1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
#ifndef BTANKS_VECTOR_H__
#define BTANKS_VECTOR_H__
/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "math/v3.h"
#include <assert.h>
namespace math {
template<typename T>
void getNormalVector(v2<T> &result, const v2<T> &line, const v2<T> &point) {
if (line.x == 0) {
assert(line.y != 0);
result.y = 0;
result.x = point.x;
return;
}
if (line.y == 0) {
result.x = 0;
result.y = point.y;
return;
}
const T k = line.y / line.x;
const T b = point.y + point.x / k;
const T x_cross = b / (k + 1 / k);
const T y_cross = k * x_cross;
result.x = point.x - x_cross;
result.y = point.y - y_cross;
}
}
#endif
|