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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "registrar.h"
#include "config.h"
#include "object.h"
#include "item.h"
#include "ai/waypoints.h"
class Car: public Object {
public:
Car(const std::string &classname) : Object(classname), _alt_fire(1, false) {}
virtual void calculate(const float dt);
virtual void tick(const float dt);
virtual void on_spawn();
virtual Object * clone() const { return new Car(*this); }
void emit(const std::string &event, Object * emitter);
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_alt_fire);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_alt_fire);
}
protected:
Alarm _alt_fire;
private:
virtual void get_impassability_penalty(const float impassability, float &base, float &base_value, float &penalty) const;
};
void Car::on_spawn() {
if (registered_name.compare(0, 7, "static-") == 0) {
disown();
disable_ai = true;
}
_variants.add("safe");
play("hold", true);
}
void Car::get_impassability_penalty(const float impassability, float &base, float &base_value, float &penalty) const {
if (impassability >= 0.2) {
base = 0.2;
base_value = 0.5;
penalty = 0;
return;
}
}
void Car::emit(const std::string &event, Object * emitter) {
if (event == "death") {
spawn("corpse", "dead-" + animation, v2<float>(), v2<float>());
_dead = true;
detachVehicle();
Object::emit(event, emitter);
return;
} else if (emitter != NULL && !_velocity.is0() && event == "collision" && animation == "harvester") {
const std::string &classname = emitter->classname;
if (!emitter->get_variants().has("player") && (classname == "trooper" || classname == "civilian" || classname == "kamikaze" || classname == "monster")) {
//LOG_DEBUG(("bloody harvest"));
emitter->emit("death", NULL);
if (classname != "monster")
heal(5);
}
} else if (event == "collision" && !_variants.has("safe")) {
if (emitter != NULL && emitter->speed > 0) {
if (emitter->registered_name == "machinegunner" && registered_name.compare(0, 7, "static-") == 0) {
return;
}
Item * item = dynamic_cast<Item *>(emitter);
//no items.
if (item == NULL) {
GET_CONFIG_VALUE("objects.car.damage", int, d, 5);
emitter->add_damage(this, d);
emitter->add_effect("stunned", 0.1f);
emit("death", emitter);
}
}
}
Object::emit(event, emitter);
}
void Car::calculate(const float dt) {
Object::calculate(dt);
GET_CONFIG_VALUE("objects." + registered_name + ".rotation-time", float, rt, 0.05f);
limit_rotation(dt, rt, true, false);
}
void Car::tick(const float dt) {
if (_alt_fire.tick(dt) && _state.alt_fire) {
_alt_fire.reset();
play_random_sound("klaxon", false);
}
Object::tick(dt);
if (_velocity.is0() && get_state() != "hold") {
cancel_all();
play("hold", true);
} else if (!_velocity.is0() && get_state() != "move") {
cancel_all();
play("move", true);
}
}
class AICar : public Car, public ai::Waypoints {
public:
AICar(const std::string &classname) : Car(classname){}
virtual void calculate(const float dt);
virtual Object * clone() const {return new AICar(*this);}
virtual void on_spawn();
virtual void serialize(mrt::Serializator &s) const {
Car::serialize(s);
ai::Waypoints::serialize(s);
}
virtual void deserialize(const mrt::Serializator &s) {
Car::deserialize(s);
ai::Waypoints::deserialize(s);
}
private:
virtual void onObstacle(const Object *o);
};
void AICar::on_spawn() {
Car::on_spawn();
//obstacle_filter.insert("car");
//obstacle_filter.insert("civilian");
//obstacle_filter.insert("trooper");
//obstacle_filter.insert("fighting-vehicle");
_avoid_obstacles = true;
ai::Waypoints::on_spawn(this);
_alt_fire.set(5);
//GET_CONFIG_VALUE("objects.car.refreshing-path-interval", float, rpi, 1);
//_refresh_waypoints.set(rpi);
disown();
}
void AICar::onObstacle(const Object *o) {
/*
if ((idx % 21) == 1) { //approx once per 5 second
play_random_sound("klaxon", false);
}
*/
_state.alt_fire = true;
}
void AICar::calculate(const float dt) {
ai::Waypoints::calculate(this, dt);
float rt;
Config->get("objects." + registered_name + ".rotation-time", rt, 0.05f);
limit_rotation(dt, rt, true, false);
update_state_from_velocity();
}
REGISTER_OBJECT("static-car", AICar, ("vehicle"));
REGISTER_OBJECT("car", AICar, ("car"));
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