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#ifndef BTANKS_MENU_CONTROL_H__
#define BTANKS_MENU_CONTROL_H__
/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "sdlx/sdlx.h"
#include "export_btanks.h"
namespace sdlx {
class Surface;
}
class Container;
class BTANKSAPI Control {
public:
Control();
virtual void tick(const float dt);
virtual void render(sdlx::Surface &surface, const int x, const int y) const = 0;
virtual void get_size(int &w, int &h) const = 0;
virtual bool onKey(const SDL_keysym sym);
virtual bool onMouse(const int button, const bool pressed, const int x, const int y);
virtual bool onMouseMotion(const int state, const int x, const int y, const int xrel, const int yrel);
virtual void on_mouse_enter(bool enter = true);
virtual ~Control();
void invalidate(const bool play_sound = false);
inline const bool changed() const { return _changed; }
inline void reset() { _changed = false; }
virtual void hide(const bool hide = true);
virtual bool hidden() const { return _hidden; }
virtual void activate(const bool active);
void get_base(int &x, int &y) const;
void set_base(const int x, const int y);
private:
friend class Container;
int _base_x, _base_y;
bool _changed;
bool _mouse_in;
protected:
bool _hidden, _modal;
};
#endif
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