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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "destructable_object.h"
#include "config.h"
#include "registrar.h"
#include "special_owners.h"
#include "ai/targets.h"
class Barrack : public DestructableObject {
public:
Barrack(const std::string &object, const std::string &animation, const bool pierceable) :
DestructableObject("barrack"),
_object(object), _animation(animation), _spawn(true) {
_variants.add("with-fire");
if (pierceable)
_variants.add("make-pierceable");
}
virtual Object* clone() const { return new Barrack(*this); }
virtual void tick(const float dt);
virtual void on_spawn();
virtual void serialize(mrt::Serializator &s) const {
DestructableObject::serialize(s);
s.add(_object);
s.add(_animation);
s.add(_spawn);
}
virtual void deserialize(const mrt::Serializator &s) {
DestructableObject::deserialize(s);
s.get(_object);
s.get(_animation);
s.get(_spawn);
}
private:
std::string _object, _animation;
Alarm _spawn;
};
void Barrack::tick(const float dt) {
DestructableObject::tick(dt);
if (!_broken && _spawn.tick(dt)) {
if (hp == max_hp) { //nothing happens
int tr;
Config->get("objects." + registered_name + ".targeting-range", tr, 500);
v2<float> pos, vel;
if (!get_nearest(ai::Targets->infantry, tr, pos, vel, false))
return; //skip spawning
}
int max_c;
Config->get("objects." + registered_name + ".maximum-children", max_c, 5);
int n = get_children(std::string());
if (n < max_c) {
v2<float>dpos;
dpos.y = size.y / 2 + 16; //fixme: use debiloids size here.
Object * o = spawn(_object, _animation, dpos);
o->copy_special_owners(this);
play_now("spawn");
}
}
}
void Barrack::on_spawn() {
play("main", true);
float sr;
Config->get("objects." + registered_name + ".spawn-rate", sr, 5);
_spawn.set(sr);
}
REGISTER_OBJECT("barrack-with-machinegunners", Barrack, ("machinegunner", "machinegunner", false));
REGISTER_OBJECT("barrack-with-throwers", Barrack, ("thrower", "thrower", false));
REGISTER_OBJECT("barrack-with-kamikazes", Barrack, ("kamikaze", "kamikaze", false));
REGISTER_OBJECT("tent-with-machinegunners", Barrack, ("machinegunner", "machinegunner", true));
REGISTER_OBJECT("tent-with-throwers", Barrack, ("thrower", "thrower", true));
REGISTER_OBJECT("tent-with-kamikazes", Barrack, ("kamikaze", "kamikaze", true));
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