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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "object.h"
#include "registrar.h"
#include "config.h"
#include "alarm.h"
class Barrier : public Object {
public:
Barrier() : Object("barrier"), _toggle(true) { pierceable = true; }
virtual Object * clone() const;
virtual void on_spawn();
virtual void calculate(const float dt);
virtual void tick(const float dt);
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_toggle);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_toggle);
}
private:
Alarm _toggle;
};
void Barrier::on_spawn() {
GET_CONFIG_VALUE("objects.barrier.toggle-interval", float, ti, 3.0f);
_toggle.set(ti);
play("closed", true);
}
void Barrier::calculate(const float dt) {
if (_toggle.tick(dt))
_state.fire = !_state.fire;
}
void Barrier::tick(const float dt) {
Object::tick(dt);
if (_state.fire && get_state() == "closed") {
cancel_all();
play("opening", false);
play("opened", true);
}
if (!_state.fire && get_state() == "opened") {
cancel_all();
play("closing", false);
play("closed", true);
}
}
Object* Barrier::clone() const {
return new Barrier(*this);
}
REGISTER_OBJECT("barrier", Barrier, ());
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