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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include <string.h>
#include <assert.h>
#include "keyplayer.h"
#include "config.h"
#include "window.h"
KeyPlayer::KeyPlayer(const std::string &variant) {
on_key_slot.assign(this, &KeyPlayer::on_key, Window->key_signal);
int up, down, left, right, fire, alt_fire, leave, hint_control;
#include "controls/default_keys.cpp"
int i = 0;
if (variant == "keys")
i = 0;
else if (variant == "keys-1")
i = 1;
else if (variant == "keys-2")
i = 2;
else throw_ex(("unknown keyboard variant used (%s)", variant.c_str()));
std::string profile;
Config->get("engine.profile", profile, std::string());
if (profile.empty())
throw_ex(("empty profile"));
std::string base = "profile." + profile + ".controls." + variant;
Config->get(base + ".up", up, keys[i][0]);
Config->get(base + ".down", down, keys[i][1]);
Config->get(base + ".left", left, keys[i][2]);
Config->get(base + ".right", right, keys[i][3]);
Config->get(base + ".fire", fire, keys[i][4]);
Config->get(base + ".alt-fire", alt_fire, keys[i][5]);
Config->get(base + ".disembark", leave, keys[i][6]);
Config->get(base + ".hint-control", hint_control, keys[i][7]);
_up = (SDLKey)up;
_down = (SDLKey)down;
_left = (SDLKey)left;
_right = (SDLKey)right;
_fire = (SDLKey)fire;
_alt_fire = (SDLKey)alt_fire;
this->leave = (SDLKey)leave;
_hint_control = (SDLKey)hint_control;
}
void KeyPlayer::_updateState(PlayerSlot &slot, PlayerState &state, const float dt) {
state = _state;
}
#define SETSTATE(name, member) if (sym.sym == member) { _state.name = pressed? 1: 0; return true; }
bool KeyPlayer::on_key(const SDL_keysym sym, const bool pressed) {
SETSTATE(left, _left);
SETSTATE(right, _right);
SETSTATE(up, _up);
SETSTATE(down, _down);
SETSTATE(fire, _fire);
SETSTATE(alt_fire, _alt_fire);
SETSTATE(leave, leave);
SETSTATE(hint_control, _hint_control);
return false;
}
#define CHECKSTATE(name, member) if (state.name) {\
const char *name = SDL_GetKeyName(this->member); \
controls.push_back(mrt::format_string("(%s)", name?name: "unknown")); \
}
void KeyPlayer::get_name(std::vector<std::string> &controls, const PlayerState &state) const {
CHECKSTATE(left, _left);
CHECKSTATE(right, _right);
CHECKSTATE(up, _up);
CHECKSTATE(down, _down);
CHECKSTATE(fire, _fire);
CHECKSTATE(alt_fire, _alt_fire);
CHECKSTATE(leave, leave);
CHECKSTATE(hint_control, _hint_control);
}
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