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#include "simple_gamepad_setup.h"
#include "resource_manager.h"
#include "box.h"
#include "label.h"
#include "i18n.h"
#include "window.h"
#include "menu.h"
#include "chooser.h"
#include "math/unary.h"
#include "slider.h"
#include "config.h"
#include "button.h"
#include "main_menu.h"
SimpleGamepadSetup::SimpleGamepadSetup() : bg_table(ResourceManager->load_surface("menu/gamepad_table.png")), selection(NULL) {
int joys = joy.getCount();
if (joys <= 0)
throw_ex(("no gamepad found"));
add(0, 0, bg = new Box("menu/background_box_dark.png", bg_table->get_width() + 96, bg_table->get_height() + 180, 24));
int bw, bh, mx, my;
bg->get_size(bw, bh);
bg->getMargins(mx, my);
std::vector<std::string> jlist;
for(int i = 0; i < joys; ++i)
jlist.push_back(joy.getName(i));
joy_list = new Chooser("small", jlist);
int cw, ch;
joy_list->get_size(cw, ch);
add((bw - cw) / 2, my, joy_list);
bg_table_pos = v2<int>((bw - bg_table->get_width()) / 2, my + ch + my);
const char * labels[] = {"left", "right", "up", "down", "fire", "alt-fire", "disembark", "hint-ctrl"};
size_t n = sizeof(labels) / sizeof(labels[0]);
ch = (bg_table->get_height() - 46) / n;
for(size_t i = 0; i < n; ++i) {
add(bg_table_pos.x + 8, bg_table_pos.y + 47 + i * ch, new Label("medium", I18n->get("menu", labels[i])));
add(bg_table_pos.x + 160, bg_table_pos.y + 50 + i * ch, controls[i] = new Label("small", std::string()));
}
int ybase = bg_table_pos.y + bg_table->get_height() + my;
dead_zone = new Slider(1);
init(0);
dead_zone->get_size(cw, ch);
add((bw - cw) / 2, ybase, dead_zone);
ybase += ch + my;
_b_ok = new Button("medium_dark", I18n->get("menu", "ok"));
_b_ok->get_size(cw, ch);
add(bw - cw - mx * 2, ybase, _b_ok);
_b_revert = new Button("medium_dark", I18n->get("menu", "revert-to-defaults"));
_b_revert->get_size(cw, ch);
add(mx * 2, ybase, _b_revert);
on_event_slot.assign(this, &SimpleGamepadSetup::on_event, Window->event_signal);
_modal = true;
}
void SimpleGamepadSetup::init(const int idx) {
joy.open(idx);
profile = joy.getName(idx);
joy_list->set(idx);
bindings = SimpleJoyBindings(profile, joy);
dead_zone->set(bindings.get_dead_zone());
refresh();
}
void SimpleGamepadSetup::refresh() {
for(unsigned i = 0; i < 8; ++i) {
controls[i]->set(bindings.get_name(i));
}
}
void SimpleGamepadSetup::on_event(const SDL_Event &event) {
//LOG_DEBUG(("event!"));
if (hidden() || active_row < 0 || active_row >= 8)
return;
switch(event.type) {
case SDL_JOYAXISMOTION: {
const SDL_JoyAxisEvent &je = event.jaxis;
int v = math::abs(je.value);
if (v < (int)(32767 * dead_zone->get()))
break;
//LOG_DEBUG(("axis %d: %d", je.axis, je.value));
bindings.set(active_row, SimpleJoyBindings::State(SimpleJoyBindings::State::Axis, je.axis, je.value > 0? 1: -1));
refresh();
//++active_row;
break;
}
case SDL_JOYHATMOTION: {
const SDL_JoyHatEvent &je = event.jhat;
if (je.value == SDL_HAT_CENTERED)
break;
//LOG_DEBUG(("hat %d: %04x", je.hat, (unsigned)je.value));
bindings.set(active_row, SimpleJoyBindings::State(SimpleJoyBindings::State::Hat, je.hat, je.value));
refresh();
//++active_row;
break;
}
case SDL_JOYBUTTONDOWN: {
const SDL_JoyButtonEvent &je = event.jbutton;
//LOG_DEBUG(("button %d", je.button));
bindings.set(active_row, SimpleJoyBindings::State(SimpleJoyBindings::State::Button, je.button, 0));
refresh();
//++active_row;
break;
}
default:
return;
}
}
void SimpleGamepadSetup::render(sdlx::Surface &surface, const int x, const int y) const {
AUTOLOAD_SURFACE(selection, "menu/gamepad_selection.png");
Container::render(surface, x, y);
surface.blit(*bg_table, x + bg_table_pos.x, y + bg_table_pos.y);
if (active_row >= 0 && active_row < 8) {
surface.blit(*selection, x + bg_table_pos.x + 152, y + bg_table_pos.y + 44 + 30 * active_row);
}
}
void SimpleGamepadSetup::revert_to_defaults() {
std::string p;
Config->get("engine.profile", p, std::string());
if (p.empty())
throw_ex(("empty profile"));
std::string base = "profile." + p + ".controls.joystick." + profile;
Config->remove(base + ".left");
Config->remove(base + ".right");
Config->remove(base + ".up");
Config->remove(base + ".down");
Config->remove(base + ".fire");
Config->remove(base + ".alt-fire");
Config->remove(base + ".disembark");
Config->remove(base + ".hint-ctrl");
bindings.clear();
refresh();
}
void SimpleGamepadSetup::save() {
bindings.save();
}
bool SimpleGamepadSetup::onKey(const SDL_keysym sym) {
if (Container::onKey(sym))
return true;
switch(sym.sym) {
case SDLK_RETURN:
case SDLK_ESCAPE:
save();
hide();
return true;
default:
return true;
}
}
bool SimpleGamepadSetup::onMouse(const int button, const bool pressed, const int x, const int y) {
if (Container::onMouse(button, pressed, x, y))
return true;
//blah blah
return true;
}
bool SimpleGamepadSetup::onMouseMotion(const int state, const int x, const int y, const int xrel, const int yrel) {
if (Container::onMouseMotion(state, x, y, xrel, yrel))
return true;
active_row = y - bg_table_pos.y - 44;
if (active_row < 0)
return true;
active_row /= 30;
return true;
}
void SimpleGamepadSetup::hide(const bool hide) {
MainMenu::generate_key_events_for_gamepad = hide;
Container::hide(hide);
}
void SimpleGamepadSetup::tick(const float dt) {
if (joy_list->changed()) {
init(joy_list->get());
joy_list->reset();
}
if (dead_zone->changed()) {
dead_zone->reset();
bindings.set_dead_zone(dead_zone->get());
}
if (_b_revert->changed()) {
_b_revert->reset();
revert_to_defaults();
}
if (_b_ok->changed()) {
_b_ok->reset();
save();
hide();
}
}
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