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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "control.h"
#include "sound/mixer.h"
Control::Control() : _base_x(0), _base_y(0), _changed(false), _mouse_in(false), _hidden(false), _modal(false) {}
void Control::tick(const float dt) {}
void Control::activate(const bool active) {
}
void Control::hide(const bool hide) {
_hidden = hide;
}
bool Control::onKey(const SDL_keysym sym) {
return false;
}
bool Control::onMouse(const int button, const bool pressed, const int x, const int y) {
return false;
}
bool Control::onMouseMotion(const int state, const int x, const int y, const int xrel, const int yrel) {
return false;
}
void Control::on_mouse_enter(bool enter) {
//LOG_DEBUG(("%s", enter?"enter":"leave"));
}
void Control::invalidate(const bool play_sound) {
if (play_sound && !_changed)
Mixer->playSample(NULL, "menu/change.ogg", false);
_changed = true;
}
void Control::get_base(int &x, int &y) const {
x = _base_x; y = _base_y;
}
void Control::set_base(const int x, const int y) {
_base_x = x; _base_y = y;
}
Control::~Control() {}
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