File: control.h

package info (click to toggle)
btanks 0.9.8083-9
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, forky, sid, trixie
  • size: 43,616 kB
  • sloc: cpp: 46,425; ansic: 12,005; xml: 4,262; python: 313; sh: 13; makefile: 13
file content (73 lines) | stat: -rw-r--r-- 2,438 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
#ifndef BTANKS_MENU_CONTROL_H__
#define BTANKS_MENU_CONTROL_H__

/* Battle Tanks Game
 * Copyright (C) 2006-2009 Battle Tanks team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

/* 
 * Additional rights can be granted beyond the GNU General Public License 
 * on the terms provided in the Exception. If you modify this file, 
 * you may extend this exception to your version of the file, 
 * but you are not obligated to do so. If you do not wish to provide this
 * exception without modification, you must delete this exception statement
 * from your version and license this file solely under the GPL without exception. 
*/

#include "sdlx/sdlx.h"
#include "export_btanks.h"

namespace sdlx {
	class Surface;
}

class Container;
class BTANKSAPI Control {
public: 
	Control();
	virtual void tick(const float dt);
	virtual void render(sdlx::Surface &surface, const int x, const int y) const = 0;
	virtual void get_size(int &w, int &h) const = 0;
	
	virtual bool onKey(const SDL_keysym sym);
	virtual bool onMouse(const int button, const bool pressed, const int x, const int y);
	virtual bool onMouseMotion(const int state, const int x, const int y, const int xrel, const int yrel);
	virtual void on_mouse_enter(bool enter = true);
	virtual ~Control();
	
	void invalidate(const bool play_sound = false);
	inline const bool changed() const { return _changed; } 
	inline void reset() { _changed = false; }
	
	virtual void hide(const bool hide = true);
	virtual bool hidden() const { return _hidden; }
	
	virtual void activate(const bool active);

	void get_base(int &x, int &y) const;
	void set_base(const int x, const int y);
private: 
	friend class Container;
	int _base_x, _base_y;
	bool _changed;
	bool _mouse_in;
protected: 
	bool _hidden, _modal;
};

#endif