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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "mrt/logger.h"
#include "mrt/tcp_socket.h"
#include "mrt/exception.h"
#include "mrt/serializator.h"
#include "client.h"
#include "rt_config.h"
#include "player_state.h"
#include "message.h"
#include "player_manager.h"
#include "monitor.h"
#include "connection.h"
#include "config.h"
Client::Client(): _monitor(NULL), sent_req(false) {
}
Client::~Client() {
delete _monitor;
_monitor = NULL;
}
void Client::init(const mrt::Socket::addr &host) {
delete _monitor;
GET_CONFIG_VALUE("multiplayer.compression-level", int, cl, 3);
LOG_DEBUG(("client::init('%s')", host.getAddr().c_str()));
//_udp_sock.create();
//_udp_sock.listen(bindaddr, port);
_monitor = new Monitor(cl);
_monitor->add(&_udp_sock);
_monitor->connect(host);
_monitor->start();
sent_req = false;
}
void Client::send(const Message &m) {
LOG_DEBUG(("sending '%s' via channel %d", m.getType(), m.channel));
mrt::Chunk data;
m.serialize2(data);
_monitor->send(0, data, m.realtime());
}
void Client::tick(const float dt) {
if (_monitor == NULL)
return;
if (!sent_req && connected()) {
Message msg(Message::RequestServerStatus);
msg.set("release", RTConfig->release_name);
send(msg);
sent_req = true;
}
int id;
mrt::Chunk data;
while(_monitor->recv(id, data)) {
assert(id == 0);
Message m;
m.deserialize2(data);
switch(m.type) {
case Message::UpdateWorld:
case Message::ServerStatus:
case Message::UpdatePlayers:
case Message::Pang:
case Message::Respawn:
case Message::GameJoined:
case Message::GameOver:
case Message::TextMessage:
case Message::DestroyMap:
case Message::PlayerMessage:
case Message::ServerError:
PlayerManager->on_message(0, m);
break;
default:
throw_ex(("message type '%s' is not allowed", m.getType()));
}
}
while(_monitor->disconnected(id)) {
PlayerManager->on_disconnect(id);
}
}
void Client::disconnect() {
_monitor->disconnect(0);
PlayerManager->on_disconnect(0);
sent_req = false;
}
bool Client::connected() const {
return _monitor->connected(0);
}
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