1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
|
/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "registrar.h"
#include "config.h"
#include "object.h"
#include "ai/waypoints.h"
#include "special_owners.h"
class Buggy: public Object {
public:
Buggy(const std::string &classname) : Object(classname) {
impassability = 1.0f;
}
virtual void calculate(const float dt);
virtual void tick(const float dt);
virtual void on_spawn();
virtual Object * clone() const { return new Buggy(*this); }
void emit(const std::string &event, Object * emitter);
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
}
private:
virtual void get_impassability_penalty(const float impassability, float &base, float &base_value, float &penalty) const;
};
void Buggy::on_spawn() {
if (registered_name.substr(0, 6) == "static") {
remove_owner(OWNER_MAP);
disable_ai = true;
}
play("hold", true);
bool ai = registered_name == "buggy" && has_owner(OWNER_MAP);
Object *turrel = add("mod", ai?"turrel-on-buggy(ground-aim)":"turrel-on-buggy", "buggy-gun", v2<float>(), Centered);
turrel->set_z(get_z() + 5, true);
}
void Buggy::get_impassability_penalty(const float impassability, float &base, float &base_value, float &penalty) const {
if (impassability >= 0.2) {
base = 0.2;
base_value = 0.6;
penalty = 0;
return;
}
}
void Buggy::emit(const std::string &event, Object * emitter) {
if (event == "death") {
spawn("corpse", "dead-" + animation, v2<float>(), v2<float>());
_dead = true;
detachVehicle();
Object::emit(event, emitter);
} else {
Object::emit(event, emitter);
}
}
void Buggy::calculate(const float dt) {
Object::calculate(dt);
GET_CONFIG_VALUE("objects." + registered_name + ".rotation-time", float, rt, 0.05);
limit_rotation(dt, rt, true, false);
}
void Buggy::tick(const float dt) {
Object::tick(dt);
if (!playing_sound("vehicle-sound")) {
play_sound("vehicle-sound", true, 0.4f);
}
if (_velocity.is0() && get_state() != "hold") {
cancel_all();
play("hold", true);
get("mod")->emit("hold", this);
} else if (!_velocity.is0() && get_state() != "move") {
cancel_all();
play("move", true);
get("mod")->emit("move", this);
}
}
class AIBuggy : public Buggy, public ai::Waypoints {
public:
AIBuggy(const std::string &classname) : Buggy(classname) {}
virtual void calculate(const float dt);
virtual Object * clone() const {return new AIBuggy(*this);}
virtual void on_spawn();
virtual void serialize(mrt::Serializator &s) const {
Buggy::serialize(s);
ai::Waypoints::serialize(s);
}
virtual void deserialize(const mrt::Serializator &s) {
Buggy::deserialize(s);
ai::Waypoints::deserialize(s);
}
private:
virtual void onObstacle(const Object *o);
};
void AIBuggy::on_spawn() {
Buggy::on_spawn();
//obstacle_filter.insert("buggy");
//obstacle_filter.insert("civilian");
//obstacle_filter.insert("trooper");
//obstacle_filter.insert("fighting-vehicle");
_avoid_obstacles = true;
ai::Waypoints::on_spawn(this);
//GET_CONFIG_VALUE("objects.buggy.refreshing-path-interval", float, rpi, 1);
//_refresh_waypoints.set(rpi);
}
void AIBuggy::onObstacle(const Object *o) {
/*
if ((idx % 21) == 1) { //approx once per 5 second
play_random_sound("klaxon", false);
}
*/
}
void AIBuggy::calculate(const float dt) {
ai::Waypoints::calculate(this, dt);
float rt;
Config->get("objects." + registered_name + ".rotation-time", rt, 0.05f);
limit_rotation(dt, rt, true, false);
update_state_from_velocity();
}
REGISTER_OBJECT("static-buggy", Buggy, ("vehicle"));
REGISTER_OBJECT("buggy", AIBuggy, ("fighting-vehicle"));
|