())
		return;
	velocity.clear();
	++trottle;
	if (trottle < 10) {
		return;
	} else {
		trottle = 0;
	}

	//LOG_DEBUG(("[%d: %s]old school calculate", object->get_id(), object->animation.c_str()));
	int dirs = object->get_directions_number();
	int dirs0 = dirs;

	int action = mrt::random(3);
	if (dirs == 1)
		dirs = 8;

	if (action != 1 && dirs0 > 1) {
		int dir = mrt::random(dirs);
		object->set_direction(dir);
		velocity.clear();
	} else if (action == 1) {
		int dir = mrt::random(dirs);
		v2<int> pos;
		object->get_center_position(pos);
		v2<int> tile_size = Map->getPathTileSize();
	
		const Matrix<int> &matrix = Map->get_impassability_matrix(object->get_z());
	
		v2<float> delta;
		delta.fromDirection(dir, dirs);

		v2<int> dpos = (delta * tile_size.convert<float>()).convert<int>();
		pos += dpos;
		v2<int> pos2 = pos + dpos;
		
		pos /= tile_size;
		pos2 /= tile_size;
		if (matrix.get(pos.y, pos.x) != -1 && matrix.get(pos2.y, pos2.x) != -1) {
			Way way;
			way.push_back(pos2 * tile_size + tile_size / 2);
			object->set_way(way);
		}
	}
}


void ai::OldSchool::serialize(mrt::Serializator &s) const {
	s.add(trottle);
}

void ai::OldSchool::deserialize(const mrt::Serializator &s) {
	s.get(trottle);	
}