1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
|
/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "object.h"
#include "registrar.h"
class Corpse : public Object {
public:
Corpse(const int fc, const bool play_dead) : Object("corpse"), _fire_cycles(fc), _play_dead(play_dead) {}
virtual Object * clone() const;
virtual void tick(const float dt);
virtual void on_spawn();
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_fire_cycles);
s.add(_play_dead);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_fire_cycles);
s.get(_play_dead);
}
void emit(const std::string &event, Object * emitter) {
if (emitter != NULL && _variants.has("do-damage") && event == "collision" && emitter->classname != "corpse") {
if (get_state() == "burn" || get_state() == "fade-out") {
if (hp > 0)
emitter->add_damage(this, emitter->hp);
}
}
Object::emit(event, emitter);
}
private:
int _fire_cycles;
bool _play_dead;
};
void Corpse::tick(const float dt) {
Object::tick(dt);
if (get_state().empty()) {
//LOG_DEBUG(("over"));
emit("death", this);
return;
}
if (_variants.has("with-fire") && !has("fire") && (get_state() == "burn" || get_state() == "fade-out")) {
Object *o = add("fire", "fire", "fire", v2<float>(), Centered);
o->set_z(get_z() + 1, true);
}
}
void Corpse::on_spawn() {
//LOG_DEBUG(("single-pose: play('%s', %s)", _pose.c_str(), _repeat?"true":"false"));
if (_variants.has("human-death")) {
play_random_sound("human-death", false);
} else if (_variants.has("zombie-death")) {
play_sound("zombie-dead", false);
} else if (_variants.has("slime-death")) {
play_sound("slime-dead", false);
}
if (_fire_cycles > 0) {
play("fade-in", false);
for(int i = 0; i < _fire_cycles; ++i)
play("burn", false);
play("fade-out", false);
}
if (_play_dead)
play("dead", true);
if (get_state().empty())
throw_ex(("corpse w/o state!"));
}
Object* Corpse::clone() const {
return new Corpse(*this);
}
REGISTER_OBJECT("corpse", Corpse, (16, true));
REGISTER_OBJECT("impassable-corpse", Corpse, (16, true));
REGISTER_OBJECT("fire", Corpse, (16, false));
REGISTER_OBJECT("impassable-static-corpse", Corpse, (0, true));
REGISTER_OBJECT("static-corpse", Corpse, (0, true));
|