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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "old_school.h"
#include <set>
#include "world.h"
#include "object.h"
#include "mrt/random.h"
#include "tmx/map.h"
ai::OldSchool::OldSchool() : trottle(0) {}
void ai::OldSchool::on_spawn(const Object *object) {
trottle = 0;
}
void ai::OldSchool::calculateV(v2<float> &velocity, Object *object) {
if (object->is_driven())
return;
velocity.clear();
++trottle;
if (trottle < 10) {
return;
} else {
trottle = 0;
}
//LOG_DEBUG(("[%d: %s]old school calculate", object->get_id(), object->animation.c_str()));
int dirs = object->get_directions_number();
int dirs0 = dirs;
int action = mrt::random(3);
if (dirs == 1)
dirs = 8;
if (action != 1 && dirs0 > 1) {
int dir = mrt::random(dirs);
object->set_direction(dir);
velocity.clear();
} else if (action == 1) {
int dir = mrt::random(dirs);
v2<int> pos;
object->get_center_position(pos);
v2<int> tile_size = Map->getPathTileSize();
const Matrix<int> &matrix = Map->get_impassability_matrix(object->get_z());
v2<float> delta;
delta.fromDirection(dir, dirs);
v2<int> dpos = (delta * tile_size.convert<float>()).convert<int>();
pos += dpos;
v2<int> pos2 = pos + dpos;
pos /= tile_size;
pos2 /= tile_size;
if (matrix.get(pos.y, pos.x) != -1 && matrix.get(pos2.y, pos2.x) != -1) {
Way way;
way.push_back(pos2 * tile_size + tile_size / 2);
object->set_way(way);
}
}
}
void ai::OldSchool::serialize(mrt::Serializator &s) const {
s.add(trottle);
}
void ai::OldSchool::deserialize(const mrt::Serializator &s) {
s.get(trottle);
}
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